don't eyeball scale it. if it's 16x9 just scale it to 1.6x 0.9y and then lock it. then just type in whatever scale you need and it'll keep the 16:9 ratio. If you don't know the ratio but just the actual pixels say, 2450 x 1630, just scale to 2.45x 1.63y and lock it.
Friend, what's up, I did as is, but when I rendered it in an environment, there was no Media Player animation, it remained static... Can you make a video when rendering?
Yeah, I use After effects or Resolve for Keying. I use the Ultimatte 12 HD to see my shot in Unreal and then when I'm all done recording take it into Resolve or After Effects. Great tutorial.
Actually, you can use color picker also on a texture node instead of going to after effects! for rgb values ;) Just open material instance in a separate window, hover the window over the media texture nodes and use color picker on a small preview screen inside texture node. Cheers
Hey Maestro Winbush! May I ask a question? I’ve been keying in AE, and exporting it as an EXR sequence RGB+Alpha. I can get the IMG media sources, media player, and media texture working. When I apply the media texture to a plane, it always looks far, far worse in Unreal compared to AE. I’ve recently been studying color space theory, and have since tried the OCIO/ACES workflow. The quality has improved a little, but nowhere nearly good enough to actually use. Why is it that in tutorials, I so often see folks just easily bringing in EXR sequences and having them look fairly usable, but mine are always grainy and just plain ugly? Tutorial presenters just seem to have no trouble with quality, but I’ve never gotten anything acceptable. UE renders, OTOH, look fine to me in AE. I’m perplexed! 🤔 Help? 🤞 🥹
Hello friend. There is such a problem: when exporting models from Cinema 4 to Unreal, an error occurs that there are no smoothing group . How to fix it?
Hi! First, thank you so much for this video tutorial! I have one question, how do i do when my video in green screen has the actor moving back and forth and left and right? If i follow this will it import movement in space as well? Or is there other steps i need to do?
Hi, have you done anything with green screen and a moving camera and moving subject? I am trying to figure out how to shoot a scene with moving camera and bring the footage (with background already removed) into unreal engine. Thanks!
I am currently using AE, but the tough part is making sure the solved camera actually matches the true geometry of the scene, such that planes at z=0 don't go floating around, and roatating,etc. I think doing 3d tracked, green screened/rotobrushed footage and inserting into Unreal with matching geometries is going to be a hot topic and surpringly there is so little out there on doing this workflow accurately. Maybe you can give it a try!@@JonathanWinbush
@BrianHuether I've done one a few years back bringing tracked data into ue here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-s6dZUDp95gw.htmlsi=RTWjVqTEDCVcb7sA
@@JonathanWinbush Great video. Watched that yesterday. Things seem to get tricky when the tracked footage contains a subject. For that case seems people generally attach image plate to the 3d_tracker_camera actor, so that the subject is always in front of camera to prevent its 2D-ness from being obvious. And in those cases becomes especially crucial, as I am finding, to have planes in tracked data precisely matching planes in UE. But tracker data is inherently not completely accurate, so the subject in the UA world can often appear to be moving somewhat horizontally as if floating. Really tricky to get this right. I think that is why most people are obscuring parts of the subject, like feet, so that this problem becomes less problematic. Anyway, I am totally new to all this. Prepping to make some music videos of me on guitar, hence trying to understand most accurate way to place myself in a UE world. Thanks
And why don't you erase the background, for example, in After Effects before and then render in EXR Alpha? Much faster and easier than in Unreal Engine?
@@JonathanWinbush I'm sorry that I didn't follow everything because I'm not very good with English, that is, I don't know English at all. I follow what I can via translation. I follow pictures more than I listen 😉
@@mrgreen6860 No problem at all I understand 🙏🏿 I did a tutorial right before this using EXRs ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-2r3IORgoZXk.htmlsi=5GxAcCKhLLvlaRq0 Then also another one on how to get dynamic shadows when using EXRs ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-M3v_KqXlB-0.htmlsi=ZU0Zvo1NMNU_FK-r
@@JonathanWinbush Thank you for answering the questions of those of us who don't really understand each other that much in Unreal engine. It is very difficult for us who speak other languages to understand Especially when Unreal Engine is only in English. At least if it was also in German it would be much easier to understand. And there are hardly any tutorials in German In addition to German, I speak three other languages, unfortunately I have not learned English
@@mrgreen6860 Oh what part of Germany are you in? I just was doing a workshop in Berlin a few months ago. I'll be testing out A.i. translation tools here in the future to hopefully make these tutorials more available in other languages too!
I have Adobe creative cloud can I find that tool there. But last night I converted the mp4 to jpg than I converted the jpg to exr but the file came back with a Krista front and I had a feeling it was not right