God this mod is so fun, and the custom fire and ice heartless fights go crazy. He found a way to make the game still challenging even with all these new moves and options
@@dragonMaster24921I found KH2 Sephiroth to be harder. I actually used him to level up 6 last levels to reach 99 because every time you beat him, you get a level up and I didn't want to grind hundreds of heartless. I would die every one in a while before I got to 99. Edit: I meant to say that KH2 Sephiroth was harder to me, lol
@@dragonMaster24921 Oh, wow, I just read my comment and it doesn't make sense because I meant to say that I found KH2 Sephiroth harder because I used KH1Sephiroth to level up like 6 times. So I killed him 6 times since in Olympus Coliseum, you can fight him as many times as you want unlike KH2 where it's a special 1 time event.
The mod is currently only balanced for level 1 critical, which I'm assuming this isn't. In the future it'll be balanced properly for the other difficulties but yeah anything less than lvl 1 crit is too easy atm
@@TailstheFox121The developer for the Aqua and Vanitas mods are making the AIs alter their patterns with AI algorithms. It adds to the challenge as it makes them less predictable.
na its fire, magic works deffirently in this mod then it does in the vanilla game, in the mod all your magic are more like combo modefiers you can thbrow out they are just moves you can do on command instead of regular spells, if sephiroth had magic immunity the combat would be alot more boring
frankly I believe he shouldn't have been given that immunity in the first place, sure it would allow us to easily interrupt Heartless Angel with Thundaga if he wasn't immune to it but Square Enix has proven that they can make good superboses that are just as susceptible to spells as any other enemy, literally the only spell Sephiroth had any right to be resistant/immune to was Gravity as most KH1 bosses were (with Unknown/Xemnas being the only exception)