ah yes, let me just block for 30 minutes to get 3 attacks in and repeat. lmao you're a fucking idiot kid. Just because you CAN beat it and CAN take zero damage doesn't mean designing a boss to be block spam for the duration of a TV show is any good. Also fighting them at level 99 is basically cheating lmao
This comment is so funny to see now since the best strategy to speedrun data org fights is the same mindless firaga spam that is even better than it was in kh2
They aren't unfair. But in the OP's defense, the majority of the game is pretty much a hack-n-slash beat em' up that you can just brute force your way through with little to no actual trouble especially on lower difficulty settings. The data fights on the other hand require patience and understanding of the bosses moves and techniques that the main game just doesn't emphasize. It's the case of "easy to play, hard to master".
"The main issue is due to each of the 13 DLC bosses having a 'final phase' where they go into a long invincibility sequence of attacks." Hmm, that sounds like the Desperation moves that the Organization and Lingering Will had in KH2 as well as Riku-Ansem, Ansem SoD, and Xemnas in KH1 and Sephiroth in both games had to me.
@@fishactivation5087 personally i think that locking story content behind super bosses was a bit weird since the more casual players will go through a deep struggle to get there. But outside of that these bosses are superb
Not only are all of the data organization totally fair and impeccably designed, Yozora is designed almost in a way where you *have* to learn to do the fight taking as little, if not any damage as possible.
It’s one thing complaining that base KH3 bosses were too easy and you can get through them “mashing x” said everyone but now they have bosses with new movesets, that you can’t mash x as 2 hits that’ll get you killed in crit, they shouldn’t complain at all. If they don’t like it, it’s their problem, I hope they ignore criticisms like this and continue bosses like these in future KH games. And they’ve learnt from their mistakes now. They just need to work on the mob fights and it’ll be solid.
Nzonk460 the biggest complaint I see is that you have to beat them to see the secret episode. But what’s stopping them from going on RU-vid and watching the cutscenes there?
@@unrealpotato2230 play what? another fight that they supposedly don't like. The only gameplay reward for doing the fights is another fight like it so its not like anything of value to someone not willing to do the fights is being blocked off
The only problem I have with the Data Org isthat, because how Lomit Cut is set up, they all use the same arena. I'd have really liked it if we'd had more Battle Portals that were basically the Limit Cut bosses in the worlds in which they appear. I really want to smack Marluxia around Kingdom of Corona.
It's certainly different from the base game where you can just go in whenever you want and heal up and where bosses don't really have an answer to your shot locks and links which take off bars of health while you're invincible. People aren't used to losing and the boss being in control of the fight's pace.
1st: Yes it is. 2nd: Not really, it was more against everyone with that mindset. That's why I put in the description to sends this to someone who crys about these bosses being unfair.
It's ok to teach others how to beat them but don't treat them like whiney kids when the Data fights are objectively hard. It's a valid complain. I don't know why a lot of KH fans act like these are the easiest thing in gaming and can beat them one handed. These bosses are indeed too fast, frenetic and able to one shot you even on Level 99.
Unfair? I thought KH3’s org13 were pretty fair. Definitely not easy, but fair. They require you to ACTUALLY LEARN the games mechanics for each boss’s individual mechanics and weak points. Nonstop blocking and waiting is unfair? Did they even play the game? Complain about how easy the game is then whine when it’s too hard lol
Limitcut will forever be the best postgame content in any KH game. Not to mention doing the fights on level 1 crit has made Re:Mind one of my favorite DLC expansions of all time. So good.
If you use forms, you get protection from all status effects. Including effect such as Master Nort and Xions HP Lowering attacks and generally most of Data Norts nonsense he can do.
What I love about the super bosses is that they’re all unique I think that a lot of them that having attacks that require you to attack them during or in the middle of their attack rather than after like most bosses to create an opening is pretty cool Also, have they never seen a DM in Kingdom Hearts before? Previous ones aren’t as lengthy as the Data Real Org’s but the Data Real Org’s are designed so you can’t easily cheese through them with shotlocks, links or ultimate finishes
@@Nanocide_9 I think you did lol. I joked that people are complaining about how you can cheese BBS and DDD but complain about how you can’t cheese III lol.
@@RegularDude117 oh I definitely don't disagree, it's just the one I found the most chaotic, though that's mostly because I just sucked at avoiding the weird chain grab move that he did.
I thought that the Mark of Mastery was "not a test of strenght but a test of heart, with no winners, only truths". Then again, master Erasqueeze has always been prone to mumbo jumbo.
Not being perfect at the game is fine, having to take time to learn patterns and etc is fine even if it takes some time. These are some of KHs best bosses and they have clear patterns and moves you clearly can understand and the devs made them with the intention of having them be seen as such these are completely fair bosses. Anyone that says otherwise probably hasn't played many action games or don't know what they are talking about.
The issue isn't that they're superbosses. The issue is that this is canon, and will probably be necessary for KH4. It's one thing to have those insanely tough fights against Sephiroth in KH1 and KH2. It's another thing entirely to have vital story content locked behind fighting fourteen of them.
@@RegularDude117 Means they fire off so many attacks and with so many effects (like Larxene's thunders, Dark Riku mines, Xion's lasers and Saix's shockwaves) that it fills the screen with a lot of things. Combine that with a lot of unblockable attacks in the middle of their combos which is mix and matched through the fight and can come absolutely out of nowhere unless we realize ahead of time = sensory overload. And obviously punish opportunities = moments when the bosses can be staggered which at times are obscure, like say they cannot be countered to be staggered in some combos, but in some others, they can. For example is Xehanort, the moment he throws spinning disc at you several times and you have to dodge all of them and only during the sixth time (I think), can he be airstepped and punished, outside of that, impossible to be staggered. At this point, you'll tell me, git gud. I did, I beat them all and Yozora, doesn't mean I like the design choice. Admittedly, I used guides to see which boss combos can be exploited for punish opportunities, but even that's hard cause during my actual attempts = sensory overload. The only ones I honestly enjoyed are Young Xehanort, Xemnas, Ansem, Luxord, and Yozora cause they don't cause as much sensory overload and easier to see what they are doing and the near lack of spamming unblockable attacks in the middle of their combo. Go ahead and tell me off about this wall of text or something
@@RegularDude117 Oh they are already unfair by story design. Since when superbosses aren't optional? Hiding an important plot behind superbosses? In the days of Unknown (Xemnas), Lingering Will, and Mysterious Figure (Young Xehanort), we can skip straight through the formalities and fight them ; I'm somewhat fine with this, but instead now we have to go through the whole gauntlet to get to Yozora. Yeah, yeah, go watch youtube argument, seen it, heard it, sick of it. Yeah, go play through the entire game again to set EZ Codes instead of allowing it in the middle of a playthrough, heard it too. Superbosses are designed to be hard, for sure, and only for the players who are willing to go above and beyond. So why hide something important behind superbosses? I played a lot of FF (Final Fantasy) and all superbosses are optional, I never once felt I 'need' to beat them to get to the next plot. And about your argument about their punishable attacks. For sure, they aren't unfair...for those who can see what the hell is going on, can remember which is which ahead of time, have god reflexes, and realize which is an opening to punish AKA designed for hardcore/god tier players. Normally not a problem, but for hiding stories for content meant for god tier players?
@@uberreaper7384 ok you could’ve just said this. But even then, they’re the final bosses of the game. They should be hard. And I’m just gonna say it, they’re not even that hard once you get used to them. Hell, if TheGamersJoint can beat them, then they can’t be that hard. (Lmao not even trying to diss the guy)
Well I have done the whole game and DLC at Level 1 All pro codes with restrictions so yeah. With this video I did it at level 99 to show how easy they can be casually.
I feel like the people who are complaining about the Data battles never sat down and played KH2FM on Critical mode. This is why Base KH3 failed at launch due to SE catering to casual players.
2fm data org is extremely tedious and unenjoyable and I'm tired of pretending it's not, I have more fun doing kh3 data org with all pro codes or unrestricted lv1 than doing kh2fm normal crit lv99
It's funny how incredibly made these fights are but because you actually have to think instead of being able to spam dodge roll, fire or attack some people think they're bad and unfair.
I mean, they ARE unfair. You're put at a huge disadvantage. But that's just par for the course when it comes to KH Superbosses. They're MEANT to be unfair. Because if it was "FAIR", you could just spam magic or mash X to win.
The only thing I would say is valid is that these bosses do tie into the story so having that level spike seemed unfair. But they are superbosses and the cutscenes afterward not really rewarding anyway. It’s unfortunate that challenging games have to compared to dark souls but no one ever complains about games being brain dead easy.
I will never say that the Data battles in 3 are unfair (except maaaaybe Data Riku; he's obnoxiously overwhelming). I *WILL* however say that I am not having nearly as much fun beating these bosses compared to their KH2 variants. Except for Luxord. I really liked Data Luxord in 3.
@@RegularDude117 Yeah. Compared to 2, the Data battles in 3 feel less like boss fights and more like memorization exercises. Very rigid memorization exercises. For instance, Vanitas always starts his fights with either the shockwave or divebomb attack. His second move, every time, is the triple rise-and-fall attack, which is followed up by a "surprise" divebomb attack if his opening move was the divebomb barrage. Each of the Data fights in 3 are like this and, aside from Luxord, their fights turn dull and repetitive very quickly. So when I beat these guys I'm not popping off. I'm letting out an aggravated sigh of relief.
@@RegularDude117 Honestly, I feel that while it can be argued that the bosses in 2 are more "spammy", they do an overall better job of feeling natural instead of scripted. To me, the fights in 2 feel more reactionary, allowing me to get into the flow of them better. In 3-for me, I feel I gotta stress-it feels like many moments of stop and go. However...all that being said, my main point is that I just simply like the data fights in 2 more than the data fights in 3 (aside from Luxord and Xaldin. Screw KH2!Data Luxord.)
@@D-Up242 to each their own. I guess I’m just biased as I don’t like half of KH2’s Data Org. Data Luxord, Demyx, Zexion, Vexen, Xaldin, and Xigbar are absolutely not fun.
My personal take on this. Yes, it's not good when someone thinks a fight is unfair because they haven't learned it yet and we know these fights are all possible. However, I don't think it was acceptable to put someone's comment as the thumbnail as I think that's just downright mean. It feels you're targeting one particular person, whether that was your intention or not. I am willing to believe you made this in response to people in general who think that the fights are unfair. Regardless, this video was probably not made in spite and you probably had good intentions, as in teaching people that the fights are well designed and your points were gotten across, but using someone's comment with their name exposed to everyone was the wrong decision I feel.
Join us on debunking bullshit complaints in regards to KH3's superbosses with our host, RegularDude. Next episode, we'll be examining another bad claim: "Yozora is badly designed as a superboss".
@@RegularDude117 How dare a superboss have patterns and tells? It's much better when they can randomly break out of your combos and start their own out of the blue.
@@RegularDude117 You know, this issue is not only prevalent with Osaka's initial group of superbosses. It's prevalent with their humanoid bosses as well like Terranort who can immediately go into the Dark Impulse finisher and especially Yeetus Vanitas.
It's really viable once you can analyze which move is vulnerable to do a full combo and not. Except for Repliku for me, had to watch some gameplay because his attacks are just nonstop. Also didn't realize you can stop his DM halfway.
For me, It is 50/50 The Data Battle kinda unfair kinda fair. It's just, you really2 need patience & know the pattern only... All of them really make me rage quit 😭👊
You know what their problem is? They hate thinking in fights & just want to plow through every fight without some sort of challenge. That to me would be incredibly boring because if they were to easy then the fights would not have any replayability like restrictions and challenges that you can come up with. People just don't want to work for the stuff they do. It's just like in real life, nothing & I mean nothing comes easy' in life & requires alot of work to achieve the impossible & make it possible.
@@RegularDude117 Yeah, it is. I have been doing a lot of stuff on kh2fm that people thought would not be possible & I made it possible with alot of work, trial and error & most of all thinking. That is the reason people think everything is impossible because it doesn't fit them & they don't believe that it can be done. If that was the case they wouldn't have put any of those fights in the game to begin with. They're just not going to give the openings or wins to us on a silver platter but instead want us to look for those opportunities which is all the fun to me & others who enjoy a challenge. Boom😁 Alot of people should see this who seems to think it is unfair.
I've seen people mash X and brute force these fights at lvl 99 with ultima, and considering that people "can" do that, the skill floor for these fights at lvl 99 with ultima isn't high imo. If someone is struggling at that high of a level, they're just bad. I called a few of these fights unfair at first, but after doing a lvl 50 crit run with restrictions, I was definitely able to learn and appreciate the design of these fights. They're some of the best the series has to offer. I just wish their AI was a tad more random b/c once I learned that some bosses had an order to their attacks, or a bucket AI, they were super easy. (My restrictions were lvl 50 crit, kingdom key, no items, no food, and no dmg taken).
the data orgs are literally meant to be difficult. being the max level and having the best items won’t change most things considering the fact they require skill lol.
You seem really insecure about your own opinions if you need to name-call people who share a different point of view on a game (and so does the uploader for heart-ing the comment). What happened to disagreeing and explaining your own point of view like an adult? Also, someone complaining that a difficulty spike is too much does not automatically mean they want fights to be easy either. You do not need to come up with excuses for why people's opinions on the internet are "wrong" and that they're bad people for thinking them, that's an incredibly toxic trait. What happened to hearing people's reasons out, or just scrolling past 'em? Please do literally anything other than be a stinker about it or try to invent reasons for them that don't even line up with their actual reasons for thinking the way they do.
@@night104 Holy crap, someone actually listened instead of sending me a hate comment, it's a miracle. Thank you for being the one rational person on this entire website.
@@night104 I used to make content. I deleted it all because I wasn't satisfied with it, got no views and just kept getting hate. I don't make content anymore, but I appreciate the gesture.
@@night104 Half the time it was just triggered people being idiots cuz they couldn't handle the truths and/or controversial opinions I was putting out. But sometimes, I deserved it... You have a good afternoon. See ya.
@@OmegaChase1002 Osaka intended for these superbosses to be insanely difficult(Marluxia took me 3 days, but i loved every second of it because of how well designed the fight is) the guy shoul have not even played it knowing that a data org means "actually very hard" fights, hence why they are called superbosses
Is learning there patterns the way? Cause I've been grinding on trying to get max defense just to defeat all the data organizations (and yes I suck that bad) :(
Hell in KH2FM they were still pretty tough (at least in terms of its date of release). You actually had to farm materials to synthesize strength ups and everything. Shit sucked.
Question about this, did you use the max amount of Strength boosts for this or not? Cause if not, now I'm curious how fast this would go with max stats.
@@RegularDude117 oh man, that makes it even funnier. Even at level 1 with Maxed out stats this would probably not be too difficult if you're actually learning the fight and not just rushing in.
Honestly i find it super chill on proud mode max stats cos i never get no damage but i can avoid damage 90% of the boss fights now including most of the DM’s including vanitas (2D7DDD3DD2D1 is how i memorise him lol). Also i just found out i could regain max hp by using links/formchange with xion lol but her moveset isnt actually that bad.
I’ve only beat about half of them. Are they hard? Yes. But the satisfaction you get from finally beating them after adjusting to their combat tactics is more than worth it.
Honestly? I agree. Terranort kicked LW's ass when he busted his helmet, and keep in mind this is Xehanort, with almost all of his knowledge on darkness and combat, in the incredibly powerful body of terra ALONG WITH Guardian and a tighter grasp on the power of darkness.
The thing that gets me most about that comment is with how consistent the bosses are, even if you're not capable of learning the fights on your own, you should be able to just watch someone fighting them and be able to replicate.
If I can beat them all (granted still at level 99) with many Pro Codes, and also Yozora to get the Risk Taker trophy, then I'm sure that alot of people can handle these bosses if they are determined enough and learn the patterns and techniques
@@RegularDude117 let's take terranort and vanitas for example. Normally, terranort would have that phase where he disappears and the shadow sends out pillars of light and lightning at you and vintas rides the keyblades. How did you skip those in their fights?
@@snoopyisadog23 well for Terranort, if you get him low enough, he’ll just go into phase two and do super Ars Solum. For Vanitas, he’s the easiest to skip, because he’s technically open there. As he’s jumping up to ride the keyblades, just attack him before he lands.
Must have never played KH2FM ( or Mysterious Figure ) then. These bosses are very fair unlike some of bullshit with the previous data fights ( yes of course I'm talking about Zexion book word or Vexen ) and just force you to learn the fight , in short to get good. I got my ass handed to me but instead of crying about the game i just learnt the fight ( and the important mechanics of the game ) and got better. After that i literally breezed through the entire game and dlc on my low level crit run. These are the same people that were complaining about KH being a button smasher SMH
At first you think they are unfair, but thats only because you dont Know their Pattern. For example: I really hated Dark Riku. I felt he had no openings. After I Replayed them again, I can appreciate how well designed those fights are. Really dificult but a lot of Fun. Just retry them and you will see.
I’d say KHIII is definitely stronger than KHII. While KHII (although strong) is basically rehashed fights with more revenge value and the patterns are swapped up, KHIII proceeded to take every Org. Member and give them a completely new moveset.
Kh3 is 100% better designed. Some people may not like the guard and roll portions for an opening and probably wanted something like reflect during combos like kh2. Like the comment above said. KH2 data are the same fights you did in the main game and AS but faster and stronger versions. These are a complete revamp and new especially xion and master xehanort
Idk why but Seeing people who are good at kh3 is more entertaining than people who are good at kh2 to me. Also getting tired of new age gamers complaining that stuff is “unfair” if it’s not brain dead...
I literally just got done with my data fights on crit mode a few hours ago (over the course of the past 6 months) and watching the exploits and strats you use are insane 😂
I really hate when people complain about stuff being "cheap" in KH games when it's not and they just suck. If you can beat something reliably without taking damage at lvl 1 then it can't be cheap. Probably the same people that didn't try lvl 1 KH2 data org either because I imagine they'd call it unfair too even though it's not. Probably went into it at level 99 and spammed Sonic Rave for every fight smh.
@@RegularDude117 I consider Second Chance and Once More to be extremely cheap abilities anyway since they let you live forever for free. I love KH2's data org at lvl 1. The only gimmicky one that can sometimes randomly kill you is Zexion but you can use a limit to reliably deal with it. I think the datas are great in both games in their own way.
@@jR0xas Well I disagree on Second Chance and Once More being cheap. At least for Critical Mode since you die in like two hits without them. (Making them essential for most) But I will agree that both Orgs are great. Even though I hate most in 2FM’s.
@@RegularDude117 I mean for regular crit I agree but I don't think one should have them at level 1. It's just like how the Kupo Coin is cheap since you technically should've died but didn't. Shouldn't be available on critical mode either imo. I'm sure you can understand why those abilities are cheap, just use Sonic Rave at 1 hp, which heals you a bit, making you invincible again, when hit just do it again, repeat to beat every boss on regular crit. Doesn't work on level 1 which is good.
@@jR0xas yeah, granted you can only get them from “GUEARDIAN FORM” keyblades and accessories that are random drops from mini games so I find it justified. As for the Kupo Coin, well, it’s whatever. I get why people don’t like it but it never bothered me because I never use it. I think I’ve only bought twice throughout all my time playing this game. (Been playing since launch)
You can't spam reflega in kh2, you have a huge end lag if you don't use it properly, i am not gonna argue against kh3 but i hate that i have to go through all that filler to get to good boss fights
@@orlandofurioso7329 you definitely can spam reflega and chain it with other attacks to get around the cooldown. There’s nothing wrong with that. As for the base game bosses not being good; replay the game on crit or crit lv1, they were much more enjoyable to me on those difficulties. Obviously, the data battles and the secret boss were better; but I wouldn’t call them the worst.
I'm pretty sure they did this on purpose, same about pro codes. Ton of peoples complained about how KH3 was way, way too easy in comparaison of KH2 or even KH1. Base game is really for casu', Remind is way more for aficionados.
There is no such thing as an unfair boss when you have second chance and once more (whatever KHIII calls them), loads of items to use, 3 different weapons with their own powerhouse form changes that you can swap between on the fly, and grand magic. Not to mention a protagonist who, at level 1, could quite easily obliterate a level 30 version of himself from previous games.
They look tough yeah but they’re fairly balanced. You just gotta put some effort into learning the fights. Just gotta get good. Young Xehanort’s fight was clean.
People shit on games like Kingdom Hearts for being "mash x to win" but then when they get to parts that they cant just bum rush through then they whine
For anyone who complains that the data fights are to hard on level 99 critical mode i have 6 words of advice for you. Either get good or get out. This includes ign as well
„oBjEcTiVeLy UnFaIr¡„ The horse chariot was unfairly designed with unreadable tells, inconclusive hitboxes and a shitton of mobs who can stun you for the chariot to finish you of. The datas are fine since they have clear tells for their attacks.
If someone says these bosses are unfair then they just don't want to bother learning and they want to try to spam attack through the entire game. don't complain about a boss being unfair when it's just you even though some people already say this enough as it is. But seeing this video right now I can kind of learn these data battles but I won't know until I try because I don't have the DLC yet. People who think these bosses are unfair they likely just wanted to Button Mash do the out the entirety of the boss and then when they figure out you can't they think it's bad design
If you can't beat larxene and your level 99 and max everything kh3 just isn't for you same with young xehanort he's easy you just can't just go in suspecting to kill me go in knowing you are
@@TheOccurrence0 Why's are u even mad he liked and highlighted my comment so he obviously knew it was a joke now get on some where so butt hurt when I'm not talking to u
Whether or not it's "unfair" is up for debate. However I think we can all agree that in terms of being a difficulty spike, these fights go too far. It's okay for a game to be hard, but challenge should come in increments. You can't just have a game be braindead-easy the entire way through and then hit the player with insane super-bosses like this, because that doesn't help the player properly build up their skills for it. Instead, challenge in a game should gradually increase over time so that when the player reaches this point they'd actually be ready for it. So I don't think the people calling this unfair are "stupid" or "haters", they actually have a point. That's something that both you and your commentors don't really seem to understand. Also, frame-one attacks that hit like a truck from like across the map are a little excessive, and there's really no ideal way to leave the data room and go grind. Just because you can beat these fights doesn't automatically make them perfect, because I can already tell this took you several attempts of strict memorization. This is a kid's game with Mickey Mouse, it doesn't need to be Cuphead-levels of insane without proper build-up.
OmegaChase1002 ok first, it’s not a debate. These bosses are 100% doable. I agree that it’s a huge difficulty spike. But still, there completely doable. And yes, you can leave the data room to grind, but the people who complain are probably at level 99 anyway so what’s your point? Not to mention these fights are beatable no matter your level. Also the “frame one attacks” is dumb considering almost every data fight is scripted so it’s not hard to understand them. Wow really? We’re going there? No, this is not a game for kids. Just because it has Disney in it doesn’t mean it’s for kids. And have you seen the entire series? The super bosses in the other games are just as hard. (Some are harder) so don’t use the ignorant statement of “its a kids game”. Stop making excuses for people who don’t wanna put the time in to learn the bosses. (Also, if a fight can be no damaged by heart, I think that is enough to say they are completely fair. I can no damage all of those fights because I have the skill and patience to back it up.)
You’re overlooking the fact that these are superbosses. Sure, they can’t be skipped, but you still had a whole games worth + ReMind to learn how to dodge and etc. The game doesn’t just baby you by just dropping a heap of mechanics on you then suddenly you’re on a war zone, KH3 explains how to use those mechanics very well, better than most KH games through pop ups and tutorials. If the player ignored these then got their ass kicked that was because they didn’t pay attention, and no one is forcing them to play on higher difficulties either. Also please exemplify that “frame one attack that hits like a truck” you mentioned cuz from my knowledge every attack these bosses throw at you are perfectly react-able.
This isn't a "kid's game". Your presumption is already wrong in the first place. This is a full-fledged action RPG which is part of a series already known to have tough superbosses in the past. Have you forgotten that? You're supposed to LEARN the bosses. Have you noticed that every time you died, the game will give you a hint or tell you to LEARN the moveset? And how do you learn? PRACTISE by fighting them again and again. There's no point grinding or whatsoever if you can't be bothered to LEARN. Those people calling fights being "unfair" as well as you are just unwilling to LEARN. Playing an action RPG but unwilling to learn? Are you serious? You want to know real unfair bosses? Look at BbSFM superbosses. You want to know real frame-one attacks (or rather, counterattacks)? KH2FM has a few of those bosses (Roxas, Vexen, Larxene, etc). KH3RM is far from being unfair. So the people calling this unfair have no real valid points or arguments. All they can say is just "I can't beat them, they're unfair". How is that a valid argument? If it were valid, then you can say the same thing for the _entirety_ of all the Souls-like games.