Yeah, Gem Blenders got a lot of people to sign up for the KS notification by giving out quite a few give aways! Happy to see you giving them a deeper look here apart from the small showings here and there!
If you want to see a full game of Birthright play out with all the dead spaces edited out and big cards on the side of the screen when they're played, I've got you covered! Gem blenders is pretty neat, haven't got to play Monster Crown yet. D-spirits having so many things that summon from deck and making a pot of greed you can have 4 copies of in your separate spell/trap decks makes me concerned about that game's development.
I'm pretty excited for the Monster Crown card game! I backed the game back in 2018 and always thought it could use a physical card game. Glad to see they finally got around to it.
I would be really interested seeing how to interface with localisation companies. It is one of things that many card game devlogs seemingly never cover.
while the games look cool.... i don't get why all Kickstarter games go for the TCG aspect. Do they really think that this will be possible to sustain on that market? why not LCGs or kinda fixed sets? i mean not only do you have to provide new sets every few month but players expect tournament play and stuff
LCGs usually result in fixed metas and cards not feeling as unique as they actually are. CCGs/TCGs, as much as it is a business model, is also a design impacting tool. It allows designers to make big cards feel special through rarity, or allow complexity to climb through rarity. As well, LCGs tend to fail to find larger audiences because of the lack of incentives to find people to talk to and play with. Trading cards is, as dumb as it sounds, a large reason for people to go to shops. Removing that makes the game feel much less community oriented and harder for it to spread. The higher barrier to entry, as well as the lack of long term revenue for shops also tend to make them not worthwhile for shops to carry.
We actually agree Zanji! Wyrdwarp is hoping to forego that model for an LCG-esque one, while still incentivizing collectability and in store play, with rare and unique collectable variants as trophies. Not every game needs to mirror the big 3 to find an audience.
Birthright's website is specifically calling it an "expandable card game", so I'm crossing my fingers because it looked the most interesting of the ones he touched on. @@wyrdwarpcryptidmultiverse9240 You have my interest; lord knows I don't need another loot box game in my life. I just hope You're following the modern LCG paradigm where decks will either contain a playset of the card, or the card is the kind of utilitarian thing that will be included in multiple products so multiple purchase of the same set to get a few cards are unnecessary.
@@owenz773 yeah... IF the shops will carry that TCG. If not then they MAYBE buy some cases because of demand but because player base is way to small it is then the Shop never will buy it again. You sound like that Shops are totally hyped to buy into new TCGs and players suddenly jump onto a new TCG when they already HAVE their main Game. TCGs also "fail to find larger audiences" because of the reasons mentioned above! Examples: i live in a quite large town here in Germany. When Cardifght Vanguard came, some players jumped on it and begged the shop to host tournaments and stuff. The Shop bought several boxes worth of cards and while the first few sold well it died out very quickly and the shop now had several unsold boxes of TCG stuff no body wanted. Same with Myth and Legends TCG was also hyped way back then ... and gone now. With TCG Boxes it's even harder to sell them because you can't simply buy them and hope you get a playable deck even just fur fun. You will end up with several dead cards no body wants.
I do have a card game I'm looking forward to show. But Am worried about the whole "idea steal" thing. Am I just paranoid? I don't understand how people are not afraid of showing their products without copyrighting them
What's your thoughts of having a tcg start out as a digital game for kickstarter, establishing and fleshing out the mechanics, THEN setting up a kickstarter for the physical game? Of course this is if it even needs to raise those funds by that point.
I have a card game that i have been working on for about 5 years now and i really dont think anyone will care about it if/when i release it because 1: i dont have any marketing skills or friends and 2: i dont think it is unique. What should i do?
Does the game look presentable? Even if it's just clipart or AI art, a presentable game is more attractive and looks like more work has gone into its development. Location also matters. Going to an LGS and asking people to play your game won't work anywhere near as well as making posts in game design groups on Facebook and Discord.
@@QKlilx it has ai art and has a pretty completed interface on the cards. I have tried but im just unable to find people that are interrested enough to try it
@@ImMacke3000 I strongly recommend setting up 2-4 premade decks on Screentop or TTS and visiting some game design groups online. I have never seen anyone flat out rejected for a playtest. Be prepared to do a swap, though! Time is money, quite literally in game design meetings.
Try emailing / DMing him a PDF presentation of your game, and hopefully he'll get back to you. Make your message nice and personal. I'd say definitely give him a follow on his different platforms to show him support if you want him to show you some.