Prepare for more Kill Team videos incoming as I'm back in the KT vibe! MINOR NOTE: Reanimation Protocols now trigers AFTER Living Metal. So RIPPERONI Hierotek Circle, nerf received And if you feel that's something you want to support, consider supporting me over here: www.patreon.com/GlassHalfDead
More rules to keep track off with the Salvagers! I love those dwarfs but I spent most of the time looking up the rules, and forgetting to use a third of them.
What they needed was a buff to their dash, not this. Make their dash 4inch and also the extra inch like their move does.....then they can actually get on objectives with a move-dash.
The previous Hierotek Reanimation Protocol used to say “Before living metal”. But it also originally said “After living metal” back when the team was released. Now it doesn’t say either before or after in this latest update. What do you think?
@@jamesmalloy3445 Ooh, unless I missed something, it will still work the same as it's not modifying that part of the rule! This is only changing how many wounds you regain, not when you reanimate
Per the actual rule as printed in Shadowvaults, Reanimation protocols activate after living metal. This was changed to be before living metal in a prior dataslate. Since that change is no longer present, it is now after living metal again. This means the wound-count on reanimation is 3-5, which means Immortals are usually injured, and Cryptek, Despotek and Apprentek are always injured. Further it makes them negligibly easy to one-shot after returning. It's a huge nerf to the team.
@@GlassHalfDead From the Q1 Balance data slate -Reanimation Protocols ability: Resolve before Living Metal ability, operatives are successfully reanimated on a 2+, they regain D3+3 lost wounds.... I would say it no longer happens before living metal.
I may have understood you wrong, but how I read the Felgor Reckless Det. change is that you CANT be in cover to benefit from it. I.e. you cant get 2 automatic saves if youve already activated and are in cover, now its just a "if youre in the open you get a free cover save". Def a mild feels bad when I just got my Ravagers in the mail yesterday.
@@waynedodson7360 Yes, my bad, you have it right. Such is the problem of trying to not get hung up on a single rule for too long, I have to speed read! I wouldn't take this as any level of feels bad, honestly. Fellgor are strong enough that I promise you, if you want to keep friends, you want them nerfed. they're too strong and not in a fun way. A few nerfs are good for the team
@@GlassHalfDead I dont blame you at all, glad I actually understood them properly ;) And def probably right, I have never played them nor against them, but probably a good thing. Thanks for the great video as always and for the reply!
Completely agree with your comment regarding rosters in this edition. I guess the idea of not having them in one of their game systems was too weird for gw.
Correct me if I'm wrong, but the change for the Theyn, is that only the first time it takes damage in the whole game because it says "the first time during the battle"? Maybe I'm just reading it wrong. It only happening once seems kinda lame and something easily missed.
@@ChaosMieter Yeah, too early for them yet. We've only had a few tournaments, not really that many games played in the grand scheme of things etc. But clearly they need to be tuned down, for sure
So Strike Force Justian is fully balanced and doesn't need buffs or nerfs? Is this due to a lack of data because few people were able to get the models?