In my opinion your format for kill team battle reports is the best so far. Quick videos with an entire view of the board and all rolls that go into each decision made. Very nice.
I would really enjoy a deep dive into the phobos faction from you guys. In this video alone you put into concept some moves I didn't consider that really elevated the team performance. Rievers are definitely going to be in my mind for more matches, plus the non reciprocal shooting plays with the marksman.
@@KimerexProjekt thats perfect thank you very much. I need to learn them and main them :) Btw do you know when we should get balance notes for Kill Team? Is it regular or more random?
The trick is with the wording between core rules for activation and the wording for stealth assault. In core, it reads like after the unit is activated you choose the order to change to. And Stealth is triggered when the activation happens. It makes it sound like if the unit was in conceal as activation begins, the ability can be used before the order is determined. The Designer Notes for the ability may lean it the other way. Feels like a GW grey writing issue, but your way is probably right, since there is little reason to bring up the "charge from conceal" idea in the designer notes.
@@KimerexProjekt Even more so when you consider Spec Ops upgrades - one of them lets you Guerilla for 0AP and other Charge from conceal. But yeah, GW and their legaleze rulewriting :/