These videos are the true barrier breaker into playing games ❤😂 the books are good but its great to make the board for reasons explained in the vid. You the man!
Thanks for these, really helpful resource. I really like the thinking behind it, especially like defining the certain gaps base size gaps, that's so often missing from template maps but super important. Could you mark those key points on the maps somehow?
Thanks, glad you like the details! I couldn't find a grid-sheet so was unable to do so and using TTS was killing my mind 🥲 The article version clearly explains the maps tho
Really useful resource! This is going to be stickied in my LGS league's rules channel as a guideline for player placed terrain. Love the content, keep it up
Thanks for that great Video! One question regarding the Vantage Points: would you allow to climb up at any point of the open side of the terrain or do you have specific points (kind of if there would a ladder)?
This has been very helpful to a new player. I always have trouble building fair terrain boards while also trying to learn the game on top of that. One question though. You mentioned that the terrain pieces with the X’s aren’t being used for vantage. Can you explain how that’s possible? Thanks!
@@CanYouRollaCrit One of the terrain traits in the White Dwarf Killzone register. "Each time an operative makes a shooting attack, if a Cover line drawn to the intended target crosses more than one terrain feature with this trait, the intended target is Obscured." So thematically it's meant for vegetation and stuff like that. Maybe also higher scrap piles as well.
Unless I’m missing something, I think the proposed maps break your rule on making the Vantage tac op possible without needing to reach your opponent’s drop zone.
@@Foxtrot2687 sure, but my understanding is that the guidance was to have at least two vantage points not touching your opponent’s drop zone. Could be mistaken, but I don’t see these being any less challenging to score on if the majority of your opponent’s operatives will start next to them.
@@CanYouRollaCrit got it! I think I misunderstood your guidance from the start of the video then. All good. Thanks for all your work on these. Will be super helpful for us tournament organizers.
The crit ops maps are pretty bad for having safe vantage right in the drop zone, you should either have to choose fortify and have to climb up, or choose the fly dash and have the vantage be open (wall facing back into your team)
@@CanYouRollaCrit The map examples that come with crit ops I mean. They will have an L shaped building directly accessible by the fly dash with the wall facing the enemy, so you can have someone completely safe shooting down there first turn. At least if you have the wall facing your deployment then you have to invest in fortify to get a barrier up there to hide behind.
@@CanYouRollaCrit Oh you're right actually, I havent been able to get a set so I assumed he had them from there. I'll have to find out where they were from... I introduced the tournament style boards to the group and it has been much more smooth since then
For my ignorance, where you’re blocking off vantage points, how do players score secure vantage? Is it that you need to be on the vantage, but 3” away from your deployment zone, not that the terrain piece in totality is more the 3” away?
@@CanYouRollaCrit so it’s not that you can score vantage on the terrain piece next to your deployment zone, it’s the centre and one on the other side of the map? Just trying to make sure I’ve understood the guidance at the start about scoring vantage
Honestly it all make sense and it’s a good video, I’m just making sure I haven’t been playing vantage wrong all this time (I.e. that vantages touching you’re drop zone can’t be scored on)