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Killer Instinct Ranked - Best Sets July 2024 

Metropolis Eightfield
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Most of my Ranked sets are pretty good, these are the ones I had the most to learn from.
Review in the dooblydoo.

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10 сен 2024

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@MetropolisEightfield
@MetropolisEightfield Месяц назад
00:40 How did he flipout so soon after the damage ender? 4:02 After that crossup is when I start getting scared. It looks like I'm barely making an attempt to fight back. Look at how fast my health is draining! 5:06 This jump 408 made is actually insane. It's extremely difficult for Jago to avoid getting grazed by Head Bash 'cause the top of the hitbox and the bottom of his hurtbox come so close to each other. 7:52 2HP would have sent Jago packing here, but I haven't internalized its hitbox so I just freeze up when I can't use Heavy Bolt-Strike to catch jump-ins. The thing about projectile hitboxes is they don't trade with strike-boxes, so you have to hit the hurtbox directly, which is probably why the hitbox on 2HP is rather impressive. But it has less range against grounded opponents than 5LK, and the hitboxes that cause damage and destroy projectiles are misaligned, further distorting its effective range. What projectiles would you even swat away with this? Leave your answers in the comments below 8:43 This is why I won't play anyone with a Z motion. 9:14 I could have punished that Light Wind Kick with Shadow DP. 11:44 It's rare for Eagle to throw all his arrows to the other side of the stage. Try to keep him cut off at all costs. 14:44 I use 5LK after a round-end Crushing Roar because if the opponent is holding back on the stick, it will connect and Eyedol can start another combo (and score another pip). 18:25 That was a perfect Bolt-Strike, and I followed with a grab like it was a Meteor-Strike! Then I used Tele-Strike against an armored opponent! 19:55 I could've used the ground bounce ender and gotten a refund on my shadow. Though the damage ender does give you a sliver of meter. 20:26 I'll need to study the spacing I took after that forward throw to bait Puddle Punch with 5HK. It's tricky to get just right, though if you use back throw, the game already gives us that perfect spacing. 22:00 Just by backjumping from the corner, I have out-footsied Puddle Punch! 24:23 Here we can see the gears turning: 2HK, 5HK, and 2MK have the same range, but 5HK is the best for baiting Puddle Punch as it's special cancelable and beats armor while having the shortest recovery. 24:42 New perfect spacing found: L Swing at point-blank. -25:27 There it is again 26:18 D'you see that backdash? 26:58 This is where I finally figure it out for real. 'It' being back throw > 5HK. 29:17 Punishing an aggressive move after Last Breath takes the right spacing (to account for travel time). -36:22 Here I use the wrong spacing. 30:38 Like with Glacius, back throw > 5HK is an easy meaty with no obvious counterplay. 30:43 Like with 408, I could have used 2HP to anti-air against this otherwise awkward angle. 31:47 I've trained to counter Powerline with 5HK, so I don't why I'm a deer in the headlights here. 33:19 I mashed against a 0-on-block Shadow. I thought it was minus like the normal version. Why am I so trash at breaking auto-barrage? 34:10 If we review the frame data, Light Bolt-Strike is -12 and Standing Heavy Kick is a 10-frame move. That's a 22-frame gap vs. a 21-frame Powerline. -38:51 And again. 38:10 I think there's like, 1 frame to grab someone if they lose a round while standing. 38:25 I should have known you can't cross-up TJ Combo. 38:44 Keits, why is Surge Stomp useless? Why can't it be a blockstring? 40:15 You can make Shadow Destroyer SC-safe on most characters if you hit at the tip. I'm told this is uncommon among Eyedol players. (If it hits, you can't go immediately into auto-doubles or linkers from this distance but you can convert with Crushing Shoulder.) 40:47 I noticed Sabrewulfs use backdash after Running Uppercut is blocked. A slower move is needed to punish, until the Wulf catches on of course. 42:33 Bah, Meteors are useless in this matchup! 52:28 Crushing Destroyer outranges Shadow Eclipse? This is huge for the program. I know it looks like I'm asleep at the wheel when Wulf is doing his corpse dash shenanigans, but I promise I'm trying to react to the resets. It's just, to do that you have to hold the stick at angles not yet discovered by science.
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