Like to see you try doing that to Tizr’s PVP dedicated FDL, Corvette, or Cutter. The damn things set off every alarm in your ship possible, even after you die. And that’s with one trigger press on his part.
LOL A GRIEFER CALLING A LANDED SHIP A COMBAT LOGGER, ONLY CL'S I EVER RUN TO ARE GANKER/GRIEFERS WHO BITE OFF MORE THAN THEY CAN CHEW AND DON'T HAVE A FUNNY BUTTON ( a hack)
Imagine people wanting open PvP in a game that offers PvP. Play by yourself - that's fine. Just stop crying about other people playing what they want to play in multiplayer.
Here we see one of six different reasons as to why new players are quitting Elite Dangerous and giving it a bad reputation over the greedy, predatory marketers that is Star Citizen. The Griefer. Not engaging in actual PVP content, but more-so bullying newbies for the sake of being the biggest dog in the pack. Or rather in this case, being the biggest douche in the pack. Supported by the ego of a hungry few, this bully will spend their days playing games in order to ruin the fun and experience for other players. It's the only way they too can feel at peace. [Edit] - None of the ships here are pay to win, you're showcasing that and everyone knows there's no such thing as pay to win in Elite. To continue saying it is basically to perpetuate ignorance.
It sounds like you're frustrated with the presence of gankers in Elite Dangerous, and you're highlighting one of the reasons why new players might be quitting the game. gankers can indeed have a negative impact on the experience for others, especially newcomers who are still learning the ropes. however please find below 6 raisins ganking is an integral part of Elite Dangerous It's Part of the Game: In many multiplayer games, ganking is a legitimate strategy within the rules of the game. It's essentially a form of player versus player combat, and getting mad at it is like getting mad at any other aspect of the game mechanics. Improves Skills: Dealing with gankers can actually help players improve their skills. It teaches adaptability, quick thinking, and strategy. Overcoming challenges like gankers can be immensely satisfying and make victory even sweeter. Encourages Teamwork: Gankers often target lone players, which can prompt those players to seek out allies for protection. This fosters a sense of community and teamwork among players, as they band together to fend off or retaliate against gankers. Adds Excitement: Ganking adds an element of unpredictability and excitement to the game world. It keeps players on their toes, knowing that danger could be lurking around any corner. This dynamic environment can make the gaming experience more immersive and thrilling. Creates Emergent Gameplay: Ganking can lead to emergent gameplay scenarios that wouldn't otherwise occur. Players may devise creative strategies to outsmart gankers or coordinate elaborate traps to turn the tables on them. These player-driven experiences enrich the overall gameplay experience. Promotes PvP Interaction: Ganking can spark spontaneous player versus player interactions, adding depth to the social aspect of the game. It creates opportunities for rivalries, alliances, and memorable encounters between players. Ultimately, these interactions contribute to the richness of the gaming community.
@@COLDZA I'm more frustrated with the amount of people complaining about F-Dev being unable to make money or hold down an audience, when a good chunk of people are dedicating themselves to pushing new people out by purposefully bullying them. The better example was how some newbies were placed into weird "slave-ships" by veterans who owned Fleet Carriers and opt in to help them, but only ended up bullying the shit out of them (some getting actual money or sexual gratification out of the deal in return for safety) - all because they were new, young and exploitable. The Elite Dangerous community has three types of members; new, old and middle, but a heavy dose of them are infected with malicious and otherwise fucked up members who are - quite honestly - disgusting.
@@BrianVaughnVA Tips to Soothe Your Pussy: Take it easy: Give your pussy a break from sex, tampons, and any other activities that might be irritating it. Just chill and let it heal. Stay clean, but not too clean: Avoid harsh soaps or scented products that can dry out your pussy. Instead, use gentle, fragrance-free cleansers and warm water. Moisturize, baby!: Apply a gentle, non-irritating lubricant or coconut oil to help soothe and calm your pussy. Heat things up (or cool them down): Try applying a warm or cool compress to your pussy to help ease discomfort. Some people like a warm bath, while others prefer a cool washcloth. Wear comfy undies: Ditch the tight, synthetic fabrics and opt for breathable, soft undies that won't irritate your pussy. Get comfy, period: Avoid tight clothes, high heels, and any activities that might put pressure on your pussy. Pee after sex: This can help prevent UTIs, which can cause pussy pain. Get gentle, baby: Avoid rough or rough sex, which can cause irritation and discomfort. Stay hydrated: Drink plenty of water to help flush out your system and keep your pussy happy. Listen to your body: If your pussy's hurting, it's trying to tell you something. Pay attention and take it easy until you're feeling better. Remember, it's essential to prioritize your pussy's comfort and health. If the pain persists or worsens, don't hesitate to reach out to a healthcare provider for guidance.
Organic fights can be fun sometimes, but yh vette 1v1 is a bit slow lol, but had to be done to put that muppet in his place when he came back looking for revenge lol
Why in the world would anyone go to Jameson in the Public lobby. Even if you are not ganked you risk someone logging back in who logged out right where you are and both blowing up. This location is too small and too busy.
but why play solo when theres a chance he runs into me and i force him to the rebuy screen involuntarily? these types of ego gankers are my fav cause they dont record themselves how much they rage in return.
i got murked on departure from deciat one time and switched to private ever since. i understand why fellers shoot random dudes, it feels good, and the salt from some people feels good too. i just dont wanna have even more setbacks to my goals than the ones i already make myself for example CRASHING ON A PLANET AND LOSING NEARLY 3 BILLION CREDITS-WORTH OF EXOBIOLOGY DATA. always gratifying to initiate a rapid unscheduled disassembly on a ship tho. keep it up brother.
@@antonk.653 Sure, but that's one spot that you visit for a few hours once in a while to restock on those mats. I can understand switching to solo for that. I can't understand saying "well i'm super vulnerable at this one spot so therefore I will hide in solo mode all of the time". Like I said, sad.
@@stop_tryharding Well there is just no positive benefit playing in open except for mostly negative consequences if you're not into PvP. You get ganked, obstructed, pirated way more often than you enjoy a random cooperation at a Thargoid site. And on top of that, imagine a beginner that no clue about the game. Of couse they play solo when they see a random douchebag killing them just for fun without any protection or retaliation.
I mean, there’s a fair case to be made that this disgusts players from an already dying, overmilked game. But on the other hand, this shit’s pretty fucking funny.