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Kingdom Death: Monster - Role Call Part 5 - Archers (Damage/Support) 

Boss Battling with Fen
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Hello and welcome to this series which will look into various elements of Kingdom Death: Monster with a focus on both strong "meta" strategies and also how to make more goofy and fun options work, because it's not a board game if you are not having fun!
In this video we will be looking at Archers, a hybridised long range Damage/Support that has proven to be a stalwart power house since the first release of the game. Also featuring Pamcha, our dog.
You can support these videos either through My Patreon or KoFi
/ fenpaints
ko-fi.com/fennn
Music:
Dark Fog Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
creativecommons...
Sections:
00:00 - Introduction

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17 сен 2024

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Комментарии : 10   
@monkeyman100000
@monkeyman100000 Месяц назад
I'm excited for the monster videos! Love your analysis on the locations/playstyles I would love to see what you have to say about each monster! Thank you for being the best and most informative KDM account on YT! Me and my brother deeply appreciate you!
@GiantSherman
@GiantSherman Месяц назад
Killer work as always Fen! I love these strategy deep dives.
@thebrothersslim6056
@thebrothersslim6056 Месяц назад
Thanks Fen!
@SinamonX
@SinamonX Месяц назад
I feel there is not a lot to talk about archers. Very straight forward "class".
@matejgaba5135
@matejgaba5135 28 дней назад
Also: Fen proceeds to a 50 minutes deep dive about archers.
@Deltium5683
@Deltium5683 Месяц назад
Hi - you refer to meta roles and archers not being one of them. As a new player, I am trying to figure out the best composition. Curious to hear your thoughts, thanks.
@FenBossBattlers
@FenBossBattlers Месяц назад
I'm not sure what you're asking for here. Archers are a part of the core box's meta as I describe in the video. They are however not a base archetype because there are only three of those - Tanking, Damage and Support - every other class role is a mix of those pure elements. As such, Archers are a hybrid Damage/Support class role due to how arrows work, and because not every campaign has bows in them automatically (due to bows only being printed on monster crafting locations) they are a situational powerhouse role rather than a staple.
@kalebspicer5453
@kalebspicer5453 Месяц назад
For composition, my opinion is to go with 1 tank, 2 damage dealers, and 1 support.
@FenBossBattlers
@FenBossBattlers Месяц назад
Yup, Kaleb gives the typical and most straightforward mix there and that's what I would start with. Though you can hybridise a bit if you want as long as you're confident and able to ensure at least 1 survivor is able to tank/soak hits and at least two can deal good damage damage. Generally you want 1 dedicated tank (or two Off-Tanks), 1 dedicated damage and then some mix of tanking/damage/support abilities for the last two depending on your playstyle. I'd recommend avoiding 4xJack of all trades (Tank/Damage/Support) builds for newer players, but experienced players can absolutely do that. Videos on Off-Tanks, Lancers and some specialised classes that use secret fighting arts for their builds are coming.
@Deltium5683
@Deltium5683 Месяц назад
@@FenBossBattlers thank you, much appreciated.
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