The amount of detail is amazing considering you don't really get a chance to explore. I definitely think Scala is coming back for the next big instalment.
considering how many wall were glowing like you could run up them i wonder what they actually ahd planned for the area kind of a dick move if it will be kept for 4 or whatever they will call the next one
Considering it's daybreak town it will definitely come back I picture Sora gathering all of the dandes and they restore the town to fight the master of masters
@@MrSantarex My theory is that Scala's supposed to be a "teaser" world just like Twilight Town in Chain of Memories: No NPCs, no background, no plot. Just a taste for what's to come in the next saga. Could be that they just took advantage of the massive budget this game had to make some stuff for the next, less ambitious title too.
Far too many walls you can interact with unless it's the same battle arena when you fight the the vessels and that arena was copied and pasted multiple times.
i think nomura once said that he wanted a world that was like... entirely boss fight? like the world that never was had a lot of walking about and other stuff happening, but scala kind of fulfills that desire to have an entire stage built around a bossfight (between flipping around and going full inception on the scenery) but I could be remembering it wrong! either way, i do think scala was intended to be like this as of right now, because it holds very little significance for sora and co. other than a battleground against xehanort. ^^'
This is the most beautiful place I've seen in a video game since I played Bioshock Infinite and got to Columbia. It honestly just makes my jaw drop, the same way the first KH1 opening did all those years ago. That ocean water is still shockingly beautiful and realistic.
@@ClaireDiVODer the room might exist but not necessary the same map of the actual location, just like Ienzo and the computer room of Radiant Garden, which is located in Twilight Town in-game
@@clerkinator1304 Damn, you're right. How could I've been so blind. As a punishment, I'll have to subscribe to Just a Pancake, the number one channel for atonements by subscriptions
This is now my all time favorite Out of Bounds video. Scala Ad Caelum is such a fascinating world that has yet to be truly explored and still has such mysteries to yet be discovered. Thank you 13th Vessel.
As in every other Action / RPG game that as ever been made. But if they were really low on disc space, then they could've saved ton of space making the other islands just 2d textures or ultralow polygons. instead they're 3d models with average details. So, maybe the original idea was to make Scala explorable and maybe put some chest on random parts of the other islands? But they had to cut everything, forcing a cutscene and blocking exploration (and never finished the job since they were already late)
@@yourunclejohn984 You are fucking stupid. KH3 is garbage. Cut FF that was the literally ELEVATOR pitch to creating the series. Recycled music with only a few new ones. No big voice casting compared to 1 and 2. No unique reaction commands to enemies. No good end game extras. Only one secret fight that is just a reused enemy from KH1. (Invisible) No unique ground or air combos. Same with finishers. No finisher plus. The game forces you to fight in the air. Still floaty. Only made more defensive options in the air to artificially fix the floatiness or in other words a work-around. Story is awful in 3 with bad pacing in worlds Rushed ending were the squeezed the shit out of the KH characters for what they were. Rehash battles that weren't even one on one. No humanoid boss fight besides the rehash ones at the end and Davy Jones . Small world list including the a hardly explorable Twilight Town, laughable pooh world and overly hyped final world lead by Nomura. I would rather have pooh taken out for more Twilight Town. Also OSAKA Team. Every time they (the staff) are interviewed they always talking about the struggle and a lot of other negative aspect of developing the game. Fuck you weeb and your OSAKA Kingdom Hearts games.
I see 3 people in this comment chain calling the kettle black. If you think they really intended on making this world that short. Do y'all _really_ think there was even a reason for it's first theme to exist for a few seconds before taking 3 steps forward if this was meant to be it? Look at who's stupid
So many interesting details, like the benches on the main castle balcony and the small door and ladder leading up to one of its large windmills on the top.
So I tried my best to count during one of the 360 camera spins, and I believe there are a total of 35 towns making up Scala Ad Caelum. I think this makes this the world with the largest presumed population, since even just the central town looks larger and with a bigger population capacity than most town/city worlds in the franchise, like Traverse Town, Twilight Town, or Radiant Garden.
This is amazing. Lot of work went behind this world and KH3 general. It sucks that majority of the world was closed off to the players. Thank you for uploading what Scala Ad Caelum could have been.
Those information bars are really convincing and i totally didn't make a comment about them then to release that there fake, and i 100% did not delete the original comment
This might just be the grand scale we miss from the main title last bosses. If there is sections we need to clear to reach xehanort, it will be more satisfying.
What is interesting are the royal flags, almost like they'd represent a new unions or something. Maybe the theme for the current unions, or whatever Brain and the others came up with is a way to oppress the MoM? Same with the clock, and the numbers on the entrance(I-VI + pointing at the Sun). Wouldn't that describe Brain, Ephemera, Skuld, Ventus, Strelitzia, Lauriam and The Player? Definitely a solid material for speculations.
Hmmm... Debatable. If you watch some other videos, similar things happen, such as a lot out of bounds things unnecessarily having collision. While they don't have walls you can run up, Scala does. So i think a lot of this was planned early on, however dropped and just left strewn about. It does seem strange though. I hope the ReMind dlc lets us explore more of of Scala, it deserves it.
@@CallMeNoa then how do u explain the information box that literally says "follow the cables to the next town"? they probably scrapped the idea before they started detailing the other places... but wait til the dlc and lets see if im right (;
GOD FINALLY!!! This is the most beautiful final world in the series and makes me sad that Square did not treat it as one. Also, may be a nitpick but I wish you could explore out of bounds with the field theme so i can take in all the details with the beautiful soundtrack washing over it but still it's just a nitpick. I congratulate your hard work.
Hm...the amount of detail in the unseen areas makes me think this was supposed to be a bigger/longer final world. Maybe they ran out of time and didn't want to anger fans by delaying KH3 more, so they just decided to make this world one giant battlefield. There are so many questions I have about this place and I think KH3 would have been a perfect game if we got to explore this area for a solid ~2 hours of gameplay before coming upon the final boss.
It's really interesting that the whole world is basically built and you can even interact with some bits as you get the prompts to use the cables to travel to another town. With the recent information of DLC being released later, I'm guessing that we might be able to check this town again and perhaps even interact with some things to do there. Maybe we get to fight each of the Norts individually in each of the towns and then they move to the main one to join Xehanort.
How cool would it have been if you started off on one of the outside islands, then slowly go up, fight a cloaked goat man and then the tram to the next island starts working. Then you go through islands like this, circling the middle until you reach the point where Sora starts originally. Then you have to make your way to the top, fighting heartless maybe inverses too, while bits of the past is revealed to you, of Eraqus and Xehanort playing chess and their relationship, you get glimpses that perhaps explain why Xehanort is who he is (something other than “I did this for the greater good of the world” because that explanation was bull). Then finally, you get to the top where Xehanort has been gathering strength this whole time, which would explain how he was able to turn the freaking world upside down, and then the fight proceeds as it does in the game. After finishing the game, this was the final stage I wish we had gotten. Something where we could for sure feel “this is the end” because honestly, the game has no middle so the graveyard bit hit me suddenly like “what, already?” Then I say through all that like “when tf is the final fight?” And then with Scala I was like “oh here we go, now we’re endgame” expecting something like The End of the World, but bam take two steps and the final boss fight begins, I was so confused.
There is a LOT of things in this map, mostly because we can't explore anything of it. I really hope that the library room that was show with Sora in it(the one where Eraqus and Xehanort was)is findable out of bound, modelled, just like Namine's room is in TT. The library is a big cut content of the game and i hope they will insert it in the Final Mix update because it could be a such a Lore place, for Scala and even for Xehanort that is the most problematic thing with the game, given the change of characterization that he has in this game(and could been easily added between the cutscene and the final boss fight in the tower summit).
Matthew Rubenstein I didn't knew this, If it is true, thank you for updating me! I discovered the mistranslation for the Vanitas' speech when you defeat him(and that is really bad and change all the line) but i didn't tought that even the Xehanort's one was just made from a bad localization, that's a real shame.
@@soul6733 the "I am Darkness" in Japanese is more specific and makes a lot more sense. He says that "He decided to became darkness so that Sora and Ven can be who they are"
...So, we all know this world was supposed to be an actual world, right? For crying out loud; the interiors of the cable car stations are fully modeled and detailed; and you can’t even _see_ those during the miniboss thing.
You can see inside the one car during the world's introduction if you look closely enough and the rest of the cars are a copy of that single asset. This video reveals that the vast majority of this world was very clearly never intended in the slightest to be playable, the world has a grand total of two areas with actual design and everywhere else haphazardly copied assets and stacked them on top of one another rotating them so people wouldn't notice all the doors on buildings leading out into the void or the lack of floors or buildings literally just floating on nothing. Scala was always intended to be KH3's version of the Xemnas's world of nothing from KH2, a grand boss arena for the final sequence of events and nothing more.
@@Hirokey123 Wonder how different a playable Scala would look if it appears in another title. They'll have to give a reason why this new Scala looks so different from before to make it more work better as a playable world. Like the only reason the rest of it Scala looks that way is because of the copied, scrunched up, stacked assets. Now if they'll have to make multiple sections of the world playable, there's no doubt the look of the world would have to change too.
@@Hirokey123 That certainly is the case with everything outside the area with tangible ground, IE every world in every game with three-dimensional assets outside typically achievable bounds, but that is demonstrably not the case for everything at the "front" of Scala ad Caelum, from sea level continuously all the way up to the castle, all with consistently solid objects, tactile surfaces and run-capable walls throughout; only the buildings lack consistent contact, but even then, that's a fifty-fifty discrepancy at absolute best. Even as you near the top of the castle, there's still little nuances of character such as benches dotted around, doors, tapestries and grassy stretches deliberately placed in locations you'd never even remotely be able to glance from any angle ever presented otherwise in the final product. This is a world with a complete layout, only not having had surfacing finished. Don't even try to suggest that this is just "doing it for the art", we know full well that Squeenix cuts corners at every possible avenue; they're not going to fill an exploration-devoid glorified boss arena with excessive detail purely for the hypothetical small amount who'll break the game to explore out of bounds, and not only that, this makes clear why this world takes so exorbitantly long to load in as the other, actually fleshed-out worlds; it _was_ one. This was the "cable town" that was _seen_ earlier in development, that's not speculation, that's evident as it comes. This was indubitably supposed to be an actual world. Given presence in earlier iteration, I'd go so far as to say this was supposed to be what Traverse Town was for KH and Radiant Garden was for KHII.
It feels that the original plan for Scala ad Caelum was to be the KHIII hub world, but as Nomura changed the story he relegated it to just the final boss area. I always felt the original plan for KHIII involved traveling back and forth through Xehanort’s past. Both Scala-Xehanort and Scala-Eraqus have entries in the Gummiphone, although Sora never encounters them. Nomura wrote in the deluxe edition art book preface that he ultimately decided to go the “simple” route with KHIII’s story, presumably instead of classic FF-level time travel and dimension-hopping that DDD introduced. While he said in his Ultimania that maybe he will revise the final act, it would be foolish to assume he will restructure the game. It is what it is. As for the DLC, at this point I’ll be thrilled with Shimomura final boss music, some superbosses and extra cutscenes. The only way to do Scala well is Episode Xehanort, which seems unlikely.
@@iggyp4390 Yeah, ultimately, that was KHIII's biggest failing. "Go with a simpler story" after the constant rise in scope until now is creator code for "I give up". The problem is, as long as it was bigger and more dynamic than KH1, not so many people would see it as a disappointment, but it's not. There's no hub world, there's no engagement in the worlds save for three of them, and all of the actual story is saved literally for the last world of the game. It's not an adventure like KH1, it's not a mystery like KH2, it's just prelude for the climax for eight hours.
@Master Razor their right, this game was such a disappointment, but we shouldn't be the ones to stop you from finding every chest in the pirates, im sure you have TONS of post game content for yourself
My jaw dropped at all the wonderful sights dotted around Scala Ad Caelum! Great job showing off all these areas! Here's to seeing more from you,13th Vessel.
i got a feeling that EVERY world in kh3 was supposed to be huge. but everything got so much they had to limit themselves. i bet the future of kh will be more promising moving forward
People don't give enough credit to Team Osaka for how well made the game was. I can understand if people is disappointed with the script, but the game itself it's just so well done, but the majority of KH fans just overlook this. By the way, in my opinion this game had the best Disney Worlds stories.
For some reason, I'm getting Bioshock Infinite vibes seeing all the other almost identical Scala Ad Caelum areas surrounding this one. Perhaps it's like the lighthouse theory and the next saga will be about alternate universes and how the data world's were a test to eventually govern those truly alternate versions of reality. Just my thoughts.
This is the most beautiful and interesting world in KH3(and to me,in the whole franchise).It's such a shame it was clearly cut from the game,it would have been great to explore it properly.They could expand this world with a DLC or use it again in a future installment.
WOW, that was incredible. Thanks a lot for this video, I was able to make a bunch of screenshots for the Cracking the Scala Code Discord! :) It was nice to have you there the other day!
as said in the description, the dialog prompts are put in by the creator of the video post production, they're not part of the game, about the detailed stuff, the main reason is cause they're mostly buildings that are copy pasted around, is a really common thing in games.
The fact that the final boss arena actually exists on the same map rather than being a separate map seems like a very big indicator that Scala was indeed meant to be explored.
Oh my Kingdom Hearts. THe ammount of detail is just so much. Corridors, detailed mechanisms for the windmills and fucking stairs to reach them from the castle. I just... Ugh. They better made this explorable on the DLC.
This is all i wanted ://. I am still disappointed on how small keyblade graveyard and scala are, despite them being my favorite worlds. Just seeing how big, and detailed all the worlds are in KH3 it feels empty going to keyblade graveyard when the game emphasizes exploration. Especially, after being in Larxene's Labryinth of Ice in Frozen world, I began having high expectations for original KH worlds towards the end! Still find myself going to the graveyard to fight battlegates and as well as fighting xehanort one too many times lol. KH3 game has minor flaws in og worlds, but it will always be a 9/10 for me.
Snigites *SPOILERS* I think the story was great in this game, it was just the the pacing could have been better but I think it was Pixar and Disney that wanted to stick to the authenticity of their worlds. All the characters from KH from BBS, Organization were wrapped up to my liking with the exception to a few questions regarding Roxas’ return (hoping for a dlc to fix that up?). I think the story in KH3 is the best out of all KH series, simply bc you get a lot of resolution and reunification with almost all characters especially after all the shit they went through together and individually. like with Master Eraqyus and Aqua ven and terra, and as well replica riku sacrificing his own being for Namine, these scenes tore me to pieces, (and the end scene with axel roxas and Xion). The resolution, excluding Kairi & Sora :’(, is what kept my score so high bc after all the shit each character went through throughout the series, their friendship, connection, and persistence to put an end to Xehanort, in the end, for the most part, they were all able to continue the fight for light and each other! Also that killer plot twist at the end with Xigbar??
@@cloudyOso Lol yeah, that plot twist with Xigbar at the end was freaking awesome. I think I worded what I said very wrong in the last comment. I do agree with what you said and that the pacing could have been far far better. It feels like you're hardly doing anything for most of the game, and everything at the end flies at you. The power of waking needed some more explanation, Sora's "death" wasn't earned or sad, Sora seemed to get angry and frustrated at random points in the game and would have been more effective if it gradually built up, Ansem and Xemnas try to tell Sora to bring Roxas back through the darkness but is pointless because he just comes back through a replica, and there were many worlds which were really shortened. Adding more playable characters, instead of having Sora just do everything, at the end would have been awesome too. Xeahnort's redemption at the end was awful and undeserved, and how cool would it have been if the end battle in Scala happened with all of the weilders instead of only Sora? Idk maybe I feel that way because Sora wasn't really personally connected to Xehanort, and I'm not too sure why Xehanort wanted to personally fight Sora. I guess because he revived everyone and defeated his heartless and nobody?? This was a huge, long, drawn out message, but it includes most of my issues. But I do agree that the game does have some of the best scenes in the series
With the information pings, this HAD to be planned to be an actual, fleshed out, explorable final world. Not the disappointment we got for the actual game.
You want to know what would be super awesome? If there was a Kingdom hearts game where everything was an open world. I would really like to explore this city and what all the buildings look like from the inside.
Y'know it might be cool to have an open world Kingdom Hearts game and have the open world be Disney World or something. That way they could keep the Disney theme, but still give us something new.
I think it's pretty cool that Xehanort has pool parties on the roof! 16:00 Every man's dream. Look at that view. (Also, a bunch of hidden Mickey heads, a bunch of things that add up to 7, or 13, all mirrored across from each other. Neat)
I sure hope some hackers might add proper collision to each object in at least the main island to make it fully explorable or something. You are amazing, by the way.
No underwater explored, lookalike daybreak building from that fight underwater. Yes, the graphic details is beautifully done. Love the mill here, haha.
Part of me thinks there is no "underwater" for this world. It seems more likely that is a special map we're teleported to, much like the cube Xehanort creates out of Scala Ad Caelum for the first phase. That would also imply that SE was purposely foreshadowing something using the boss fight and daybreak town castle, they KNEW players would see it and it wasn't some tongue in cheek reference to it.
*Summons Lost Emotion.* How about no. The design is available on this link. I made it myself along with a multitude of other weapons. steamuserimages-a.akamaihd.net/ugc/790860592761879961/450F9B1688C8E01202DD4064506CD4D98CF2ABE3/
Honestly have a feeling that we suppose to be in new location for longer but either something happen in development they couldn’t do it. Like seeing the beginning from xehanort perspective and seeing the destruction of this society in his eyes.
It's crazy to see so much detail put into really far away sections and areas the player would never normally be able to go to. Makes me wonder if we could've actually gotten a constant stable 60 fps out of this game if they had optimized the game better and let far away areas be lower in detail since nobody would realistically be able to see them much anyway
I'm just left with so many questions about this place. Why is it empty? Is it because it's a recreation of Scala ad Caelum from Xehanort's memories, or is it the real version of this world? If so, why is nobody here? Did they all leave for other worlds? Did they die? Is their mass disappearance why we only see a small handful of keyblade wielders throughout the mainline games, despite seeing whole towns full of them in the X games? Where did they go? Is Scala ad Caelum still around during the "modern day" (time of KH3 occurring, in-universe) and if so, why has nobody mentioned it at all until now? Is it still technically there, but blocked off because there's no way to get to it like there is for the other worlds? Just...Ugh, I want to know so much more about this place than they seem to want to say. It's pretty disappointing, seeing as the next big arc of the series seems to be heading somewhere completely unrelated to this place, and we'll probably never revisit it again. Guess I've got to stay tuned to the mobile game for now.