Thank you for sharing these videos with us, that note on not relaying too much on the onion skin was something I've never heard before but it makes total sense!
Yeah I think Disney never showed this stuff, maybe 1 making of video about there movie which doesn't go in much detail about animation, maybe show the new tech used in the film and that's it. This channel showed really what animation (pacificaly 2d animation) can do.
@@kushagra64 I'll have to disagree there actually, most movies released by disney have quite alot of behind the scenes / making of material where they talk about how they were made. But that dosen't mean anyone else can't do it too. To be honest I find it a bit strange that Disney always have to be brought up whenever something shows or talks about 2D animation.
@@theoddcrow9382 I think the reason why disney is brought up when talking about 2d animation because they were the innovator, animation did exist before disney but disney showed that animation isn't just about jokes and gag, newspaper said that snow white will be disney biggest mistake but disney proved them all wrong. But what I don't like about disney is that they are running a business :) Yesterday, I was wondering about treasure planet so I searched making of treasure planet and to my suprise I was only able to find one 14 minute video on that topic.
@@kushagra64 There's nothing wrong with running a business, nothing dirty about making money, because people deserves and needs to get payed for the work they do. And bringing up Disney just because they were inovators in the animation industry is like saying we need to bring up those who invented the wheel whenever we talk about bicycles. Anyhow, we're straying from the original topic now. Since you're here I bet you too enjoyed Klaus? I absolutely adored it! :)
I love drawing, but animation isnt't for me. Yet I have so much respect and admiration for those who do it. It's an incredible craft and its amazing to see how a static piece becomes alive through this art.
Going based on what I've researched and done myself, it's easier to go from what are called "key frames" than to try drawing them in chronological order. Say for example that an animation starts with the very first frame being at the top of a character's head or distorted in a way that's hard to get a feel for the rest of the body. It's easier to work it backwards into that to stay on-model than to try drawing then in order of which they appear and hope they can get on-model as the animation happens. I used to do animations for fun and tried doing it in chronological order and it took me like 10 times longer to create the same shot just because of how confusing I ended up getting and how much fixing I had to do. It might seem weird or confusing to do it "out of order" like that, but it allows for a smoother and more accurate final result. The frames are also reorganized and renamed to their actual chronological order once the animation ad timing is complete, but the initial process of which frame to draw next is based on how to make it as smooth and understandable for the artists as possible. I'm not a professional animator and I could very well be wrong about details or phrasing, but I wanted to try to answer the question anyway with what I know. I'm also sorry if I misunderstood the question, but again, I just wanted to try and answer.
I'll be honest, I prefer the thick, traditional looking jiggery- artistic lines, the clean up department kinda overdid it. I hope their next project will try styles with lines as well. Giving the characters nice 3d like lighting is phenomenal, but proper lines is something I think would be important to keep- one of the joys of traditional animation.
Agreed, imo too clean of lines makes potential tiny errors stand out even more. The imperfect lines that come from traditional cels have so much personality too that modern tech can't replicate perfectly. Both styles have their pros and cons though.
The line color tells the person coloring the frame how to color it. It can also help distinguish how the different parts move different from the rest of the character. For example, if I wanted to animate a still character but hair their hair blow in the wind, I would draw the character in its own color that's different from the hair to make it easier for the compositer to separate them and work with them in different layers. It can also be done to make the shading consistent. For anime at least, the shading and highlights get animated in red and blue lines with the black lineart. The programs use the colored lines to know where the shadows and highlights go and having it defined and animated with the lineart allows it to be consistent. An animator will basically animate the shading and highlights too when they do this, but it's the colorists job to, well, actually color versus being the ones to make everything move and create the illusion of movement.