This game blew my mind when I was 14! I loved the previous Ultimate games but this changed everything for me. A genuinely great adventure. I still play it now.......with my kids and they love it!
Yep, it was miles ahead of anything else. Incredible that this was finished before Sabre Wulf. Though I wasn't a particularly skilled gamer so found the controls on Knight Lore a bit difficult.
I remember playing this. I was ten years old and adored this, along with: Jet Set Willy, Horace Goes Skiing, Bomb Jack, Saboteur, Ant Attack, Hyper Sports, Daley Thompson's Decathlon and numerous others that I can't remember or just can't be bothered to list!
@@GibsonguyLondon its on the wiki :Upon release, the game could not be completed due to several bugs. Although four completely unrelated issues, they became known collectively as "The Attic Bug".[6] After entering The Attic screen, various rooms would undergo corruption for all subsequent playthroughs, including all monsters disappearing from The Chapel screen, and other screens triggering a game over. This was caused by an error in the path of an arrow in The Attic, resulting in the sprite traveling past the end of the Spectrum's video memory and overwriting crucial game data instead. Initially Software Projects attempted to pass this bug off as an intentional feature to make the game more difficult,[7] claiming that the rooms in question were filled with poison gas. However, they later rescinded this claim and issued a set of POKEs to correct the flaws
Well, actually it was released along with Underwurlde in November 1984 already! In one article the Stamper brothers revealed the secret to their being ahead of time - they started out as coin-op programmers in the late 70s and really had studied the principles of Z80 and 8bits dilligently. Once they plunged into the Spectrum world their advantage was so big they couldn't be taken over. Just the no. of copies sold for Sabre Wulf (released in summer '84) went as high as 300 thousand they soon became millionaires..
I've just finished porting this to the TRS-80 Color Computer 3, and my ports for Amiga and Neo Geo (which optionally feature Amstrad CPC graphics) are complete but not yet fully debugged. Your video has been an invaluable aid during the process - thanks!
This was the first spectrum game where you could move around and manipulate objects with no colour clash, a very big deal at the time. I saw this at a computer fair in Alexandra Palace in London-it looked like an out of this world game at the time.
Yeah, hard to have color clash, when there's only black and one other colour on the main screen. I mean the ruby diamond is green until he picks it up, and then appears red in the hud. Unless the HUD/main screen intersect, not much chance of colour clash happening.
I've got pretty good hand-eye, and awesome scores on Chuckie Egg and Dare Devil Dennis, but hats off to you there's no way I can see myself close to completing Knightlore.
Oh man, what a blast from the past. This was lightyears ahead of its time on the Spectrum, and directly led to another awesome game, Head Over Heels from 1986. ❤
The biggest problem in many ZX games is that they do not tell you what are the controls. Some have decency to let you redefine them, but many dont. This makes it nearly impossible to guess all the keys. for example I had no clue you can somehow pick up that diamond in the beginning... :(
Loved this when i was a kid, watching this back now its amazing hkw atmospheric theh managed to make this game. The rooms have a great feeling about them. Good memories thanks
after all that hard work the ending looked so underwhelming! well done for showing off almost all the rooms, made the ones i struggled with time and time again look so easy :-)
when you consider the limitations of machines back in the day, it is amazing that they could produce something like this. The Last Ninja on the C64 was probably the equivalent in terms of its achievement.
Wow! Played a bit with the ZX, but never ever seen this game! Truly amazing! Z80/48K and not much more! Just wow! The sound/fx could have been better programmed/executed I think...
You have to remember that a lot of these sounds were designed for the 48k internal speaker. I just watched a video of the BBC version and I much prefer the speccys 'squelchy' sound effects.
Loved this game as a kid and it was one of 2 games my mum liked she made a paper map of the dungeon listing where an item is and drawing of the room it was enormous nifty trick in the wizards room for putting the spell back i never worked out that myself
If I had grown up in the UK with a Spectrum and this game, one constant would have remained same: I'd still be awful at 2D isometric platform games. I have bad depth perception, heh. It's cool to see in action now though, I know this game was a big deal for Ultimate/Rare. I've been watching a lot of videos about the computer gaming scene in the UK in the 80s and I find it intriguing how differently everything played out as opposed to here in the US. The Speccy's an interesting little machine.
2:02 That block thats low in the corner, for some reason I thought it was higher in the middle, I've been jumping, double jumping the wrong way the whole time.
Thanks for this. Can you hoard items in the wizards' room (or a close-by room) until the cauldron requires it? I'm also guessing you should always keep at least one item on you for navigating certain rooms? :o
Hi. You can store up to two items in a room. Yep, it's handy to carry an item with you to jump over walls etc. Pressing jump and collect at the same time picks up the object.
Another handy tip is if you enter the cauldron room as a wolf, the cauldron sparkle will attack you. But if you drop an object, the sparkle will stay in the cauldron. Also the bouncing balls that move around the room will be attracted to you as the wolf, but repelled as a man.
There's a couple of rooms (or possibly just one room) I see where you stand on a small square which itself is on top of a ball. You then navigate past spikes to the exit. Do you just face the direction you want to go? It seems a bit random for me and I'm going all over the place.
i remember also there being a similar game but instead you transformed into a robot and the theme was futuristic and scifi instead.. not sure what the timer was though
The only drawback with this game was that the controls were quite fiddly if you weren't a very good gamer, like I wasn't. But my god, the design! Looks even better now than it did then. Wonderful. And the whole world is totally immersive. Was there ever a game that was a greater leap forwards?
it's actually less than that because the 48K included the video RAM (256x192 =6144 bytes for the monochrome + 768 bytes for the color information = 6912 bytes).
Not officially. Solstice was "inspired by" Knight Lore ie. a blatant copy that changed things just enough to avoid being sued by Ultimate Play the Game.
Thx! I always want to know what on the end, now i know.Спасибо. Я всегда хотел узнать чем наконец заканчивается это заебистая задротская игра на которую я тратил много времени и нервов. Сам я таки не осилил.
Я не верю, что ты все эти игры прошел. Возможно, ты один из создателей, поэтому знаешь все ходы и выходы. En: I don't believe you can walkthrough these games by youself. I think you are the one of programmers who had created these games...
Hi. These walkthroughs are done by several different people. You can see who originally did each walkthrough by looking at www.rzxarchive.co.uk . It shows who did each walkthrough next to each game.
HI, I'm glad you answered me! Sorry for my bad English! I have a dream to create one day "Tomb rider" for zx-spectrum. It have to be a wonderful event!