I think the most fun I had was responding to one of the magazines poor references through song and saying he should be fired. Ha. Although the one you point out can be thought of as funny and perhaps even a deep thought. But I think I was going for that with the reviewer too. Did you catch your reference? 1:48 the pilot roster, upper right.
about 35 seconds in I can hear you talking faintly from the recorded video through the voice over audio and I thought someone was in my house hahahahaha. GET OUT OF MY HOUSE
My written review with pics and gifs: shot97retro.blogspot.com/2023/11/KnightsOfTheSky.html - Knights of the Sky was among the first serious WW1 flight sims and arguably best on Amiga. We'll dig into the manual, show comparisons, and review the reviewers by reading the magazines of the era. If you're on Discord I'd like to invite you to my newly created one: discord.gg/28PZEpzhSz - Hoping you'll give Sharka a look too, watching her play got me excited to do this one: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-5UWyoGLe5DA.htmlsi=rQcDMuEbr8V0UA3N
Quite true. I imagine there's a bunch of reasons for that. Keeping it simple because a lot of DOS computers were slow, a fact often forgotten in the emulation age when things run a lot faster than they should. Could be compatibility issues with MCGA. A lot of MCGA games look better on the Amiga I noticed, Lost Dutchman Mine comes to mind. Most games didn't actually tell you they were using less colors, most claimed to be 256. Prince of Persia says it's 256, b it's not. There's the issue of how many colors can one guy actually use, unless it's an automatic gradient fill? This game I'm not sure of, there are a few gradients here and there which make me think it could be more than 16, but it's certainly not 256. Even thinking of compatibility with the Amiga... Easier to use 16 colors and port up to the Amiga than use 256 and port down, too bad VGA didn't have a 32 color mode. I imagine most of it is just people continuing to design on EGA machines for compatibility and then porting up to VGA, they just didn't know what to do with it, much like they didn't know what to do with the Amiga for years. This could even be 16 colors on the Amiga, I mean it's effectively 32 or more because of the dithering, but a lot of sims on the Amiga remained 16 colors, again for speed. Or it could be both, 32 for the menus, 16 for the gameplay. At least on my composite setup now I couldn't help but thinking 32, but seeing it on RGB makes me think twice.