- Daimon does a ton of damage, has very high priority normals, very effective throw mixups, and is top-tier. Even from an anti-air he can do 30% or so thanks to ground pound OTGs and juggles. He has very good defense (ie takes less damage than average) and is basically a wall of pain. His only disadvantage is that he has a very large sprite. He has combos/tactics that vary from requiring nearly no execution skill to requiring godly execution. He is a decent character for a beginner.
- Goro Daimon Special Moves
Jiraishin
dp + P
The pound that was heard around the world. It's a strange attack as hits standing opponents, opponents in the middle of a standing attack, walking/running opponents, rolling opponents, and in other situations. To avoid being hit by this move, the opponent has to remain in a crouching state by just simply crouching, doing a crouching attack, or be airborne during the time of the pound. Due to a strange glitch, there are instances where the pound even becomes a guaranteed unblockable even as the opponent recovery rolls. Although there are very minute and specific unblockable set ups from Tenchi Gaeshi, the most amount of times one would see it consecutively is during Daimon's Max mode combo where he combos multiple unblockable pounds in a single combo. The pound is done by doing dp+A and the pound feint is done by doing dp+C.
Chou Ukemi
qcb + K
A command roll that differs from just the normal roll. This roll will not pass through an opponent, making sure Daimon doesn't pass to the other side and ensures that Daimon is point blank. After the initial start up of the Chou Ukemi, Daimon can cancel the remaining animation into any other special move or Desperation Moves/MDM/Max 2. Like normal rolls though, there is a recovery period that Daimon could be punished for a full combo so don't use this too much. Don't use this too much as a means of moving forward from canceling from a normal move since a smarter player will just react to the roll and alternate guard from the blocked normal, making Daimon's command throws miss and be punished. Another way of using this move is as a punish against obvious GCCD attempts. Since GCCDs will whiff against a Chou Ukemi, Daimon can use this period to punish the whiffed GCCD with something chunky like a command throw. Although this is one way to beat and punish GCCDs, it isn't the safest way and has more risk for the higher reward. The safer way of countering GCCD is using the Nekko Gaeshi as explained later.
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■ The king of fighters 2002 UM is the 2nd title in the UM Series and a fully upgraded ver. of KOF 2002, a masterpiece of the KOF Series deserving its place of honor alongside KOF ’98. Based on THE NESTS CHRONICLES, 2002 UM includes the most characters of any title in the KOF Series, and fighting game history as well
22 июн 2018