her name Whip, she has been a kof staple since kof 99. One of the their coolest designs for sure, K' (K dash) Maxima and her were all part of the same team introduced in that game.
you recovered really well with your darli play especially with that sequence in the corner where you killed yamazki, one thing I would love to see more is the idea of using the threat of your normals as a way to gain ground. You have really shown some good spacing and it was clear that the opponent was threatened by your tools. Most of the time they chose to back dash with kula or stay at full screen with iori. I do understand that the ranges that your characters are effective at is somewhere outside of the midrange but look at how good of job you did by controlling that area, how your opponent was giving you all that free space. Especially knowing that eventually you are going to push them to the corner which based on how that went last time with darli, I am sure you would have earsed the life bar in no time. Often at times it felt like you were doing attack into attack, and then just waiting for something to happen. Use that as opporutnity to gain ground once you notice that your opponent is afraid of your normals. Gain ground on them and make the worry about the prospect of them gettting cornered. Other than that really good match and well played on your side. Keep it up Arvelle!!!!
yeah I am watching it again, really great job on your corner pressure game, this player really did not want to stay there based on how well you were doing in that area.
@@rafika.3422 Im working on paying attention to how many times i am passive waiting for a response, I must push forward more aggressively. I should be running, but i love strolling across the board like terminator. I feel more poised, and im sure itlooks intimidating LOL!