This seems like an unintended bug of a feature made to prevent grabbing opponents recently forced to block, but is clearly way too sensitive in that even attacks not striking the opponent set it off. It should really be using the blockstun for that effect instead, I wonder why they linked it to this state instead of that one 🤔
SF2 showed that using blockstun for throw protection is actually a fighting game design trap KOF tried to solve that by using the guard stance as throw protection, so this decision has a long history (and why we had the alternate guard tech till KOF 14) Modern fighting games usually don't use visual character states at all for this. They grant invincibility for X frames after blockstun and wherever else it's appropriate Since this is "manual", sometimes they miss a spot and its hilarious though
Hi Dandy. Would you ever consider making a vid on playing w/ an arcade stick? I'm having alotta trouble hitting up and up-right consitently. Thank you.