I first found out about Snatcher from a Magazine called Game Fan. I remember there being a miniature Robot called "Metal Gear". This was before Metal Gear Solid 4 had there own miniature Metal Gear called the Mk.II.
Me, too! I saw a few ads here and there, but they were so horribly unremarkable that I skipped right past. If not for the Gamefan expose, I would never have sought out this masterpiece.
I've been online for 2 decades now and I just learned, o7 depicts a salute. I was playing Final Fantasy 14 and saw it multiple times. I had no idea what it meant. I thought it was a typo. XD
As much as I enjoy Snatcher on the Sega CD, it would be interesting to play translations of the other versions. The different graphics and sound all have their unique charm.
@@simplesimon4374and today SUPER EXPENSIVE! I had a copy back in the early 2000's. I sold it plus my megadrive and Mega CD (Australian... Genesis) at the time because I jusr for my first Xbox.... and I wanted spending money to a rave I went to..... FKKKKKKKK!😂
I've been gaming since the late 70's, and Snatcher is one of my most replayed games EVER. As I try to play it from start to finish every couple of years, or when the mood hits me. While I love the SEGA CD version, this is one of the few vintage games I wouldn't mind seeing an update for, as I think a more intuitive investigating method would be welcomed. Great video BTW, and thanks for the Snatcher love, as it's always welcome.
It would make an amazing 3d first person adventure with exactly the same story, but using a Fallout3 like interface. "Look" is what you see all around you, "Investigate" is you walking to an object and button pressing on it, etc.. Keep the same exact graphics even- just 3d mesh and texture them. Could look great on Dreamcast or even PS1.
That was a bloody sick Game , often Sega exclusive, Nintendo passes Games often because of violent Content ( i think : Robocop vs. Terminator ( Mega Drive, LUV IT ) is a good Example, where the Non Violent Game (Snes) was often very bad and no Fun at all and not because of tha lack of Gore!!!
Dang I remember playing metal gear acid 2 on the psp and getting cards like “metal gear mk2 “ and wondering where the heck that character was from , now I finally know lol
I had a SEGA CD upon release and was REALLY excited about this game. However, the video game magazines all said there was ZERO chance of this game coming to America. I literally had no idea there was an English release until two years ago. Playing through the game finally felt like realizing a childhood dream. It felt like just finding out that there was an extra Star Wars movie with the original cast that came out in 1989.
Great video and I love this game to death. Only thing is that I disagree with Snatcher being an open world game due to the fact that it's still a visual novel with more choices to choose from. That would be like calling The Silver Case an open world game. It was ahead of its time though. Basically if Snatcher was in 3D it would play like Shenmue
I convinced myself that the name "Metal Gear" came from radio controlled hobby servo motors, they come with plastic or metal gears. I had no Idea untill recently. Seeing that tiny robot called metal gear first, makes all the more sense.
Did you say, "until next time... boss". Regardless, I felt like you were talking to me. Lol great video btw! This is one of my favorite games that I have never had the opportunity to play.
@@BubblegumCrash332 the Sega cd version was released in Europe as well and the Sega cd version has added clips exclusive to the Sega cd such as the conversation on a building between Gillian and Jamie in the intro. The pc engine cd looked worse, sounded worse, had less content and only some minor extra gore like the dog in the garden dying more brutally and JJ Gibsons daughter being 14 instead of 18
Lol Snatcher has more in common with a choose your adventure book than an open world sandbox game like GTA3. For a true early open world sandbox game from this era see Hunter on the Amiga.
Damn, everything is copied, the Terminator, They Live, Blade Runner, Star Wars, also it shows how much HK cared about Cyberpunk, Investigation and Police/Spy noire stories, that eventually with Cold War ending and approximations to military/Secret projects, terrorism and genetics became the metal gear saga.
The game has one branching path and it leads to a 10-minute dead-end that then has you do the other path. The scene where you have to chose one of the addresses to track down a killer. There is nothing "open" about the design of Snatcher and Kojima is only the writer. Not the director or producer.
@@residentgrigo4701 "Snatcher is a cyberpunk graphic adventure game developed and published by Konami. It was written and designed by Hideo Kojima. " Its his idea, his game.
I don't consider it open world at all, there are some optional scenes but they have no real consequence, and no alternate endings. It's a chapter-based game. King's Quest 1 is more open world
@@drunkensailor112 no it doesnt,i litterally just played and finished it on a mega cd on a trinitron crt,i played it the way it was meant to be played and in no way is it open world more areas open up as you go but are pointless to go back too once you have done what you needed to do,you clearly have never played it. its like saying sonic 1 is open world or any random game such as trapdoor on the amstrad lmao