Power Attack looks cool, but only for Zaalbar. (He doesn’t jump into the air and spin). But Zaalbar is more fun with Critical Strike (after leaving Taris) because of his massive strength. If Master Vandar (the Yoda sized Jedi Master on Dantooine) was in a fight, Power Attack would look very cool for him. Better than attacking Malak’s ankles, lol.
From the little of us still playing it or playing it for the first time(me) your videos are the most detailed and well produced I have seen on this platform. Never hoped someone could give enough damn but during my playthrough when I be like "Ahh, that's what lonegunmen meant", it does put a smile on my face. Please keep it up ❤️ P.S. A detailed guide on Feats(Does it hit? Is it good?) would be awesome.
Actually, it is written in descriptions of this skills, which one to use, depending on a situation. One is for quicker fights with easy opponent. So your character deals one power atack and goes to the next target. Flurry is made for another situations. Its animation is longer. But it gives an additional chance to strike, so it helps in longer fights to deal more DPS and pressure an opponent.
High levels of strength can make double-bladed sabers with master flurry (with master speed active) overtake master power attack (with master speed active). I can't think of a scenario where a fully levelled saber combatant wouldn't have master speed active all of the time.
Great video and it is good to still see KOTOR videos active and at the same time I have not seen a discussion on this particular mechanics. Keep up the good work!
If you make your light sabers right I feel that especially in kotor 2 if you max out flurry you tend to have a higher chance to get some of the effects such as stun or massive criticals so in face sion or treya I found it was more efficient
Both have their purpose and uses, flurry is almost useless in the beginning game though. Not only does flurry has a huge debuff to your defense at the first tier (-4 in both games) the negative to hit is also pretty bad (also -4), whereas with power attack it's a straight -3 for all three tiers. However, master flurry is really good, in the first game it's a -1 to both defense and attack and no negative in 2, just an extra attack. If you want to go flurry, never use the first tier of flurry always go normal attack (or power attack if playing kotor2). I've found that I miss most attacks with first tier of flurry but, if you have a 4 or higher to hit bonus at the start, PA is almost always better early game. T2 or 3 flurry will be good when you get them. (also flurry animation is better than power attack) Also also... once you get to end game the -3 to hit is pretty negligible (even after Tarris/Telos it's pretty negligible). TL;DR: flurry sucks early game, power attack doesn't, after first planet the negatives don't really effect combat much.
Necro comment, but my issue with power attack is that I "feel" that the -3 hit rate penalty hurts in the beginning of the game where it feels like chance to hit is really low compared to mid/late game where you got tons of feats, force powers, gear, etc. But for sure, T1 power attack feels way easier to use than flurry early on on harder difficulty since lowering your defense early on guarantees death pretty much if they can fight back even for just a few rounds. But at that point, I usually just concussion nade harder enemies like sith governor and flurry penalty will not matter at all (hell, defense barely matters against him since he chews you up fast regardless).
Impressive way of showing most if not all the variables involved with each attack feat. Each one has their own merit. I guess it comes down to how you're building your characters.
As a general rule, I prefer Flurry. It feels less dependent on Master Speed always being up, which is a lvl 15 ability, and scaled very directly with your build and equipment. Seeing as a common lightsaber starts at 2d8 damage, that extra attack can get out of hand pretty quickly once you have Master Flurry for the minimal penalty. And the more you beef up your attacks, the better it is.
In KOTOR II, I always start with Flurry, then level up to Master Flurry with has no defense penalties. This is because early on, your character's defense is lower and I want to avoid penalties of any kind (be it attack modifiers, defense, etc...) for my character and companions. However, later in the game, I mix things up using Flurry and either Power Attack and/or Critical Strike. Normally, what I would do is have one character use Flurry, another use Power Attack/Critical Strike and another use any attack mode (with different lightsaber forms). By doing so, you have a versatile party capable of defeating enemies in different ways. That being said, the combat animation for Flurry takes longer to complete, so using Power Attack or Critical Strike would be more efficient for eliminating weaker opponents in one hit.
My bad at math opinion is that flurry is best because it requires the least investment to get good. You'll do just as much damage only investing one point. Mastering it A) lowers it's penalties and B) looks pretty cool.
Feats like flurry who add more attacks are less overall impactful the more attacks you already have. For exemple if you already have 1 attack, adding another is a +100% to the number of attacks. If you already have 2 and you add one it's +50 % and so on. So if you're using master speed and Juyo, power attack is actually stronger
I think there is a straight forward answer. You said power attack is better early and that late game they are even so power attack is generally better.
Flurry wins for me cuz it comes packaged with Implant 1 with Scout, so it starts with a high amount of meta relevant feats - even left at rank 1 the penalties are easily compensated for with a proper build
If I remember correctly critical strike was worse than both of the other two in KOTOR 1 (I might be remembering incorrectly, I'd have to check). It may be worth investigating in KOTOR 2 though with the introduction of higher critical damage multipliers.
Critical Strike is fun, but unreliable. It can cause absolutely massive damage with the right rolls, but those rolls can be widely spaced out. It also reduces your armour class by 5, so the enemy will be hitting you more often. Not recommended except for a Soldier Guardian with extremely high Strength and Constitution and maxed out Toughness (like Zaalbar).
@@timonsolus One other good thing I recently learned about critical strike, is there is no attack penalty. I hadn't realised that Flurry reduces attack as well as defence. But I think I agree! The best thing about critical strike is it's chance to stun. So high strength is essential!
I think you're a pretty chill guy, and I found many of the kotor vids interesting. Definitely gonna check out some other non kotor related vids. Really nice to give the spreadsheet. Hope you are well 🧡
What about vs critical strike or does that attack not matter since it only makes it easier to land a critical threat not really boosting your dmg up front unlike the other two respectively
If you're running a Keen weapon with two-weapon fighting, then with Master TWF and two Keen melee weapons, each of your two attacks with MCS has a 50% chance (Threat Range: 11-20) of scoring a critical hit. Note that this is mostly just feasible in KOTOR 2 due to its upgrade mechanics being more robust than KOTOR 1. It's less that Critical Strike isn't a viable alternative, it's just that it's a more specialized option than either Flurry or Power Attack, since you will *always* get the extra attack/bonus damage, which makes it more useful as an all-rounder for any kind of build.
The most honest answer is, if you play guardian or Marauder in kotor 2, power attack is superior, not by much tho. Any other class with lower attack in melee you are far better with flurry. In Kotor 2 power attack is even better because it’s possible to invest more into critical range.
@@GamingYourOwnWay he dude I would really love your take on auto level up vs manual level up. Like I find myself almost never using the recommended feats skills or attributes
thx a million. I just wasn't seeing it. I've played through well over 10 times; Ive always seen the game as an efficiency challenge but never dove deep into that...
Got the easiest fight i ever had against malak just with crit strike, as a scoundrel guardian. And without the sneak extra damage since you're always in combat. Force Speed must make any attack power great
I know that you posted this 4 months ago, but that part where you said sneak attack isn't applicable because you're always in combat... any attack that the defender can't respond to is a sneak attack. If you choke Malik, your attacks will be sneak attacks. Basically if a target is incapacitated, or fighting another target, you will get a sneak attack
I always liked flurry simply because at master level it had only a -1 to hit, whereas power attack ALWAYS has the same -3 to hit regardless of level. That seems balanced to me. That, and my greatest regret in college was choosing Linear Algebra for my math elective (required for my EE Major) instead of Prob & Stat or Complex Variables. I should probably see if I can audit a prob & stat course at a local CC. Not just for gaming, but it's highly useful.
You can’t ever know enough about vector spaces, don’t regret linear algebra! Stats is great for life though, I recommend you check out the book How Not to be Wrong by Jordan Ellenberg if you want a fun read about practical math 🙂
@@GamingYourOwnWay I'll have to do that. I don't like math for math's sake, but as a tool (which means I like to simplify simplify simplify, so I like algebra and know calculus in order to get to the algebra within a defined set of parameters), which is why I'm an electrical and systems engineer and not a mathematician 😛.
In KOTOR 1 Flurry is the best. But in KOTOR 2, after about level 9, there's a glitch and Flurry becomes crap, you just pivot on your hips swing one way then the other one time. After that you are better just trying for Critical Strike. I don't know why that happens all of a sudden in 2. But KOTOR 1, always go with Flurry. Zaalbar can take down the Rancors of the Forbidden Planet with a single Flurry. Note; I have Zaalbar at 30 strength using twin Bacca Blades! Zaalbar is a walking Vegematic!
Generally no. Flurry grants you an extra attack from which one of them could potenially be a critical hit. Critical Strike potentially stuns your enemy and Power Attack potentially knocks them back.
@@marklee1194 so again... if it grants you an extra attack wouldn't that mean another chance for on you effects? Or are they prevented from triggering?
Scratch what I said, no, it does not grant an extra chance for more effects, just validated in game. So if you have a weapon that has a chance to inflict stun, you get one chance regardless of if you use flurry or master speed, the extra attacks to not give extra attempts to inflict status effects.