25:27 Even if you have >100% chance for maps dropped to be 1 tier higher, the map equity system will work in the background and you'll see more higher tier maps dropping. So the Shaping the X nodes are pretty much always amazing for helping with map sustain, and voidstones do not "replace" their functionality; arguably they get even better because now you can get maps dropping up to 2 tiers higher (as if you're dropping 9 maps worth of tier progression instead of 1). EDIT: Sorry, I forgot that Ruthless voidstores do not upgrade map tiers. But I would still expect the Shaping nodes to be the most effective nodes for sustaining maps.
I decided to try Ruthless this league. Honestly, it is easier than the latest gauntlet (which was a boosted hardcore ssf event) as far as the damage taken but it is slower without the gems sold by vendors and movement skills. Still, with the Affliction mecanics, while being careful, it is possible to juice up the campaign to get some stuff. And the charms on the primalist can help in closing the breaches in your defenses, assuming you either buy them on them market or are truly lucky to get them yourself. Right nw, I am playing an Absolution + Minion build (having zombies, skeletons, stone golem and absolution). I also got a curse on a trigger tied to my Orb of Storm. Not perfect but it works as I just started act 8 tonight. If I could get my hand on an Herald of Purity gem then I would be able to breeze much more easily. Same for a Bone Offering as some charms ties on that and my next lab points on the necromancer will go toward this. Yet, I might have to buy them both on the market if I can't find them at all.
I suck at POE and barely play, and just found out about SSF Ruthless. I'm enjoying it more than anything else. I picked a random build from PoENinja and went with it. Juggernaut. My experience in the past was getting 1 SSF to like level 30. I'm in act 10 level 71 or something on my current character. Haven't used the 2nd Siosa currency thing yet. Main skill only has 2 supports on it so far. I'm basically doing this until D4 release (didn't pre-order). -- Alright, that aside, I'm glad Kripp enjoys this game mode cause I don't even know where to find people who play this mode and get tips other than reddit. Kripp was the reason I bought D3 back in the day. I haven't watched him live, but I saw him in a Quin69 vod and came here when I saw he had this guide. Haven't even watched it yet, but I'm sure it's gonna be helpful. Anyway, peace.
Inspiring me to give Ruthless a go. Great to see you back in PoE. edit: Yep I'm deeply down the ruthless rabbit hole. Started with a minion Necromancer got to lv72 was a breeze through campaign but in maps minions just get 1shotted so it's miserable. Now rerolled a RF jugg and at lv86 in low tier red maps, pretty much the opposite experience campaign was tough but mapping is feeling nice. Support gems are so rare, maybe I'm unlucky but after leveling to 72 + 86 I still only have a 1link on RF and 2link on fire trap. Rarest drop I've found is probably Portal which interestingly was in act3.
As a scrubby casual that just loves getting his a** handed to him, I do enjoy HCSSFR alot. Sure, I can't get any chars to maps since every char essentially feels like Quinns, damage wise, plus also squishy as f*** and slow as sh**. And even tho i overlevel quite a bit, my summoners - so far - all died at ~65-75. (Mostly due to these silly purple crystals that spawn on hitting a rare mob. 😂) I am on my 4th summoner and 5th char overall right now, buuut: I have to engage with the game in a totally different way. I play PoE for years now, but I just now feel like I am actually really learning something from this torture. 😂Act Bosses can be really tricky. It is so fun! Thanks for the vid, Kripp, as always, impressive and enjoyable. 😁
Hey Kripp, could you check out Stoneshard at some point? It's a game that looks Diablo-esque but turn-based and people in the reviews constantly whine about how it is too hardcore. I think you'd be the perfect guy to make a survival guide on it
I decided to go back to PoE to see what's new having only played the up to the very first league and maybe a bit beyond. The level of complexity now with all the additional mechanics of following leagues makes me almost throw up my hands and say 'too much'.
Ruthless is fun, but not having a movement ability really hinders the fun for me. If they would add movement abilities it would be the only mode I play. It's very fun to find a rare item on the floor and be like OH YES I NEED THIS. Really adds something extra. But again, not having movement abilities... especially for Sanctum is HARD
Yeah, I would love a ruthless mode if it had movement skills. Right now I'm playing it anyway because it just feels nicer to me and more hype, but I feel the frustration
The beginning saying this is a mode to play in addition to others is incorrect. It's the best way to play in general. Especially for anybody just getting into the game. Ruthless Standard is the most refined and curated version of the game. It's not exactly more difficult than regular Standard. Despite marketing and such suggesting it's a brutal experience. It's more like a normal mode you would start on in a legitimate rpg. The regular mode of PoE is very much in line with what you would get in an easy mode of a typical rpg. It's can be a bit more punishing, but it's really negligible compared to how much better of a well rounded design it is. So for anybody interested in PoE - hands down go Ruthless Standard. Regular non-ruthless is very easy and quite a hot mess, but can be worth playing as well for a much larger variety of content. Not recommended if you're new. There's also Challenge League which is like a beta mode to playtest new content. It can be fun to do with a secondary character regular or ruthless. It has fun challenges and typically what most of the userbase is on to playtest the new stuff and do the challenges.
It's so nice to hear you excited about a game as much as you sound during this video! You motivated me to start working on a ruthless character for next league:)
Been there, 3000 years ago. In fact it was the very first stream I ever watched on Twitch, Kripp was n1 on the ladder and two minutes later he got deleted by that corpse explosion
i can't believe i was looking into poeninja like 5minutes ago and tried to check if Kripp made a video about his Ruthless character... 19 views 1 minute ago LMAO 🤣
I struggled to get into POE, and I tried since beta watching you play back in 2013. Because I was playing D3 at the time and now, D4, seeing you at exilecon, I decided to give it another go this time on ruthless.. and it has been so fun! It's the game mode I've been wanting. It's perfect for the D2 player in me. So if you're new to POE, I would highly recommend trying ruthless and sort of winging your own builds and ideas. It'll be way more fine and less frustrating that way. Thanks Kripp!
I started HC SSF Ruthless... died in A6 to Innocence. after 18h overleveling being super careful I died again in A9 to a poison ball elite (I had 80 fire, 78cold and lightning res, 4 endurance charges, -1% chaos, 20 Fortificaton), then tried again just to be killed in Act2 by the Pyramid boss. All deaths were sad but I never had so much fun in POE in a long time !!! Playing Softcore trade now feels just boring for me because wehn I start I do already know that I'm going to achieve and get everything I want/need.
someone named TooLegitToQuit was level 93 in Hardcore Ruthless SSF , he is currently level 90 again with another character and now he is #13 on the leaderboard
Not really a great guide. It really doesn't make clear significant differences. Ruthless is a much better option for beginners. It's like nothing the game describes about being more brutal. The label "ruthless" is like new clothes on the emperor.. It's more about quality over quantity. The only thing I can think of is much later in the game there's a bit less room for mistakes. And the rule of thumb is you cannot include any uniques in your build planning. Which means you cannot go by a build guides. Yes it's more difficult. But any higher difficulty is more difficult than lower difficulty. Objectively, ruthless poe is actually equivalent if not easier than a normal mode of an rpg/arpg. And the default non-ruthless is exactly what developers do to make an easier mode - boost exp and rain down loot.
I don't think it's easier for new players, but, I also have not been a new player for a really long time. The lack of movement abilities, and, the dependence on knowing how to optimize a build to squeeze out the power the game is hiding, to me, makes ruthless ruthless especially for newer players. The only thing is, ruthless has a gameplay feel to it that feels like other arpgs, whereas non-ruthless is kind of tweaked. As in, the normal POE experience is, you go blazingly fast through the campaign, getting all of the skill and support gems you will use for the rest of the game just from vendors, as well as using the crafting bench to answer stat and defense requirements ad-hoc, all of which is to say that for a new player, you really don't want to compare yourself to others, but enjoy the game. And so yeah ruthless is more isolated, but, that just means, it being easier is a psychological or placebo effect
I know this is a side project for a couple of the devs, but I'm pretty sure Ruthless is partly an extreme experiment to get a feel for how far they 'dial it back' in poe2. Obviously not to this extent but the considered combat and slower pace is what they've been mentioning for a while now. I think it'll be a great change.
Followed your progress every time you played and I'm now in top 40 myself on ladder. One trick I'd gve to anyone starting is roll multiple toons through act 1 specifically to have gems to spare. The key reward is an aura after Brutus. You can run precision, clarity, vitality for a long time, there is also blood and sand from duellist if you'd like this too. You likely won't find an aura you want early and if in trade, they can be costly. By far, the best tweak you can give yourself is to level 3 chars in act 1, to Brutus. You can get many gems u can combine at the same time. Flame Wall, Flame Totem, those sorta little things u can use a long time as pseudo supports. It takes time to do first, but you save time in the long run for having significant boost from having the auras available. If in trade, don't always spend your first currency on gems, those are easy to find. Buy what gives you the most damage, like links are highly overrated early. Having "more" damage multiplier on trash base damage won't do much. Quite a few uniques that aren't too expensive give u more damage than 3 support gems. Those uniques tend to be easy to sell back because more ppl will want them for smooth leveling. Above all however, I can recommend just leveling 3 chars past brutus to have auras going.
Wait, I don't understand. You mean I should play 3 different characters and approximately same time and level them up before Brutus fight yes? And how do I get aura because I don't understand, just hope for a drop or something else? Just started my first ruthless character and I'm in act 2
@@trixon2118 Brutus reward is one of the following auras: Clarity, Vitality, Precision and Blood and Sand (Duellist). I would suggest 2 to 3 of those depending what you're playing.
especially with non-lvl 20 support gems, some only give like 20% damage. Getting like a t1 dot multi roll on a necklace is more damage than an extra link would provide.
@@MyNameIsSalo Yes you realize how useless support gems are in storyline when you play ruthless. An item like prismweave is more damage than the ridiculous mana cost you achieved with your tabula. Which prevent you using your skill. Prismweave is so good it is hard to get rid of. People past 90 are still wanting to use it, because it's not like they'll get a abyss jewel with good damage mod in a good stygian or anything. Abyss is the most poorly nerfed mechanic. People in top 10 ladder have not yet found a white stygian. We barely even find any abyss jewel. This is overkill nerf to abyss.
brings me back to spending an entire afternoon watching a canadian man with holes in his shirt marathon streaming map runs while chatting on mumble with some of the most miserable humans on the planet
Im new to poe and I’ve been playing hardcore ruthless as my first play through of the campaign. Ive already died like 3 times. Once at dominus, once at demon piety, once at innocence. Still haven’t managed to beat innocence yet. Shit is hard and Im enjoying it, this mode is kinda what got me into the game
I see more and more mechanics layered on top of each other in POE. Doesn't make me want to come back and invest that much time learning all the game from fresh. You can learn fcn Python in the same time preiod and effort. Like all your game knowledge gets to zero in 2 years in POE. Changes are good ofc, but that's just too much.
Very nice insight, just started three days ago with a Cold DoT Occultist and doing early White Maps + Lab Runs for a little Rare Item and Gem income :) Loving the new way to look at the Game. While in the league you only want the Most efficient way to play your build and do millions of DPS to farm bosses in Ruthless you almost shit yourself if you get a Determination Gem!
good idea but drop map is a joke, it gets boring after a few weeks. You should have a better chance of developing the atlas. ruthlessness isn't hard, it's just boring. I hope the project will be developed
29:00 No longer works in ruthless. Alva temples are now an average of ALL alva map missions completed. Be aware that this guide is over a year old and there is outdated information.
I would rather punch myself in the dick until I died then to play hardcore or ruthless in this game. There is way too much dumb shit that can just one shot you randomly for no reason.
Definitely going to give ruthless a try, but probably more as a thing to play in standard ssf in between league starts. Great to see you do PoE stuff still!
awesome Kripparrian ! I am playing HC trade.. already died 7 times.. from lvl 80 to 89.. lost a Kaom Heart which feelsbadman!! hahaha but this mode made me love PoE once again... Glad to see you're onboard
Even as a "beginner" I tried out Ruthless. I have maxed out at red maps and never really done the bosses in my PoE career but playing through the 10 acts in Ruthless was an absolute blast. I'd 100% recommend it even if you're not a top 1% player.
Sounds like a great first experience into PoE. I did something similar by going right into HCSSF it was a heck of a challenge, ended up swapping off HC after about 20 characters but it was a fun challenge and got to about Act 7 or 8.
Very agree that the only bad thing about current ruthless mode is sanctum pretty much skipped. Hopefully next league will be much better mechanics for ruthless
@@MrLasditude yes you could, but doing sanctum with low movement speed, no movement skill, and lack of single target damage feels not worth the time invested. sure gem xp nice, but you get way more just clearing map
Any summoner, totems, mine and brand build can do this. But i dont think its worth to farm all sanctum, just run first two floors anr restart if you haven't broken bonuses.
Great breakdown. For what it's worth, I hate the new mechanic as a whole. From how it literally, forcefully, sucks you in to the fact that it really limits the builds that'll be successful in it. Also it's just not very fun to play.
I would play ruthless if they had movement skills but with long cooldowns. Like give flame dash a 20sec cooldown. But no movement skill seems super aids with zone generation forcing you to slowly walk around cliffs, or fighting bosses that have super tight dodge windows. Sure it'll make the game a little easier, and the easier they make it the more it defeats the purpose of ruthless, but for me no movement is a dealbreaker. The rest I don't have an issue with
Good guide, thanks Krip. (I found that quiet music in the background really annoying though, had to turn on a desk fan to drown it out. Was it just the PoE music from the game running?) Cheers.
Got the same gloves you’re using dropped today loving using them although I am pretty inexperienced to the game attempting the tornado shot build in ruthless it’s pretty janky
That dawnbreaker explanation was fascninating. It's double dipping, but not actually double dipping, just making both smaller so the armour is stronger, despite 'nothing' changing (same amount of total elemental damage is taken)
oh my god i cannot believe that i am watching kripp poe content ... I literally watched this guy on and off since 2014 or something. love that theres still the arpg spirit in the kripp