Jeb is'nt the Blunderbirds hero, the hero is Matt The Mission Coordinator!!! Nobody ever sees him though, the kerbals always look up to Jeb... Shame on you, Jeb!!!
Sort of. The Shuttle's external tank was just that- a giant drop tank. It only fed the engines on the orbiter and had none of its own. Most KSP designs that use crossfeed use the same tank to feed more than one section, most commonly running fuel from radial boosters into the core stage.
They actually cancelled the fuel crossfeed in falcon heavy because the pumps are too heavy. So falcon heavy will fly the same way that delta 4 does(they'll throttle down the central booster so they have some fuel left after separation)
The RU-vid Phantom Official They're going to abandon Falcon Heavy in favour of BFR as soon as they can. It turns out strapping three existing rockets together is almost as difficult and expensive as designing and building a new bigger rocket from scratch.
Sadly, SpaceX have axed the fuel crossfeed on Falcon Heavy. They also say it will be delayed due to vibration issues and won't be flying next summer as planned.
MATT!! I believe the kraken tearing apart the rocket if there's a fairing is due to auto/ normal struts inside it. I've gotten around this by doing autostuting after deploying the fairing!
Here's a pro strat: Use a docking port as a decoupler when you don't need the extra kick from the decoupler's explosives. The best part about this is how you can actually set up the docking ports to act as a staging unit from the VAB or SPH, as long as you have Advanced Tweakables on.
I never managed to get those tylo or eve missions to work without giant ships XD well done as usual! (some shameless self promotion bc reasons: I think you might like my lightsaber idea mostly bc ksp players tend to like crazy ideas)
Murphy's laws of combat state that if it was stupid but it worked, it wasn't stupid. The Maxims of Maximally Effective Mercenaries state that if it was stupid but it worked, it's still stupid, and you're lucky B-)
How do you do it, when docking in space and setting both parts that are docking on "target", that both change their direction they are pointing at? See at 13:45. When I try to dock 2 parts, only 1 of them is steerable, the other one stays as it is, even if a pilot is on board. That makes me docking almost impossible, i always end ragequitting :D
I think it has to do with setting the autopilot/sas of one ship to target a docking port, then steering the other ship manually, so you may need probe cores or something (I haven't tried this myself).
i know this is two years old but why do both the stranded lander and the rescue lander have those pointy engines? what is the reason to use that specific one? i never have used it...
Arnekin Loftus - I might be wrong, but I think he left the ship on "Point at target" and when he switched to the other vessel it well... continued to re-orient itself(because it was still loaded). Incredibly useful docking trick.
I have a question about a mission I completed. I am very new at this game and was wondering how a seasoned vet would have done this. I have three kerbal's stranded in orbits on the mun (Career contracts for gaining new Kerbals). Two of the new guys are orbitting the mun the same way, but one is orbitting at almost 180 degrees. I rescued all three in one shot, by making a rocket where the payload is actually two combined ships, a remote pod and the other is a manned mk-3. Once I burn and hit a mun intercept, I then split the ship, give the remote pod some more prograde and approach the mun from the other direction. Then I just did normal rescue things and brought them home. My original plan was to just make a remote ship with lots of remote rescue pods and then set it orbitting the mun. Then I could just save people when the quests pop up, but I wasn't sure that would work for ships that have such a huge difference in orbital inclination. (I admit I didn't think about perhaps just giving the remote pods some extra dV so they could burn to the muns SOI, and then retrograde burn.)
14:56 that could haveturned into a shotgun blast of debris in real life, potentialy doing harm to the crew in orbit.... if they waited to see what would have happened
"On a lonely planet slowly spinning its way to damnation amid the incompetence and unpreparedness of lesser space programs, one team stands resilient against the herd, putting their lives on the line for those who were previously unaware of the quicksave option. Yes, it's the incredible adventures of Jebediah and his crack team of kerbonauts. They are, The Blunderbirds - saving the Kerban race one stranded explorer at a time.
Matt do a mission wher you have to use only 1 craft to reach every single planet although to make it big enough you are allowed to use multiple launches to build it in orbit extra challenge go to every moon
Broccoli Staging would consist of a core stage, with three radial boosters. Each of the radial boosters would have their own trio of even smaller radial boosters, and so on and so on, until boosters can't be made small enough anymore.
Hi Matt! I noticed that as you were burning out of kerbin's atmosphere, you were getting some intermittent frame dropping. I'm having that same issue with my brand new MacBook Pro! Is that a product of the game or the way we have our settings? Thanks for your time!
I have a challenge. Take off in an ssto,do a fly by of the sun, land on duna, take off and land on tylo then land in eves ocean and get back to the ksc
Ive made a duna launcher using asparagus staging. Tbh I’m not so good at Doing effective launches and burns. But I’m sure that it has more than enough delta v to get to duna. But I’m not sure it can get back to kerbin. I haven’t played for a while so I don’t remember the must have and stuff. I will comment on this comment with what name it has and the must have stuff. Please Matt Lowne could you try it and tell me if it works both ways and if not tell me what I need to fix