~ 22:00 Fussing with a door / ramp. Keeping in mind that this lander only intended for single landing, isn't it more "profitable" to attach wall segment to, say, linear decoupler and just jettison curved part of the wall away? That also could solve the ramp clipping issue as well... Also, to help the rover to roll into the lander, ramp could be raised a little while rover stays on it (quite Kraken prone practice, I know...)
Well done. A very elegant sample return that's more like Boeing's failed bid for an SLS based Mars sample return. But you were able to send two vehicles. Moving the sample containers was excessively beautiful to do here.
Fun Fact: In one of my KSP vids where I sent a lander with crew to the Mun, I first up tested it but didn't show it since I used HyperEdit to teleport the lander to the Mun's orbit and then test it.
loved the edits and the dedication is the real thing dat fuels up making things like that 😍 i just got one thing to ask, how did u get get the camera views move so smoothly the drone cam in the last part of the video its real cool and would love to know whats the trick behind it
oh gawd communications. I was playing the GPP mod for KSP recently. The system is huge!!! In fact it has a star in the outer edge (grannus) and there is even an expansion that adds in planets for the grannus system. It's so far away that if you send a ship there on day 1, by the time it gets there you will have landed on every planet and completed the rest of the game. I was headed out to Nero (which honestly isn't that far considering how many more planets are after it......but maybe it's like eeloo in term of distance?) and I noticed I was getting out of signal. I'm like.......I need relays. I launched 4 relays just inside nero's orbit (100 days apart). They are built around the 10k airplane fuel tanks. They have 8 of the biggest dishes in the game. They have both solar and RTGs with the NURV engines of course. Then I launched 8 more (50 days apart) to just outside of nero's orbit. It didn't take long for the nero probe to switch over to these. But it was still redlined. After a couple years, nero bumped up to 2 bars instead of just 1. Meanwhile my grannus probe was also gaining signal. None of my relays needed to be circularized until after I was returning from nero. And because of a number of issues I decided to start ending the save. Mostly due to the mod research bodies being WAY more of a pain in the ass than it needed to be. After beginging my return from nero I needed to circularize ring 1. nero returned home completely and then I had like 2 more years before I needed to circularize ring 2. At this point Grannus probe had 4 bars. About a year later it entered grannus's SOI. The grannus probe still had 4 bars. But I had like 14 years before getting to the PE. When it finally arrived in low granus science range I had maybe 5% signal. And I still had a year to go. Entering orbit? no way in hell. It's like 18k. I have maybe 12k remaining. When I finally hit the PE I had 1-2% signal. And then another 14 years to leave the SOI. It took another 9 years to get it into a reasonable orbit to return to gael. By the time it returned to gael (with about 4k left) the probe about almost 80 years old. lol