Making History is my favorite because of the Apollo parts. BUT i wouldn't be able to make a foldable lunar rover on the side of my Lem without robotic parts, so yeah, they both have great stuff
But what do you think is the best time to buy both dlc's? I mean is it not so good when I buy it at the start of the game? I played already the trainings and I am in carrier mode, but Idk..
Tbh I only bought both dlc's because I was too lazy to download it every time from a friend when I switch versions (definetly from a friend dont question)
im gonna make an early guess and say breaking ground, it just makes traveling interplanetary easier and gives the possibility of unlimited range with the feature that it can mine ore from the ground to make fuel, though i do admit making history does add some REALLY useful parts such as the vostok style cockpits and 5m diameter parts but breaking ground just seems so much more practical to me edit: dammit
i personally like making history because i am notorious for being terrible at moderation so being able to put 5 engines instead of one with massive fuel supplies is great for me without making the leaning rocket of kerbin.
"Making History" gives you engine plates, and several engines that are objectively better than other engines in their price range. I get a kick out of improving my rockets incrementally in career mode - squeezing a few more tons of payload out of them, or shaving off a few thousand funds off the launch cost - and I consistently build better rockets with the DLC engines.
With the mods that I use, making history 5 meter parts have become kinda redundant, but I still use them of course. The best thing is the wolfhound for sure though. I'm playing with SMURFF and RSS and it's basically a vacuum raptor (I have cryo engines but I need the vernier rcs thrusters)
I got the bundle when it was on sale for 20$ usd so it was a good deal and it’s both doc unlike the one doc most bundles have so I don’t need to worry about this dlc that doc you know.
i think its breaking ground because it features robotic parts that is very useful if you want to make like a custom landing legs or a rotating space station wheel,but i have both dlcs
I remember thinking the round command pods were the best. Then I never used them lol Best do in my opinion is the em drive mod with procedural battery lol
Breaking ground makes so many things that were once absolute pains to create super simple, and omg the KAL controller has to be my favorite part in the game. I can program a suicide burn that would be executed exactly the same every time, or a super complex yet satisfying folding sequence, not to mention the fun and absolutely broken exploit that is KAL overclocking engines
@@travisfoster3460 its a part from the breaking ground dlc You can program parts with it, for example, you can use it to throttle an engine a specific way with the push of a button. But you can set values over 100% and below 0%
Squad basically expects you to pay for mods. Some of the stuff is critical, like engine plates and 5m stages and should really be in the base game. But nope, Squad which still can't even put a proper aerodynamic system in the game wants the $$$