Стоило мне целый день потратить на самостоятельные поиски исторической информации про все новые двигатели как Скотт выпускает это видео, оперативно! Спасибо, Скотт!
Goddammit, I didn’t know that! Three years! Three years I’ve been living my merry life, planting Wolfhounds on vacuum stages left and right, and I see your comment three YEARS later! Now it’s ruined for me forever too, dammit!
Awesome video Scott Manly, you made this at the perfect time. I was struggling to find the right engines for the new saturn v base, I couldn't get the mastodon to fit inside the cones but then I saw you could toggle the variant to get it to fit, thanks for the video :D
I started up my laptop wanting to look up what each real life equivalent was for the new engines. First thing I saw on my youtube front page was this video. Thank you Scott for making awesome and interesting content. Also R.I.P. Stephen Hawking. The greatest physicist of our age.
Hey Scott, just wanted to say that you make amazing videos and have maybe the best balance of technical detail and entertainment on youtube. Any news when the next Going nuclear part is coming out? watched all five in 2 days now, some of the best videos I've ever seen.
I love the mods for historic parts, but making history is awesome because the parts will always be there, even right after an update. They will be balanced properly, and fit in with stock stuff well, so it’s just awesome to have these now!
Just like to mention I started a new career mode file in KSP today with the new DLC added. The Pea command pod (2 crew soviet ball pod) is broken for some contracts, used it for a tourist contract and when got them back to kerbin safely they disappeared! Concract's not complete, but they're no longer available in the VAB so I can't try sending them up again in a different pod either. :P
Hi Scott. Could you maybe do a video some time about what's the big deal about being able to light a rocket engine multiple times? I mean, apparently that's hard to do. I'd like to understand why. Thanks!
The 1x J-2 was used on the S-IVB stage of the Saturn V and Saturn IB, the earlier Saturn I used the S-IV stage with a cluster of 6x RL-10 engines. The S-IVB had a thrust of 889.6kN vs 400.32kN for the S-IV.
That's pretty mind-blowing that the Titan II engine was actually modified to work with three different types of propellants. I would have thought their design requirements would be vastly different and attempting to use different fuels would be far more difficult than starting from the drawing board. Also, did I miss it, or is there no RL-10 analogue?
I’ve been hearing complaints of how $15 for new parts and an editor isn’t worth it. I think it’s worth it. Nothing spectacular but it’s a nice addition to KSP. Anyone else agree?
some of those things could have been free updates. but T2 need some monetization going to pay for what they spend in the game... its fair actually, but I still think there could have been more in the expansion
I like the part at six minutes in where you see a launching rocket absolutely covered in ice at the fuel storage level. I wonder if they anticipate such weight in their calculations. It would seem to be a tricky guess as you can't predict how much will fall off and how much will cling on tenaciously.
Hi Scott. I've been thinking. Do you think you could make an explanatory about how is the lift from the engine transferred to the whole rocket? It comes from the combustion chamber or from the cone? Also how is the engine actually attached to the rocket? Because there must be a lot of stress and different forces going on, and looking only on the schematics I've not been able to find anything that would explain it to me. I get the basic idea behind rocket engines, but this is above my head
Hey, Mr. Manley! I have a question. Why do all these nozzles have a parabolic shape? Why not make a narrow exhaust to concentrate all the escaping gases?
I don't know why but it seems my version of Ksp already includes the expansion... does anyone know? I've been playing since alpha 0.14 and I got the game from the Ksp site (not from steam as it didn't exist on steam yet)
A couple of people have reported this, try manually editing the graphics resolution in the Settings.cfg? forum.kerbalspaceprogram.com/index.php?/topic/172140-black-screen-after-installing-dlc/
honestly, the only thing I want to know is can you bolt five F-1 and five J-2 analogues together to make the proper Saturn stages? because if you've got the F-1s, you need to do it right, eh?
I've seen a lot of educational videos about rocket engine design (but perhaps not enough) ... Why do some engines have MUCH more plumbing/conduit than others? @ 2:03
I do hope that KSP starts to get more support with this DLC, it has been slow going for a while. I would like for this to be like the atlas rising of KSP, starting a new era of DLC. I would love for there to be DLC around private space, future space, modern space, probes, one thing I have always wanted was the ability to build space telescopes like Hubble.
Are we (real life) close to figuring out everything about rocketry and space travel? Or do you think there are still whole fields of technology we haven't explored yet?
Anyone else think a lot of the KSP fan base is being a little ungrateful? The devs have come so far releasing *loads* of free content for a reasonably priced game, and now that there's a price tag on some content people are acting like they've been robbed at gunpoint. Maybe some of them need to take a look at what EA, Ubisoft, or other Early Access devs are doing and get a little perspective on just how good we have it.
I wish they had added an H1 engine due to the sheer number of rockets that used them, but I definitely understand why they didn't. The very hi-thrust + lo-efficiency combination would make it useless in KSP outside of historical recreations.
I believe you mean that the third stage of the Saturn V was almost identical to the second stage of the Saturn IB. The Saturn I upper stage (The S-IV) was powered by 6 RL-10 engines and used in early flights because development of the J-2 engine needed more time before the S-IVB could fly in the mid 1960s. The Saturn V variant of the S-IVB was also restartable, whereas the Saturn IB version was not.
Dylan Hurley before i installed the expansion, I deleted every KSP file on my PC and reinstalled KSP. However if you don’t want to do that, verify files in Steam.
I just wish they had modified the tech tree to be more historically accurate as well. Guess I'll need to wait for a few more mods to be updated for that though.
The best of the new engines for interplanetary travel would be the AJ-10, great thrust and specific impulse for not much weight. That being said, with patience, an ion engine is all you need to move even 10 tons to any orbit in the stock solar system, from any orbit in the stock solar system. As a matter of fact, the best solution to propulsion that will work anywhere in the stock solar system is some ion engines, xenon tanks, fuel/oxidizer tanks, and enough fuel cell arrays to power the ion engines, with about 1-10k electric charge in batteries to act as a power buffer. Doesn't take much fuel to generate a whole lot of electric power for the ion engines, so it is quite efficient for even large missions. The only problem is the high part count this approach can require due to the number of engines and fuel cell arrays you need to get enough thrust.
I have been into science my whole life, and it still baffles me how we managed to make thrusters capable of putting us into orbit, its amazing how someone sat down and said, it can be done........ What can be done? Riding explosions into orbit ..... okay?!?
I was pretty miffed when I found out that the real life counterpart of the new spherical "reentry" module (onion/pomegranate/whatever) is discarded and burns up on soyuz reentry.
You go back in time, buy the game in 2012, transfer it over to Steam in 2015, and then find the DLC downloaded and ready to go for free yesterday, a few hours after lunch.
Hypergolic variant only or kerolox version as well? Trivial with hypergolics, that's why when you think RCS you think hydrazine, but not trivial at all with a kerolox engine.
I can't help but think they must be going to nerf the Wolfhound in the next update. More Isp than the Poodle and more thrust? When I saw that I thought one of the devs must have made a typo and just left it in. I like having a new prime mover for my interplanetary ships but I just feel a little guilty using it over my old friend the poodle.
I will pay $15 if they add electric propeller engines along with other new air breathing engines maybe even ram jets as well that would be epic. Also allow us to change the color of most stock parts like wings an cockpits.
I'm pretty sure the Titan II engine wasn't the longest-running U.S. engine. The just launched a "Delta II" last year, and I think they've got a couple of them left. They're really Thrust-Augmented Thor-Deltas (where did this insane habit of naming a combination by its uppermost, smallest stage come from?) and the Thor first flew in January 1958. But then, as you point out, the upper stage of the Vanguard first flew (successfully) on St. Patrick's Day, 1958, and that's the same engine as the Delta stage (and the Apollo SPS, Shuttle OMS, etc.) So the Thor engine has it beat by a couple of months....
I said 'Booster engine'. The Thor/Delta rockets used to use the MB-3 engine, the Delta II uses the RS-27 which was first seen on a Delta rocket in 1974.
Ah...thanks for the correction. I just assumed a Thor was a Thor. (I don't know why--an Atlas isn't an Atlas for sure!) You learn something new every day.
Bit disappointed by a bunch of missing "links" to build some of the rockets. The first thing i did with this dlc this morning was to build an saturn 5 in lunar configuration and there is no way to have the small jr docking port sit ontop of the mk2-3 command pod without having to remove tha launch escape system. Its just annoying since i love the stockalike nature of these parts but you just cant create something that looks nice with them because of all these small missing links :(
You mean you can't have the escape system connected to the jr docking port, and then use an action group set to both the escape system fire, and the jr docking port "decouple" commands, that way it jettisons correctly? By the way, that's exactly what I do, I just use the full-size port instead of the Jr one because how are you supposed to fit a Kerbal thru the tiny port anyways.