@@David-ys4ud I'm not talking about the content, it's just that Matt has gained enough popularity that now he attracts sponserships, which in turn means more income which is good for him :)
@Unbaguettable I love Matt's content and wish him well with growing. It's a tough pill to swallow to be supportive of these predatory pay to win mobile apps. To have Matt endorse it is bitter sweet. Glad for his growth, sad he's endorsing predatory mobile apps
@@David-ys4udThe sponsors are endorsing him, and he has to legally disclose it is sponsored. Considering the lack of actually honest sponsors I doubt he has any choice in the matter. These days it's either you accept what's provided or realistically never have that chance again for a long time
"the big external fuel tank painted orange, because orange is just the best..." Ironically the real life external fuel tank on the shuttle was orange because it *wasn't* painted to save weight!
One of my favourite XKCD What If? questions was about swimming on the moon, and in short, it wouldn't be that infeasible (y'know astronauts need water anyway and adding filtration wouldn't be too hard) and a person might be able to run on the surface of the water and could breach like a dolphin which would be bloody cool.
Gonna give it probably a year before I buy it. Loved KSP1 when it launched and we depended on mods like the mining mods and the communications mods. I think a lot of people weren't around during the first couple of years of KSP1's life and forget that the game was just an incomplete (but fun) sandbox. When they finally release Science or Career modes, or some modders get some cool mods going, I'll for sure buy it
Hey if you're wondering, that weirdness at 10:55 was probably because you used medium wings. For some reason those and medium stabilizers have inverted pitch controls atm (even in patch 2) so you may want to use small ones and scale them up.
I remember that old vid. It got me HOOKED on KSP. Which I didn't play for like 5 years because I was too afraid of killing Jeb. I got back in after the new part models were added as well as the DLCs. I had a blast. I was such a noob that my first satellite had three of every experiment (in sandbox) and it even had seismometers. Then I orbited Jeb. And now I just finished my first space station and docked for the first time using the patented Lowne Lazy Method. Thank you so much for this journey so far, and to more when I get a beefy computer to play KSP2. UPDATE: It now has an extra crew module. The docking was...eventful, to say the least. It was the middle of night. My monopropellant, fuel, and electricity were low and the station and module I sent up were unkrewed. The probe core I chose had no target-facing capabilities, and when I switched to the station I realized I couldn't see the crew module. So I had to quickly switch back and turn on the lights. Not to mention the fact that before that I had overshot the station twice and the second time I almost hit it. I am so grateful that I put static solar panels on both craft, otherwise I would had broken something. So it was a fiasco but it worked! Next mission is going to be sending up some crew with a Mark 1-3 capsule so that I can send an engineer and a scientist and have Vall take them there and then deorbit.
The orange color of the tank isnt cosmetic. It's the color of the isolation foam that they stopped painting white because the paint wouldnt stay in place during ascent.
@@steverandle4700 Weight wasnt a motivator which is why STS1 and STS2 used full shuttle paint. STS3 only kept the central tank without it because of the mentioned issue with adhesion. The 200kg weight reduction is a positive side product.
I speculate that the control surface issue was related to the center of mass and center of lift thing. Sometimes halfway through a flight and the fuel is half empty, the center of mass gradually shifts behind the center of lift, and the control surfaces get all confused
So for the saves, at least in patch 1 not sure about patch 2 yet(they might have fixed this) Once you see the save files going above roughly 25MB (they will blow up to gigabyte range) you can open the save in notepad++ and search for "ObjectEvents" highlight that and right click menu "begin select" and then scroll all the way to the end of the file, right click menu "end select" and delete. This is(was?) a known bug where the files would grow out of control which is why campaigns would get squirrely.
For me with the UI I dislike the building UI and the parts manager, I like the idea for both right click and the menu since that solves both issues of parts that are hard to click on or when just checking, but while also being able to pin stuff or multiple tabs as needed and not take up too much of the screen or lag when right clicking. Sorry am not sure on wording, but I hope it works out.
I am not sure on the aesthetic of the new UI, as it feels too dark and a lot more text based like a program like blender(atleast how it was years ago) where it is mostly based on function. Sorry about mentioning this just was to explain one of the factors that made me unsure on the building UI.
I know this is very far from the point but I think the thrust/exhaust in KSP2 is *stunning*. I love that the shape of the exhaust changes with altitude, from producing shock diamonds at the surface to being visibly underexpanded in a vacuum. Such a small detail that many people probably won't notice/understand but it really shows that KSP is a game made by people who love the subject.
Control "orthogonalization" occurs in KSP2 when you separate two units of control, such as when you launched your station hub. It also happens when you load patch one craft into patch 2. There are a myriad of problems on multicontrol spacecraft including one were small controllers like HECS and L01 try to fly violently out of the spacecraft when it crosses altitude 21350, even if you are traveling at hideously low speeds. The best solution i have found is when you notice "orthogonalization" is to turn off SAS, save the game, exit KSP2, reload the game, and cycle through the controllers. The reddit is "Warning: Using SAS . . . ."
Fun fact: the space shuttle used bipropellant engines for the OMS engines, not monoprop. So, really, your not recreation is just fine. :) Edit: spelling
i have the inverted control bug happen before. i just put the control point of my cockpit/probe core to inverted and pretend that the retrograde marker on the nav ball is actually the prograde marker...
The fact that you saved the third flight after flipping twice is insane to me idk if it’s different in KSP2 but I’ve never saved a flight once I’ve started flipping
For space planes and gliders, like the shuttle, you want to aim a little short of the space center. As you enter the atmosphere you bleed off speed by using lift, extending the projected landing point further than where you initially point it. That's why you massively overshot the KSC, Matt, you aimed to overshoot it in the first place.
You have to save game, quit Ksp2, reload game and recontrol the craft to get commnet back in separated craft. Try this though. Before you separate, put control of station on craft to be separated, separate from the decoupler or port on the leaving ship side, this sometimes preserves the crafts commnet connection.
You should build shuttles with a blue, red, orange, yellow, green, white, purple and cyan fuel tank, then put them all in one spot so you have a collection of the Chaos Fuel Tanks
I am surprised your game lasted long enough to connect all those parts in orbit. I connected 2 large fuel tanks together to make a orbital fuel tank farm and the save file never opened again after that lol.
I'm sorry I may have overreacted when I heard the sponcer was... Yeah, I really don't like them. They have about anti trek as it can get I went into the game Hoping I could set up a pacifist station ... And work peacefully with the other players... But UN Fortunately that is straight up impossible.... And it's one of those games where you have to be a dedicate.A hundred percent of your time to.... Blink and your ships will be destroyed and your resources will be gone So the closest it gets to being star trek is star wars with a trek skin ... Now the battle system is really good and the way you get to customize your ships And command almost all of your favourite ships.That's brilliant 👏 So credit where credit is due.That's got to be my favourite part about that game And at least it isn't cryptic level greedy for pay to win ... But it is pay to win .... gets a 6/10
Yeah...sorry but i really dont get it. its the same game., with les in it and doesnt quite work. ksp1 is the same...but works. i really just dont get why this exsists. well i do...graphics for people and MONEY for devs..... people wanna say ITS BETTER THAN YOURS on my GTX1900000 but in reality...its the same game...but doesnt work. i just dont get it :/
It isn't just the fact you some how don't have lifting body physics it's also the sound barrier can't be perched or broken in any way and the atmosphere is much thicker then Earth... So yeah you see this with any aerospace craft in Kerbin even rockets like watch them fight you at max-q... Or planes when attempting to go super sonic.
Nice, I didn't notice till this video that KSP2 had already implemented their procedural wing editor. That's awesome. Goodbye, CoM/CoL difficulties! Now maybe 1/2 my spaceplanes will fly, instead of 1/10. Lol
So I'm sitting here playing the mobile replica of kerbal space program called spaceflight simulator A game where you can build rockets, satellites, rovers the whole 9 yards only limited by your imagination Yada Yada Yada on to the story... I'm currently running tests for this satellite I made and the drill is to launch an already docked vehicle using my (un)patented "Inter-planetary dockable thruster" The goal is simple but it comes in two parts Either inject it into an Orbit that dips into the upper atmosphere and comes back out ejecting its primary heat shield revealing a hidden thruster that can return it to an Orbit so that the "IPDT" can retrieve the capsule, bring it back to the satellite and when we make the return trip we can launch it again to send the drone or crew back to Houston. HOWEVER IN GREAT OFFENSE TO THE SOLAR BEARS I LEFT ONE OF THE PRIMARY HEAT SHIELDS DRIFTING IN AND OUT OF OUR ATMOSPHERE. I will say I'm proud of this little guy though, I've been watching him for the past hour and a half and he has survived 122 Orbits and counting all while dipping further into the atmosphere!!! He's currently on a safe trajectory to where he won't hit the satellite and I'll Continue to document his life Even though I still have a capsule to dock 😂😂
Ksp2 mad glitchy. I was 34 meters away from my space station at 0.5m/s and all of a sudden my module was instantly going 120+m/s. I didn't touch anything and I didn't crash into anything, just instantaneous speed change for no reason.
I PLAY KSP ON THE PS5. After setting up custom action and testing them. They don't work when activating. Am I missing a finalizing step in the VAB? I think I am. Do you know how to set up and confirm the action groups on the ps5? Thank you for your videos.
Great Video, Thanks for the tip about pressing J on the keyboard to rewind time on YT, I never knew that, THANKS.. I haven`t got KSP2 yet, might wait a few more months, before downloading it, KEEP UP THE VIDS, 👍🔔
Advice : from my experience, just desactivate the surface controls for the lift off, sometimes it don’t work very well with the SAS, and you’ll have a better control anyway by doing that, so…
You know what? I'm going to say it: I hate you Matt Lowne. I am jealous of your skill in this game. I hate that I can't even successfully build one SSTO that gets to orbit and to other planets, and you've built thousands and you've made it look easy every time. At first I started watching for genuine guides. And then I try to recreate them and it never works out. Over time, I have gradually become more and more sad and jealous. And at this point, I am just hatewatching you... Frick you Mr Lowne, and have a good night!
Yeah the second patch helped a lot. Don't get me wrong, there's still dozens of bugs that annoy you a little bit here and there.. most of them during VAB build phase 🙄. But the big gamebreaking / funbreaking ones continually ruining missions are mostly gone. Now it's more like the severe lack of content that holds the game back. The amount of parts just doesn't allow anything creative, no science, no colonies, no co-op. Sadly we'll have to wait for all of that a lot longer than for the bugfix patches.
PLEASE make a rendevouz and docking tutorial video for KSP2!!! You seem to be able to do it so easily and I struggle with it every time. I've only managed it once in KSP1 and have no idea how to even attempt to do it in KSP2.
Matt, you used the engines wrong on the third mission, that's the reason why they didn't fire up! It's not a glitch! At 25:06 you enabled them, which effectively links them to the throttle controls. In fact, you tested that shortly after and they did work. But at 25:07 you disabled them! The throttle controls "unlink" from disabled engines, making the controls useless. I suspect that's what happened with the second launch as well, the engines were disabled since undocking kinda messes up the staging. What you were supposed to do was enabling the engines with throttle = 0, and then throttle up when necessary. I hope you see this! I was really confused by your commentary since I saw you clicking the disable button. Other than that, awesome video! I really enjoy these simpler, yet really well executed missions. Definitely gonna use this video to remind myself how to dock.
I admit I like watching KSP2 videos more than the prospect of trying to play it on my potato. It looks pretty but very buggy still (more so than IMO KSP1 was at a similar point).