it’s not the cleanest system in the world but it gets the job done. until the mods for KSP 2 release (if they ever do), I’m pretty happy with this game :) (also sorry for the poor quality. I made this video on a whim)
For the music, soundtrack editor forked. For the visuals and sound design I have these: - EVE (including volumetrics, obviously) - Scatterer - Restock - Waterfall (WaterfallRestock with some custom files to give plumes to the ones that don't have new textures) - TUFX using blackrack's TUFX profile with the saturation slightly boosted - Chatterer - Rocket sounds enhancements - Pood's Skyboxes (with the cool nebula) - ZTheme (UI mod) - Parallax (Scatters) And I think that's it :)
(Still wish we could take over the development of KSP2 though. As good as it is, KSP does have engine limitations due to being a pretty old game. KSP2 would've fixed that. It failed.)
@@AstroChara Yeah dude! With how good our modding community is we could definitely take on a KSP 2 project! (If you haven't seen volumetric clouds before I suggest you check it out, that's how I know KSP 1 can even compete with KSP 2 in terms of graphics)
Currently, I am writing a mod that adds a new soundtrack system like in KSP 2. It will add songs from KSP 2, but it will also allow you to add your own audio tracks and adjust playback parameters
Update: My mod is about 70% ready because I plan to work on the transitions between changing soundtracks and making the whole system more dynamic. Unfortunately, there is a small problem that I cannot share soundtracks from KSP2 in the mod itself because this may result in unpleasant consequences. But my mod allows you to import soundtracks on the client side
@@szumiks3206 Well I can name at least 5 of us on the discord wishing you the best of luck for this project :) Bit of QoL questions tho, will it have more or less the same layout of soundtrack editor forked? Or at the very least some way to select custom bodies and certain settings such as speed and height (asking cause I was working on also compiling a soundtrack for something like Kcalbeloh
@@nexushelium This is my first mod, I'm currently working on optimization it goes quickly and efficiently. I'm going to add dynamics to the soundtracks so that I can add more bodies and playback parameters, but it will be done in due time because I need to focus on more important things
The transitions between orbit to approaching landing to landed seem a bit hard. There's also no change when approaching maneuver. But still, the fact that some of it is possible is a great achievement!
Yeah, I've been working on sorting out those problems with the landing and I finally have a stable system to use (the maneuver is unfortunately impossible for the time being)
Awesome! one of the best things in KSP 2 is the soundtrack, it'll be nice to get it in KSP 1. the only critique would be for it to fade between music as its a bit jarring when it suddenly changes.
Unfortunately, I am not actually allowed to release it to everyone due to it being against T2's terms of service (which really sucks but hey, rules are rules i guess) I would release my config files for the mod I used (soundtrack editor forked if you want to do a similar thing with the songs available on youtube or from the files themselves) but most of the files required for said config are things i got from my own sources. Sorry :(
@@wyrdean_9649 It's the music files. According to their (quite frankly dumb) rules, I am not allowed to distribute or even really have any files from any of their games (including music). But if you wanted to copy the names of the files I used and have them be the same songs to the best of your ability, I can definitely release my playlist config for the soundtrack editor :)
@@nexushelium How does that work for mods which, say, edit part geometry? Some of the files might end up being distributed unaltered, thus technically violating terms of service?
@kyzerbuhnizi6403 if you can’t figure it out manually just use CKAN. I too prefer manually installing but sometimes when the install process is too complicated you just kind of have to let it do it for you