@@mattyoul609 protection uses the debt acronym. The d is damage is prevented. Stomp and skullcrack negate that prevention. It would also work against a creature that had protection from red
@@mattyoul609 piggybacking off Frank’s comment, the most common blowout back in the day involved a blocking Kor Firewalker or Auriok Champion. After blocks were declared, the burn player would cast skullcrack so that the blocking creature would actually take damage and die.
Competitive is a whole different ball game here. It's only true of competitive games. In casual play, everyone should be having fun. Which is why I motion to there being a segregation between casual players and competitive players at playing tables. What one group finds fun the other absolutely does not. Mind, I play both competitive and casual. I find that playing competitively is only fun if your opponent is also playing competitively, and playing casually is only fun if your opponent is also playing casually. When you go casual and your opponent locks you out, no fun. When you go competitive and you lock out your opponent, that only feels good when they're trying to lock YOU out, because then you win the war. Land destruction beating azorius control is very fun indeed. Land destruction beating... Pirate-Squirrel tribal... Not so much. ^^
@@ryangainey94 while I also agree with that, I would say that most people watching Legacy leagues tend to lean more towards the competitive side as opposed to viewers of more casual formats such as EDH. At my commander table, the goal is for everyone to have as much fun as possible, at Legacy it tends to be way more cutthroat regardless of where I show up at. (Legacy is about a 3-hour drive for me no matter where I go, but I have the benefit of four shops within that distance that all have 25 to 50 people show up)
Loved this league throwing spells at your oppos lands. The palantir was actually pretty huge everytime it came up i do wonder if making space for a second one is worth it, that 8 life point swing is unexpected and will catch a ton of people off guard and you really need to close out games once you are exhausting the lands
I played this years ago on a GP when boom/bust goblin dark dwellers still worked. Was a blast. Everybody was playing 3/4 color decks and it was really good. Got my first few pro points with that deck 😂
Just as a "pro" tip: When choosing the right urza land to destroy, usually target Mine or Power Plant, but not Tower! :) The reason: If your opponent activates Map for the last tron piece, he/she shouldnt search for Tower, because then he/she has 3 Mana after playing it! If he/she searches for Plant or Mine, its only 2 :)
@@BoshNRoll in that case, I'll just echo it again! I also appreciate the content. Love your gameplay love your commentary. Love the diverse decks that you're able to feature on your channel. ♥️♥️♥️♥️
Nice one any resons for prefering to destroy the urza's tower in the last tron game while they had full tron? I once read that you should prefer to destroy the non tower so that your opp has to tap the tower for selection spells which results in them having one less mana if they find full tron again
Great video, but in the deck tech you say “Palantir of Orth-onc” it’s a harder A sound like Ank in ankle. So Orthanc, named after the tower of the white wizard: Orthanc. Other than that, great video as always. I lost one of my first ever local’s to Boros prison so this brought back memories!!
I may be biased - as a player exclusively of the control archetype and modern format - but this deck could benefit from a couple Planeswalkers to tie the room together. It suffers from the Spell Pierce issue - effective to brutal in the early game, yet if you flounder and brick on board presence while opponent commits land drops in the proceedings turns, this deck suffers. Fewer LD spells, improved midgame, and stronger control elements would span that chasm. Jaya Ballard grants you *free* Stone Rain's and Anger of the Gods, in addition to card selection. Playing her - at five mana - is more of a commitment than Wrenn & Six, but I really dig her benefits in this type of shell. That's where versatile and efficient control spells like Rip Apart are a full playset in my home-brew R/W list. Ajani Vengeant also features - control tech and his ultimate supports the mission - while Nahiri the Harbinger wields control tech, card filtering to mitigate merciless top decking, and advancing a major win con. My list is also rocking Chalice at the moment - a full playset to ensure I have the damn thing, entirely devoid of one-drop spells. My darling dragon of choice is the incomparable Stormbreath. Among its several tasty details like haste and monstrous, protection from white is relevant. Ragavan does not belong in this deck. I understand its value as a pervasive goofy monkey in a vacuum, but its inclusion in this deck is unsexy. I would substitute it for cards like Rip Apart and/or a few Lightning Helix, Anger of the Gods to keep you afloat, et al. Boros Reckoner is a tentative inclusion in my list; testing that guy out. He is a live wall who dissuades impulsive attacks or Bolts/Unholy Heats who can attack himself. Combos with Anger's too, when necessary. Take this for what it is. I am a casual player, at best. Really enjoyed this video! It is my style, but again I would obstinately advocate for further control tech and canceling of the monkey pirate. Thank you Brian! Just sub'ed to your Patreon after watching and subsequently enjoying nearly all your Modern vids from the past 1 - 2 years.
32:08 Isn't the heuristic to kill the non-tower land because you want the opp to use the tower to crack the expedition map to have less effective mana that turn?
I moved away from Red LD and have currently settled on Orzhov LD that splashes Red for Boom/Bust and a single copy of Obsidian Charmaw. I get this is also a prison-style deck, but I just find it too slow overall for Modern currently.
Game one against Control shows everything wrong with Modern in its current state. Not only is Solitude (and by the same token, all of the Evoke elementals) a problematic card where they had counterplay with no mana sources, but they are able to play non-basic lands with impunity. The fear of Blood Moon doesn't exist anymore because Boseiju is a zero-opportunity cost if you're already playing 5c to be able to run Leyline Binding, and Wrenn and Six has made it so that decks can just recur that single land, as well as made mana fixing a non-issue.
1:08:09 if you take the bone crusher and kill what they attack with. You boom/bust all their remaining lands. Then they can't attack again... I guess you still die if they top deck burn, but really seems like the right play IMO.
Came here to say the same thing. It's a toss up. If they mill the bonecrusher you lose because not enough damage but if you credit your opponent enough for them to see that the draw is less risky then bonecrusher top is better.
here's the classic 4-mana-Boom-Sunbaked Canyon Interaction: Cast boom on sunbaked & whatever. Sac Canyon to draw a card in response. Voila: no carddisadvantage.
It would require a medium rebuild, but what are your thoughts on companioning Obosh in this list? It solves the #1 problem the list has (consistently needing a big fatty to close) about 10x better than the Dragon does, and while giving up the Dragon, Boom/Bust, and Suppression Field is certainly relevant, this deck *desperately* wants a Companion to close with! Maybe go Green for 1 mana acceleration like traditional Ponza?
Round 3 was cathartics for me, Any time I get stone rained on control I just abandon all hope. This dude was brought to nothing and played to his outs and got their.
...hmm since the leyline binding package exists, basic became rare enough, that the 8-fields (+cleansing wildfire) tech of Mhyashi is better than classic prison since they dont need to give up on card slots for land destruction.
I do wonder if in a format filled with fetches if Roiling Terrain should be a consideration in LD, it might be too off curve at 4 mana, but the damage it cam do does seem relevant in some situations
Great video today, you had me cracking up. Round 4 you mentioned the fetch during declare attacks thing to pay for prison. Is that just a problem with how mtgo is programmed or is that actually technically impossible in the rules? like is the declaring of attacks like drawing a card at the draw step or untapping at untap step where it either happens or doesn't at the beginning of that step and priority comes after?
That's exactly how it works. It's a "Turn-based action". There are a few that happen throughout a turn and assigning attackers is one that happens immediately after moving to "Declare Attackers". It's rule 703 if you want to see them all. In paper people will usually not explicitly state "moving to declare attackers", they will say "moving to combat", do what they need to do before attacking, and then turn their stuff sideways. However, if you turn your stuff sideways, you are suggesting a shortcut to move to "Declare Attackers" and at that point your opponent could accept the shortcut and call you out if you try to fetch. I don't think it would be a very common thing to see even in tournament play, but by the current rules it is enforceable.
i think Moonveil Regent is just plain better than your dragon, isnt it? same body with an upside, while the draw is also better, as you can chain multiple one or two drops in topdeck mode. only problem is it doesnt work with artifacts, but i think thats still better card. The multicolor phrasing on moonveil is just a distraction, the card is great in ponza and it will be great here.
Avaricious Dragon guarantees an extra card every turn. Moonveil doesn’t pay out lands or artifacts. It’s certainly not “just plain better” but it is a reasonable option.
Are there any good creature or utility lands worth running? Neat deck but it looks like it needs to extract more value out of the landbase for those low resource games. Even a simple Castle Ardenvale would have been a boon in that 4 color matchup.
When ikoria came out and the triomes no one really knew what they would do for and to 60 card formats. Through the lens of your experience do you think triomes had a large impact and if so a positive or negative one?
What about some number of blood moons in the 75? both decks you lost to could've possibly folded to Moon if you had it in play. the U/W deck wouldn't have had WW for Solitude, U Tron wouldn't have had Tron for Mindslaver or Wurmcoil + Ring
The One Ring gives protection from everything - Protection stops Damage, Equip/Attachment, Blocking and Targeting by the associated quality. However, Stomp says "damage can't be prevented this turn" so by Stomping himself, Bosh negated the damage prevention effect of the Ring's protection