Every time we see artman, they get more impressive. I'm glad that both of you found each other! I'm on the hunt for my own coder, since I'm a great game designer/problem solver but I can't program quickly at all.
Loved the change of putting footage of you guys working on the game live. Gives the video a more homey realistic vibe instead of a super polished video "describing" how someone makes a game
You did great. I also partook in a jam recently, we managed to ship a game that got into the top 3.5% overall among over a thousand games. We got 39th place. Which is surprising considering how unpolished, buggy it was in the first builds, and how much of a disorganized mess our work was.... which totally did not make me panic as a pixel artist... not at all.. (Sadly I didn't get like top 2% in graphics, my pixel art isn't that good, but people seemed to like it enough...)
@@HelperWesley Thanks..... (now if only this would help me feel confident into making the games I wanted to make lol.... self-esteem can be a jerk sometimes)
@@costelinha1867 Yeah... I know that feeling. 😅 Because of my job and this channel, I'm often comparing myself to some of the best people in those spaces, which isn't great for my self-esteem either. But I just keep doing it because it's kind of become a core part of me at this point, I'll never be the best, but this is what I do. 🤷♂ A lumberjack cuts wood, and a HelperWesley makes games and videos about making those games. 😅
Congrats on your placement! I've always wanted to make a warioware type game, but my game ideas end up being too complicated and I lose interest. Your game inspired me to look into giving it another shot :)
Warioware was an ambitious choice. 😅 I like what we created, and the system we made where I could easily copy/paste existing minigames to add more to the game, that really helped when I was creating them all on the first night.
FINALLY A NEW VIDEO. I CAN FINALLY EAT MY LUNCH AT PEACE AGAIN. All honesty, I was missing your videos, the editing improved A LOT. A lot more humorous. Also 0:57 AY DAS ME!
Great content, have a question, Im working on game on Gdevelop and so far I have kind of big project let say 20% of itge basics are done but my problem is that I have like 2000+ events and for the game I will need a lot more events, looking in the forum read that Gdevelop can't support bigger complex games, do you think that Gdevelop can manage a big game? Because I don't want to keep working on the game and at the end of the day I will not be able to launch it. Regards.
I haven't run in to any issues with large games using GDevelop. As long as you're properly segmenting and optimizing your game, there shouldn't be any problem making a big 2D game with GDevelop. (Unless you're trying to make the next Final Fantasy game. lol.) If you're concerned, check out the games on the GDevelop games page to see some of the games made with the engine. gdevelop.io/games
@@HelperWesley Thanks for the response, do you have any video or tips about optimizing, because when I want to preview my game sometimes it takes a few seconds that make me believe that I will have issues if I keep adding code ( the project is like 20% finished).
@@edgarperezangulo104 I made a video on optimization and another for debugging that can be used to find any issues in your code that might be bogging down your game. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-vXQsWCdtcQE.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-8krGoBuQpBI.html