The Drill gun looks like a plasma gun with those purple squares on it. Maybe change them from squares to triangles. I also think that the Handgun could maybe be a revolver with 8 bullets. You can charge your shots which uses more bullets but packs a big punch. Just the charge itself adds a lot of depth to this gun. Does the player want consistent dps? Maybe the boss they are fighting only has a small window to hit them so charging is best. Maybe this enemy has less health so charging 3 bullets is good enough. Maybe there is a swarm of bees coming towards them so they have to rapidly fire each bullet. Naturally, this comes with a reload mechanic which will make the player have to learn to move around and dodge while they reload. If there is a weapon swap mechanic this will allow the player to swap to a different weapon during the reload adding even more depth to the combat.
Please tell my how can i learn GDevelop in depth, i am still not able to learn G develop after reading g dev documents😢 Please help me HELPER WESLEY BRO❤
Well there's the intro tutorial playlist on the GDevelop youtube channel, but beyond that.... it's really just practice. Make a bunch of terrible games, learn new things as you make them, throw them out, make something else.
@@WorstDeveloper In the fireside discord we try to focus mostly on game design topics, and not so much the technology behind those games. Most games will show what engine was used to make them in the game details section on their itch page. So you can check for a lot of the games that way. 👍
you run an if statement for each animation depending on player choosen ? Why not having a script for each player, then spawning the only one you pick ?
Shame modern gamers are so adverse to score play in games, there so many classic and contemporary examples of compelling score play that rewards mastery
I like more the single companion, what about giving it diferent abilities, based on whatever, maybe on the character, or maybe a diferent companion for each character... just giving ideas
You don't really need multiple companions for the turret. You can just add another version of loot. Like a chip you install and it just changes its attack style.
ive been trying to make a rouglike but i can barley figure out how to get things to work so i would appreciate it if you would make tutorials on how to add (example) dashing in top down and other stuff within this project
There's an example in the GDevelop engine called "conviction of gun dude" with the bare bones mechanics from my game. That might be worth picking through. 👍