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Lands of Evershade - 2nd Dev Diary 

Awaken Realms
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Join us to watch the 2nd Dev Diary about our upcoming game, Lands of Evershade!
Krzysztof Piskorski and Ernest Kiedrowicz will walk you through a part of the Evershade's gameplay!
Follow the campaign on Gamefound: gamefound.com/en/projects/awa...

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24 июн 2024

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Комментарии : 58   
@rilav52
@rilav52 Месяц назад
I just want to say that the ship book was one of the best part of ISS. So don't be shy to develop the camp mechanics. Can it become a fort? A castle? Can it be attacked? Do you get additional bonuses from it? Etc...
@Vascariz
@Vascariz 29 дней назад
I agree, been looking for a settlement development game for a long time.
@DukeJohnny
@DukeJohnny Месяц назад
Super excited to see such a game viable with a single character!
@Deltium5683
@Deltium5683 Месяц назад
Thank you for sharing more of the game! Everything looks excellent, and I am very excited. I also really appreciate the transparency in development. The game looks very deep and full of consequential choices, which is exactly what I want in a game. Well done so far !! ✅
@AzuritSK
@AzuritSK Месяц назад
Please make a companion app with the voice acted logs similarly to what we have in ISS Vanguard. It saves so much time and is even more immersive.
@Vascariz
@Vascariz 29 дней назад
I agree loved the voice app of ISS Vanguard with different voice actors. I found Oathsworn did NOT work well with a single voice actor.
@kazegaijin
@kazegaijin Месяц назад
This is looking super interesting and immersive, great job 😁👍
@itaidror8388
@itaidror8388 Месяц назад
About the secret sheets and close ups to dungeons and cities. I really think they should be a bit bigger. I can totally see this being too small for a 5 player game
@toddcontino7271
@toddcontino7271 Месяц назад
They are probably this size to fit the box…Kallax size
@itaidror8388
@itaidror8388 Месяц назад
@@toddcontino7271 you can always make them foldable
@Audiomoon
@Audiomoon Месяц назад
​@@toddcontino7271 then make it bigger and foldable. A box should never limiting a better experience
@toddcontino7271
@toddcontino7271 Месяц назад
@@Audiomoonthat’s true. They could just make the box a little bit deeper like Tanares/Arena or DoM. But then twice the size (folded in half) would probably take up too much table space because they want the second half of the “map” a completely separate Secret Sheet. Idk
@lordhandsomeswag1854
@lordhandsomeswag1854 20 часов назад
@@Audiomoon prototype it will surely be bigger in print these guys will make the box as big as needs be
@lystic9392
@lystic9392 Месяц назад
Love the first impression of the Fate system. And I love the idea of rewarding the acceptance of a fail.
@Vascariz
@Vascariz 29 дней назад
Agreed, always love a fail forward mechanic
@lystic9392
@lystic9392 29 дней назад
@@Vascariz Yes but also, some of the most interesting situations and stories happen due to failures in TTRPG's. Normally, players will do anything to avoid failing even the most meaningless rolls. But enticing players to stick to the results of a roll even if they were terrible, could lead to very fun play. I think that's very smart.
@Vascariz
@Vascariz 29 дней назад
I'd love a streamlined replay model. It's hard to find the time to do a full replay to explore alternative storylines so would be great to find a way to replay and minimise repeated storylines and the grind of combat.
@Blown.Over.BoardGames
@Blown.Over.BoardGames Месяц назад
I like that upgradable camp sheet - very neat.
@anzac_exile3780
@anzac_exile3780 Месяц назад
Excellent video Krzysztof and Ernest, thank you.
@Rominil
@Rominil Месяц назад
This looks stellar! I love that you’re showing it off so early on, will definitely build the hype for the game!
@ferranleal
@ferranleal Месяц назад
I like everything about LoE in this video update. Thank you for this!!!
@allfour1
@allfour1 28 дней назад
Definitely very interesting. I look forward to hearing more as I can see myself enjoyjng this a lot. Thank you.
@WoWmeHELLO
@WoWmeHELLO Месяц назад
This looks really interesting. I’m excited! Also +1 for true solo.
@Darthus
@Darthus Месяц назад
Looks great! I love the zoom in-out of the sheets and how flexible those can be. It may just not be shown, but I'm kind of missing random circumstances aside from just going to each location and doing a CYOA check. Right now I'm not sure it feels like exploration across a countryside so much as like... just visiting nodes on a map.
@arcubal
@arcubal 29 дней назад
Thanks for another great peek behind the curtain! Much appreciated. One request though, and perhaps a weird one, can you please consider changing the color of the tracker cubes? They ALWAYS are red. Maybe a fresh and hopeful green or inspiring golden yellow or even a magical and mysterious purple...
@jcapo5
@jcapo5 Месяц назад
I want etherfields 2. Chop chop
@m.vegeta5868
@m.vegeta5868 День назад
Chop chop, go ahead!
@jbolljboll7738
@jbolljboll7738 Месяц назад
Like the two sheets layout that can lead to many surprises, and this is what I look for a game like that. I am not convinced by the dice mechanism because with this sort of game I grumble all the time. For instance in iss vanguard we arrived in our first planet burn, without rations because bad luck with dice, and we have suffered the next 2 hours to survive. What is a pleasure of this? The consequence: all players leave and I may continue solo I want to… please do not do the same mistake with this game. Do not use dice to choose between success or failure ! But use them to code equivalent path for the same success, for instance if you succeed to travel with boat maybe you want to tell multiple success adventure like discovering something or in another path find someone etc. But please do not use dice to choose if we will fail or succeeds
@huniken1234
@huniken1234 Месяц назад
Will the adventures have around the same length or will some of them be longer/shorter? I think the idea of having multiple arcs throughout a campaign is fun and interesting when it comes to replayability. Will you be able to mix and match these adventures as well? Can we for example run Adventure A, but then have a choice of running Adventure B or Adventure C?
@danykira1
@danykira1 Месяц назад
Just a question...If you had ignored the boat, would you have had to re-roll Intellect again even though you knew it was there? Or could you simply have chosen to explore the place and then return? (obviously this is an example that applies on a large scale, if I discover a door and I don't go in now, I know it exists. Do I have to rediscover it or do I just go there?)
@steelbeard151
@steelbeard151 Месяц назад
On entry 177, after the boat was discovered, the players were instructed to mark N on the story tracker. The previous entry asked if N was checked already, and if it was, would send them directly to 177 without having to roll the INT check again. The story is remembering their knowledge by way of those tokens on the tracker.
@danykira1
@danykira1 Месяц назад
Thanks for the reply :) I'm currently loving everything about this game...can't wait to play it :)))))))
@thomascrovatto4208
@thomascrovatto4208 Месяц назад
hoep it's will be a quick game session
@ferver-san
@ferver-san Месяц назад
I for one would love to see combat grounds of variable sizes and not the same square sheet all the time.
@juancarlosquesada4243
@juancarlosquesada4243 Месяц назад
Hello. I think I'm not convinced by the mechanics of the dice. I would like it to not depend so much on luck with the dice or that the rolls could be corrected in multiple ways.
@Vascariz
@Vascariz 29 дней назад
I don't like story mechanisms determined by dice. These should be player choice or player stat based. Dice should be for combat only. Hate "skill" tests as it's a boring binary yes /no. Combat has chances to try again or mitigate.
@MOSPHIRE
@MOSPHIRE 18 дней назад
Totally agree. I’m ok with the concept that you need a certain number of skill points to unlock specific options, but I don’t like it when it’s luck based.
@drsesi82
@drsesi82 Месяц назад
I don't get where it was instructed with the boat that you needed get 2 successes
@Martok7
@Martok7 Месяц назад
It says S[PN]+ at 27:04. PN standy for player number, so it is S 2+, meaning that you need 2 or more successes. Compare it with 22:12: It says S1+, which means you need 1 or more success regardless of player count.
@drsesi82
@drsesi82 Месяц назад
@@Martok7 thanks!
@erkyboy
@erkyboy Месяц назад
I dont really like rolls for ability checks, i very prefer the Tainyed grail way, where tou have static values to reach
@erkyboy
@erkyboy Месяц назад
Hello, may I ask who's the writer of the story?
@eduardoguimaraes8296
@eduardoguimaraes8296 29 дней назад
ChatGPT 😂
@deathgrip509
@deathgrip509 29 дней назад
I would want more dungeon crawling on a lot larger map. This feels very much like Tainted Grail where it is totally dependent on the story. I want a more monster slaying, room discovery and loot. More of a sprawling map like Descent 2nd edition or Middara.
@eduardoguimaraes8296
@eduardoguimaraes8296 Месяц назад
Looks more of the same from AR (this could be good for some)
@BravetownBandits
@BravetownBandits Месяц назад
I'm torn. Do I back Grimcoven or Lands of Evershade when it drops? AHHHHHH.
@MacScelaro
@MacScelaro 27 дней назад
Easy, do you have a massive amount of free time, Evershade. If you are limited on free time and need one shot scenarios, Grimcoven
@Tombstone3089
@Tombstone3089 27 дней назад
I have time for both. My wallet isn’t cooperating with me. But you’re too late. I already backed grimcoven and am saying fuck it and will go all in on evershade too.
@MacScelaro
@MacScelaro 27 дней назад
@@Tombstone3089 just don't go all in on either. Just get all the gameplay. Who looks at artbooks more than once anyway
@Tombstone3089
@Tombstone3089 27 дней назад
@@MacScelaro agreed. For grimcoven I did crowholme pledge. Don’t need art books.
@GniewnyMedrzec
@GniewnyMedrzec Месяц назад
I know it is early stage of developement and many things gonna change but I want to point it anyway. Map looks great but those dividing lines between regions are very odd and artificial. I'm not cartographer but very often, before satelites era, border lines on maps were going through some obstacles (like hills, rivers, ruins, slopes, cliffs, etc.) or other characteristic pieces of landscape and markers. Maybe use some different type of lines (dots, dashes) according to type of terrain instead only a color. Currently it looks like Google Maps.
@nosapian677
@nosapian677 Месяц назад
So can you guys address the accusations of using ai-generated art in your key art and advertising? The key art featured on your gamefound page is very nebulous and provides no credits. Who are the supposed "8 people 2D art" that your page claims are working in your company and why can't I find any information on your employees? I'd be interested in backing your project if you are willing to answer these questions.
@lilpear4333
@lilpear4333 Месяц назад
Don’t these themes seem a little… derivative? First we got the Bloodborne AI look-a-like and now a dark souls/elden ring attempt?
@lystic9392
@lystic9392 Месяц назад
Hmm? I don't think this looks anything like dark souls or elden ring. It's more high fantasy-like.
@ivanciotrigero_6437
@ivanciotrigero_6437 Месяц назад
I mean they are the company that made 3 games about Alien so is not a surprise XD
@lilpear4333
@lilpear4333 Месяц назад
@@ivanciotrigero_6437very true lol
@nosapian677
@nosapian677 Месяц назад
Oh to be sure. That's originally what got my attention, but after I learned Grim Coven was using ai in it's cover art I've definitely been a bit suspicious of this new project. It also doesn't help that the concept art shared on their gamefound page has no artist credited it to it, just very nebulous "key arts." I also can't find any names for the supposed 8+ people who work in the 2D art department.
@Vascariz
@Vascariz 29 дней назад
​@@nosapian677I don't want them wasting money on art atm. Focus on story beats, use AI to put placeholder art, THEN engage artists for final art. Smart use of money.
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