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LAUNCH ENTITIES - Set Motion NBT From Rotation! || Minecraft Commands 

Timber Forge
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Learn how to use a few commands in a data pack (Or command blocks) to launch entities with real motion data based on a rotation of your choosing. This has SO MANY applications, such as creating throwable tnt and fireballs, spells to repel mobs, deflecting arrows towards other entities, and more!
Check out my new website about data pack making!
tinyurl.com/timberforge
0:00 - Intro
0:35 - How the system works
2:27 - Summon the projectile
3:16 - Start Motion Function
5:37 - Storing Position 1 and 2 (Execute Store)
9:56 - Position Subtraction (Scoreboard operation)
11:34 - Storing the Motion to the Entity
13:44 - Combining Final Commands and End Result
NOPEName's Video: • Directional movement f...
Example Download: (You can change the entity being launched in the throw function, and also change the scaling value for the motion)
drive.google.com/uc?export=do...
Join our discord for help and inspiration!
discord.gg/bwBsSbr
#datapacks #minecraftmods #minecraftdatapacks

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25 июл 2024

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Комментарии : 209   
@TimberForge
@TimberForge 3 года назад
A quick note I forgot to mention, you can't modify player nbt so you can't directly use this method to launch players smoothly unfotunately.
@flex4711
@flex4711 3 года назад
How does like every server do it, where you have like pressure plates or similar or like a "grappling hook" where you then smoothly launch players?
@TimberForge
@TimberForge 3 года назад
I think they often use plugins, but those only work on servers
@TheTeixeira
@TheTeixeira 3 года назад
You can tp the player to a falling block (the movement) so it can launch players maybe
@TimberForge
@TimberForge 3 года назад
Yeah its just a bit choppy
@flex4711
@flex4711 3 года назад
@@TheTeixeira Yes, lets assume you have a repeat command block tp'ing to that block with the launch nbt, that just tp's 20times per second(each tick) and you're less flying than teleporting a few times
@CoolScratcher
@CoolScratcher 3 года назад
"My super-advanced animation program" One of the funniest datapack makers ever
@TimberForge
@TimberForge 3 года назад
Do you guys prefer faint background music or no?
@misterknister6257
@misterknister6257 3 года назад
I like music
@LanderPlasschaert
@LanderPlasschaert 3 года назад
The background music was great man
@TimberForge
@TimberForge 3 года назад
Thanks for the feedback guys! I think ill keep doing it then, I was just worried some people might think it was annoying.
@hop3fulpuffin
@hop3fulpuffin 3 года назад
music is good
@hazelsnep
@hazelsnep 3 года назад
i didnt hear it the whole time XD
@hop3fulpuffin
@hop3fulpuffin 3 года назад
it's so weird every time i need a tutorial i spend like half an hour looking for it to no avail. next day i get a notif "timberforge has uploaded a new video:" and it's exactly what i looked for keep being awesome man also p.s. your duolingo bird hunts u down datapack deserves so much more clout
@Xaevia
@Xaevia 2 года назад
Mr Timber Forge. Thank you!! I came looking for a solution to launching summoned arrows, which 90% of the internet says cannot be done and google searches send people to years old reddit posts full of nay-sayers... and after finding your vid, I come away with a system to literally launch anything other than players. Thank you! This saved me an insane amount of time... I was initially trying to do this based on a player's rotation, and it was quickly turning into a nightmare. Many thanks!!!
@felipelopes3821
@felipelopes3821 3 года назад
I looked everywhere for a tutorial on how to do this, and you posted it! Thanks a lot!
@Syrplex
@Syrplex 3 года назад
You've help me so much, you deserve more subs than you havend what other you tubers have.
@someloser612
@someloser612 3 года назад
This video is probably the best command block tutorial I have ever seen! Like honestly I learnt more from this than I learnt from my middle school maths teacher.
@flamelightpower3458
@flamelightpower3458 3 года назад
These Datapack tutorials are helping me so much making datapacks:)
@generalyoutubeuser
@generalyoutubeuser Год назад
I've been looking for this video for 7 hours. No body wants to explain how they throw, they just want to show off cool wands and shit. Thank you for actually taking the time for this
@TimberForge
@TimberForge 3 года назад
Don't forget to check out the example download in the description. Also, check out my website for data pack making!
@Sibogy
@Sibogy 3 года назад
The content just keeps getting better. Your editing is on point. And the tutorial is super useful.
@TimberForge
@TimberForge 3 года назад
Thanks! I’ve also been following your content, that doom map you’re making looks awesome!
@Sibogy
@Sibogy 3 года назад
@@TimberForge Now that is epic.
@_chyn23
@_chyn23 2 года назад
I hadn't known about Vector before watching this video, but this video helped me know how to use motion nbt tag and utilize it. Also, although I am not good at English, you explained it easy and I could understand contents well. Thank you very much! :)
@X-otic
@X-otic 3 года назад
Perfect tutorial to create homing missiles. Thank you so much!
@toasty___bread
@toasty___bread 2 года назад
Exactly what I needed! super easy to follow.
@Dovahgiinge
@Dovahgiinge 3 года назад
Incredibly helpful, thank you so much for posting! The way you walked through the maths and commands involved really helped my understanding and made me a lot more confident that I can apply this knowledge for some other effects.
@TimberForge
@TimberForge 3 года назад
I’m so glad you found the explanation useful!
@Zipedyz4k
@Zipedyz4k 3 года назад
nice vids! I started learning these in my off time, thx for making the video!! just subscribed!
@5UP3RBG4M1NG
@5UP3RBG4M1NG 2 года назад
Tysm this is probably one of the best explanations I've seen
@enderjora
@enderjora 2 года назад
Super helpful for a boss fight I'm making!
@johnborup8896
@johnborup8896 2 года назад
This is really great, thank you so much!
@jakehero4
@jakehero4 3 года назад
My super-advanced animation program google slides
@qurczakos6641
@qurczakos6641 3 года назад
Thank You sooooo much for creating a tutorial for that.
@jeanremi8384
@jeanremi8384 2 года назад
thanks, I learned multiple things which will allow me to do things at least 10 times more advanced
@coledoe1030
@coledoe1030 Год назад
Very useful, thanks a bunch :D
@notahackusator
@notahackusator 3 года назад
dude this is SO useful tysm
@pinkius
@pinkius 2 года назад
This guy not only explained how it works, but also he also made us understand the whole concept behind this. And now they call Minecraft a game for kids, where with basic math you can change the whole game without even touching mod aspect. Brilliant
@hardcore5596
@hardcore5596 2 года назад
Cool vid!
@MaxwellCatAlphonk
@MaxwellCatAlphonk Год назад
THANK YOU I MADE FUNGUS ON STICK INTO TELEPORT WAND!!
@kektimus
@kektimus 2 года назад
You're a good teacher!
@mani_mincraft
@mani_mincraft Год назад
thanks :) you thaught well
@AgloKlaus
@AgloKlaus Год назад
Great video! It's a slightly better method to summon the mob with the temporal tag and then remove it after the motion, specially if it's a one-time-use entity
@iakhan7765
@iakhan7765 2 года назад
Ngl you deserve a lot more support, your data pack tutorials are 👏 Also you saved 5hrs of my life trying to figure this out 😆 Just I don't think any one will see this but how do I make the projectile's rotation be based on a non player mob
@TimberForge
@TimberForge 2 года назад
Just execute everything as the mob and rotated as the mob, look up the specifics of the execute command on the wiki if u dont know how to.
@iakhan7765
@iakhan7765 2 года назад
Oh ok ty
@seamuskills
@seamuskills 2 года назад
I had this kind of idea but I didn't understand how to execute it (pun not intended ☻ ) great tutorial!
@montageofchips
@montageofchips Год назад
bro thanks so much
@braindeadgaming8430
@braindeadgaming8430 3 года назад
I am memorizing everything in these Datapacks videos so that I can make a Datapack creation tool in Unity so that making Datapacks is easier
@shardofglass
@shardofglass Год назад
Oh my god please do that
@Adrien.5902
@Adrien.5902 3 года назад
Thank you so much
@SAMEER_99
@SAMEER_99 2 года назад
you are insane!!!
@irvinedanny0922
@irvinedanny0922 2 года назад
You are a god
@type-32
@type-32 2 года назад
I've tried this method on items but it doesn't work lol it just stutters and then teleports to where it was supposed to land on
@nerdygeek8947
@nerdygeek8947 3 года назад
This video is posted on My Birthday
@deltatempest7018
@deltatempest7018 7 месяцев назад
Just quick side note, you can add nbt "power" for entities such as fireball and wither skull, it works really well for me!
@nameyname3808
@nameyname3808 3 года назад
good vid
@Mari00
@Mari00 3 года назад
Damn even tho this is complicated this is so helpful thank you so much dude
@TimberForge
@TimberForge 3 года назад
Glad you like it! Feel free to ask questions if part of it is confusing!
@Mari00
@Mari00 3 года назад
@@TimberForge actually, I do have a question I just wanted to know if its possible using this on a player
@TimberForge
@TimberForge 3 года назад
Unfortunately we aren’t allowed to modify player data directly like this. :( However you could use armorstands, but it would be a bit choppy. TheMoneyRaider kinda has a system for player motion, but it’s inevitable that it will be a bit choppy.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-txE2ssHz9rw.html
@NuggetCraft
@NuggetCraft 11 месяцев назад
can you make a tutorial on how to use the rotation nbt please?
@Blackern5000
@Blackern5000 3 года назад
Could i just get some stuff i can copy and paste into some command blocks in miencraft?
@retronbv8725
@retronbv8725 3 года назад
nice thombnail
@TimberForge
@TimberForge 3 года назад
Thanks haha, I just learned how to do basic blender rigs and renders last night.
@gftk5566
@gftk5566 3 года назад
oh God, it's a great tutorial but the tnt from the throw function does not get summoned at eye level, that's disturbing
@TimberForge
@TimberForge 3 года назад
Lol
@snuck7926
@snuck7926 2 года назад
/execute at @s anchored eyes run ...
@LanderPlasschaert
@LanderPlasschaert 3 года назад
How useful
@DiversifiedPlayz
@DiversifiedPlayz 3 года назад
great i looked for this tutorial for a long time but did not find it
@teho1536
@teho1536 2 года назад
Can't you theoretically store the entity's pos and the players pos and get the vector between that
@inofensivo2001
@inofensivo2001 Год назад
I'm trying to make an entity shot the tnt with your data pack. I made an armor stand shot { execute as @e[type=armor_stand,sort=nearest,limit=1] at @s run function motion:throw } but it takes the direction of the player. Ive tried a lot, changing { tp @s ^ ^ ^0.1 facing entity @p eyes } in the apply_motion.mcfunction and it still takes players direction, instead of shot the tnt to the player. Please, if you can help me 😢🥺
@zacharian27
@zacharian27 6 месяцев назад
hi, I'm doing this with command blocks and am having trouble with the teleport command. What is it running that command as? I have tried with the player and the arrow and it does not seem to work. Any help would be greatly appreciated. Edit: I thought I had got it but now it just flies in the positive z direction?
@marcjuu
@marcjuu 3 года назад
quite educational,system isnt working on my end in the last 4 commands though (using commandblocks on 1.16.4)
@TimberForge
@TimberForge 3 года назад
If you are using command blocks, you will have to change the commands since functions make it easier to run entire functions on entities, but for command blocks you will have to repeat the execution conditions for every command.
@BrakerGaming
@BrakerGaming 4 месяца назад
1 question, Im trying to do this with fireballs, but they just slow down
@timtfg5836
@timtfg5836 Год назад
Its a good tutorial. Sadly, the things you wrote in the example wont load on my PC. Its just says something about Mac IOS in the files for whatever reason. Did they took the IOS incompability thing on the next lvl or why is that so?
@custi
@custi 2 года назад
I keep getting a problem with the loop.mcfunction file. the motion:throw, motion:apply_motion and motion:motion_apply all say "Failed to resolve namespace ID" and it should be correct. I have no idea what causes this. I can spawn in the projectiles fine in-game, but they wont move, they just fall down to the ground
@erklingames6009
@erklingames6009 Год назад
Does this work on a server with multiple players using the command? I tried using it with my friends but when 1 person right clicked the snowball it threw tnt from another persons position randomly.
@grimeythesloth2083
@grimeythesloth2083 2 месяца назад
Hi. Does anyone know why this doesnt work for falling blocks? Thank u
@SoulLexx
@SoulLexx 2 года назад
Is there a less complicated way to make this?
@FrogsAreGods
@FrogsAreGods Год назад
im using wither skulls and they lag a bit before launching how should i fix this edit: visual glitch
@WHOAMISTER999
@WHOAMISTER999 2 года назад
I tried execute as @s run data modify entity @s Motion set value [posX_2-posX_1,posy_2-posy_1,posz_2-posz_1] instead of what you wrote at 12:45 , why is it wrong?
@Cosmo_Leveling
@Cosmo_Leveling Год назад
how do you make it so it does not fall?
@mikoajszlosowski4169
@mikoajszlosowski4169 3 года назад
I have a question, what datapack editor/program are you using?
@TimberForge
@TimberForge 3 года назад
I currently use atom.io but may have been using vscode in this vid. For both i get a mcfunction extension
@azy_boy
@azy_boy 3 года назад
Hey ! We cannot open the example download on Windows ; ( corrupted file
@SamuraiDestroy
@SamuraiDestroy 2 года назад
This tutorial is incredible! The one problem is it just won't work for arrows. Is there a fix for this?
@stray1239
@stray1239 2 года назад
arrows have their own gravity system, so it should be much easier, just summon an arrow with a custom velocity and the arrow does the rest for u
@monster5276
@monster5276 8 месяцев назад
Make 3d custom blockbench projectil tutorial next i want to make a custom bow
@erencansever8464
@erencansever8464 3 года назад
I started watching this video to sleep but the problem is I know that coding!!!
@simonbuskandre4876
@simonbuskandre4876 3 года назад
Hey Timber Forge, i have another question. I have been making alot of custom weapons, but i have made them separately. I have made 2 wands at one rightClick detector. It took some pretty much time, so i was wondering if i could do it easier. I am asking for an easy way to make a rightClick detector for carrot_on_a_stick with multiple wands. It's hard to explain but... here is a little example: FireWand ---- shoot1 HealWand ----- shoot2 FreezeWand ----- shoot3 at the moment, i have made a similar way of doing this. But they are all attached to one rightclick instead of 3. Is there a way of doing this? Or can you just tell me the easiest way to do it :)
@TimberForge
@TimberForge 3 года назад
You can use one right click scoreboard, but then detect which item the player is holding when you want to shoot. Ex: if right click score is over 1, and holding firewand, do shoot 1. If right click score over 1, and holding healwand, shoot2, etc
@simonbuskandre4876
@simonbuskandre4876 3 года назад
@@TimberForge Hello again. The thing you say, i have already tried that. But the scoreboard goes up, no matter what wand i use. If i press rightClick with the firewand and quickly switches to healwand. Then the healwand activates... is there a way to make a rightClick detecton ONLY go up when i press rightClick with a specific item in hand?
@TimberForge
@TimberForge 3 года назад
Make the right click scoreboard go down at the end of each tick. So if you try switching then it wont work.
@raios8221
@raios8221 3 года назад
can you make a tutorial on how to increase the chance of armored zombies and skeletons with full diamond set and enchanted weapons to spawn more often?
@TimberForge
@TimberForge 3 года назад
You could set up a simpler version of my custom mob natural spawning system, but instead of replacing it, use the 1.17 item command to replace its items.
@Beans-rr2sg
@Beans-rr2sg Год назад
this only worked in one direction for me. do you know why?
@kiro30000
@kiro30000 3 года назад
hello watch ur videos now for some time i have a quesition could u show how to make a gun datapack like how u do it and how to make it able to be used in multiplay
@TimberForge
@TimberForge 3 года назад
I made a gun in my mandalorian pistol let’s code video.
@kiro30000
@kiro30000 3 года назад
@@TimberForge oh sry i have must overlooked tha thanks.
@mckovach7285
@mckovach7285 Год назад
if i wanted to launch players, i would use armor stands to run the launch command on, and repeatedly teleport the player to the armor stand
@bnjimen718
@bnjimen718 2 года назад
are loop and tick.mcfunction the same? bcoz i followed some on elses vid on how to make a data pack
@TimberForge
@TimberForge 2 года назад
Yes
@pwerry1045
@pwerry1045 3 года назад
Is it normal that I have lag if I summon the tnt
@mrmehcrawley
@mrmehcrawley 3 года назад
What plugins do you use in VS code, or do you not use any?
@TimberForge
@TimberForge 3 года назад
I found an Mc function one, idk which exactly. I use atom.it now instead of vscode, either are good.
@mrmehcrawley
@mrmehcrawley 3 года назад
@@TimberForge Okay thanks!
@celiacasimiro465
@celiacasimiro465 3 года назад
You could make TNT Yeeter with this Edit: I’m trying to use this to launch players in the air. I’ve just tested for the Y Coordinate but when running the function it didn’t launch me. Anyone know of their is some form of limiting factor or if I am doing this wrong.
@TimberForge
@TimberForge 3 года назад
Yeah i forgot to mention that but you are not allowed to directly modify player nbt.
@celiacasimiro465
@celiacasimiro465 3 года назад
Oh that explains it so how would I modify this for players
@TimberForge
@TimberForge 3 года назад
There isnt a super good way, it’s always choppy. You can tp the player to an entity that is being modified.
@celiacasimiro465
@celiacasimiro465 3 года назад
Ok
@badyfatycaty7522
@badyfatycaty7522 3 года назад
Is it possible to make like a snowball or egg deal custom damage when it hit the target? I’m trying to make a throwing star
@TimberForge
@TimberForge 3 года назад
Yeah cloudwolf has a video on custom damage.
@badyfatycaty7522
@badyfatycaty7522 3 года назад
@@TimberForge thank you
@shardofglass
@shardofglass Год назад
Where the f did the motion apply function come from? I’m so confused about that.
@JustAKomiFan
@JustAKomiFan 3 года назад
Yesssss Nvm my brain to small
@ThatVeenex
@ThatVeenex 3 года назад
at 7:11 how do i move the line down but it still continues the line?
@TimberForge
@TimberForge 3 года назад
Its a setting called word wrap or text wrap, look it up for your editor.
@Inspirator_AG112
@Inspirator_AG112 3 года назад
How do you do custom knockback?
@Inspirator_AG112
@Inspirator_AG112 3 года назад
I also mean with the falloff.
@Volcan-kf3oz
@Volcan-kf3oz 2 года назад
This is really cool but It just occurred to me why wouldn't you use the players coordinates then the projectiles coordinates instead of teleport the projectile to get the second set or coordinates?
@MrPuffyWuff
@MrPuffyWuff 2 года назад
if the player is walking, say to the left, while they shoot it could mess up the direction it fires in and make it turn
@nolidev4926
@nolidev4926 2 года назад
1.17.1, not lagging at all, got it hooked up to a warped fungus right click detector, using snowballs I'm having an issue where there is a delay between spawning and applying motion, and when the motion is applied the snowball jolts forward 20 or so blocks to where it should have been. I ran a say command before and after the teleport and they are both instant. edit: also, it's a visual bug cuz i can kill blazes up close
@nat-20
@nat-20 2 года назад
Found a kind of janky solution, summon the item with gravity disabled and the motion specified but set to 0 for all values. Then apply the motion, and then after that have a command running to set the gravity of all items with the motion_applied tag that do not have a motion of 0 to enabled. No idea why this happens or why this works, but my guess is something to do with optimization and interpolating. The game assumes the object will not have its motion drastically changed normally and so has to catch up when it realizes it guessed the wrong place for where the object will be. Changing the gravity tag lets the game realize sooner that the objects trajectory may be messed with.
@switchcubed8529
@switchcubed8529 2 года назад
After fiddling around with Zafalron's solution, I found a way to fix the issue with minimum commands. Create a new function file. Let's call it "update.mcfunction" After the final line "tag @s add motion_added", add this line: ------------------------------------------------------------------------------------------------------------ schedule function YourDatapackName:update 2t ------------------------------------------------------------------------------------------------------------ This will run "update.mcfunction" 1/10th of a second after your projectile spawns. Trying to update the projectile sooner than 2 ticks will do nothing. In your "update.mcfunction" file, add these lines: ------------------------------------------------------------------------------------------------------------ execute as @e[tag=motion_added, tag=!updated] run data modify entity @s NoGravity set value True execute as @e[tag=motion_added, tag=!updated] run data modify entity @s NoGravity set value False execute as @e[tag=motion_added, tag=!updated] run tag @s add updated ------------------------------------------------------------------------------------------------------------ This should force the snowball's graphical position to update. You can use another file too if you want to avoid running the execute as command 3 times, but for simplicity this is fine.
@HarpanW
@HarpanW Год назад
@@switchcubed8529 THANK U
@HarpanW
@HarpanW Год назад
@@nat-20 bro u guys saved my week i was sitting here figurin shit out for like two days straight
@sofiechernyak4682
@sofiechernyak4682 3 года назад
How do I make throwable entities but I can launch them from a bow model?
@NewKiddo3
@NewKiddo3 3 года назад
idk if that helps but you can make an invisible armor stand which is holding a bow and then use that entity as a starting point for your "throwable entitie". Idk if that helps
@lieutenantgonads
@lieutenantgonads 3 года назад
I tried using this with an arrow but they always end up barely gaining any motion and just fall to the ground no matter how much I alter the scaling. Any idea what I did wrong? I checked over a few times and to my knowledge I followed the tutorial exactly as presented. After a bit of tinkering with the entity that calls the function I managed to have motion applied, but it only goes straight down really fast now. I thought it could somehow have something to do with the arrow falling a little before motion is applied (I don't see how that would be the case though) which would have an effect on the motion_y2 score so i tried applying the NoGravity tag. That only made it start slowly floating diagonally when it hit the ground. I'm not sure if I'm missing something really small (probably) or if something was changed between updates but I can't get this to work properly now.
@TimberForge
@TimberForge 3 года назад
The concept should still work. I would try to print the motion data of the arrow periodically at certain points in your functions to constantly check the values so you can see where the issue is- i.e. check if the motion is being calculated incorrectly, scaled incorrectly, or if the arrow isn’t moving how you expect it to move even though the motion data at the time of moving is correct.
@lieutenantgonads
@lieutenantgonads 3 года назад
@@TimberForge Thanks for the suggestion. After a little bit of playing around I managed to find the source of my problem. The way I had the function's call set up was flawed and caused it to target the wrong entity which made each arrow start essentially teleport to the ground.
@TimberForge
@TimberForge 3 года назад
👍🏻
@big_neek
@big_neek 3 года назад
is it possible to launch the player with data merge, or can player nbts not be edited?
@TimberForge
@TimberForge 3 года назад
Player NBT cannot be edited
@big_neek
@big_neek 3 года назад
@@TimberForge ok thanks. i decided to use fuse 0 creepers instead to create the same effect.
@cookiekoneko
@cookiekoneko Год назад
I did this with an arrow but the arrow wont have any variation going up or down it goes only at 90 degrees how can I fix this?
@emox6660
@emox6660 11 месяцев назад
you cant rotate an arrow, you'll have to use another entity, do the math and store the results into the arrow
@jacksonmarino3528
@jacksonmarino3528 3 года назад
I'm getting a bit of a delay whenever I spawn the tnt, it takes a couple seconds before it runs the apply motion. Is there any way to fix this?
@TimberForge
@TimberForge 3 года назад
Are you sure you are not just lagging? Check your tick speed in the F3 menu, it should be somewhere around 10 or something I think.
@FrogsAreGods
@FrogsAreGods Год назад
same
@milan_2210
@milan_2210 Год назад
His work when you want to shoot a bow while having levetation 256
@zackpynn7180
@zackpynn7180 3 года назад
Would this be possible to create using only command blocks?
@TimberForge
@TimberForge 3 года назад
Yes but its harder and more commands
@TimberForge
@TimberForge 3 года назад
I recommend making a data pack, its pretty simple
@venomradar
@venomradar 3 года назад
How do you do rhis in bedrock
@TimberForge
@TimberForge 3 года назад
No idea
@vilmavaitonyte2451
@vilmavaitonyte2451 3 года назад
is there a copy paste for this ._.
@samuelcarlsen1442
@samuelcarlsen1442 3 года назад
So I recently got back into Minecraft because of the new Star Wars pack I’ve always liked Mads and stuff but since I’m primarily playing on PS4 that isn’t really a possibility more like a dream for me but then I stumbled upon your channel and got some hope but I’m still confused on if you can actually do this with the commands and data packs on PlayStation? sorry if this is a newb question but I would really like to do some of these things and I couldn’t tell if you were on bedrock or Java so I just don’t know if it’s possible it would also be really cool to see you try to make some sort of order 66 command I don’t know how you would do it but preferably it would be A mob textured to look like a clone and they would be friendly until you type in a command switch the lever or something and they will turn on you and start shooting you It should of course be specified tu specific players so they don’t attack the player ordering them to execute order 66 I’m also really interested to know if you can add custom sound effects into the game? somehow so for example make the light saber sound like an actual light saber.
@TimberForge
@TimberForge 3 года назад
You cannot do data packs on bedrock edition, and the commands are more limited. Sorry, I don’t know too much else about it.
@samuelcarlsen1442
@samuelcarlsen1442 3 года назад
Timber Forge well thank you anyway I have been considering getting java for my PC anyway I just wish there were some kind of way to get all the good features from bedrock Like the Star Wars pack or 3-D skins for example On Java Or vice versa
@tellouri604
@tellouri604 3 года назад
I have a question, what program do you use to code?
@TimberForge
@TimberForge 3 года назад
I use to use vscode now i use atom.io, and I used an mcfunction extension/plugin for both.
@tellouri604
@tellouri604 3 года назад
@@TimberForge what is the one used in this video?
@tellouri604
@tellouri604 3 года назад
@@TimberForge also, what extension do you use for atom?
@TimberForge
@TimberForge 3 года назад
Idk specifically but its an mcfunction extension with autofill
@Brekfestus
@Brekfestus 3 года назад
Man, that isn't the most advanced animation software! It's MS Paint. Using Stop Motion.
@TimberForge
@TimberForge 3 года назад
You think that’s advanced? Clearly never tried crayons on a wall.
@Brekfestus
@Brekfestus 3 года назад
@@TimberForge That? We all know the greatest form of art is scratching rocks onto other rocks.
@vilmavaitonyte2451
@vilmavaitonyte2451 3 года назад
Uh, this may be off-topic, but is there any reason for it teleporting? It seems to not move for the first 2 seconds then teleports to the direction where it should have landed
@TimberForge
@TimberForge 3 года назад
That’s odd, did you make sure that none of it is looping or calling itself? What entity are you using? Maybe the numbers are too high?
@vilmavaitonyte2451
@vilmavaitonyte2451 3 года назад
@@TimberForge I have tried many diffrent entities and only the small ones like snowballs and arrows dont teleport, i've tried a lot of diffrent numbers but it seems very choppy. It's probably just my ole computer though
@TimberForge
@TimberForge 3 года назад
The teleportation should only happen once. Maybe put a say command into your function(s) to make sure it only runs once.
@-bakataka8436
@-bakataka8436 3 года назад
I've been trying for a few hours to get this working properly, but I keep running into one big issue that I can't fix. Everything else works correctly, but there's a delay for the teleport on the entity in apply_motion.mcfunction, which means the entity stays at the starting location for a second before suddenly correcting its position and teleporting to where it should be after the motion is applied. Is anyone else having this problem, and if so have you found a fix for it?
@-bakataka8436
@-bakataka8436 3 года назад
Here's a short video showing what I'm talking about: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AjLEx9m8y5w.html
@HarpanW
@HarpanW Год назад
same problem here, but not for falling blocks, they work fine.
@HarpanW
@HarpanW Год назад
found solution in the comments: SwitchCubed 4 months ago After fiddling around with Zafalron's solution, I found a way to fix the issue with minimum commands. Create a new function file. Let's call it "update.mcfunction" After the final line "tag @s add motion_added", add this line: ------------------------------------------------------------------------------------------------------------ schedule function YourDatapackName:update 2t ------------------------------------------------------------------------------------------------------------ This will run "update.mcfunction" 1/10th of a second after your projectile spawns. Trying to update the projectile sooner than 2 ticks will do nothing. In your "update.mcfunction" file, add these lines: ------------------------------------------------------------------------------------------------------------ execute as @e[tag=motion_added, tag=!updated] run data modify entity @s NoGravity set value True execute as @e[tag=motion_added, tag=!updated] run data modify entity @s NoGravity set value False execute as @e[tag=motion_added, tag=!updated] run tag @s add updated ------------------------------------------------------------------------------------------------------------ This should force the snowball's graphical position to update. You can use another file too if you want to avoid running the execute as command 3 times, but for simplicity this is fine
@fredberr2887
@fredberr2887 2 года назад
Ultra mega horosh
@amosp9411
@amosp9411 3 года назад
Is it possible to make a snow golem shoot ghast balls?
@TimberForge
@TimberForge 3 года назад
Yeah just make the function run on snow golems
@amosp9411
@amosp9411 3 года назад
@@TimberForge okies
@juliansun3064
@juliansun3064 3 года назад
Why is it that every time I look for a tutorial it’s either super hard, completely impossible or is just overly complicated or confusing
@TimberForge
@TimberForge 3 года назад
Maybe you are trying to go advanced without first learning the basics.
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