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Learn a Monster's Most Personal Secrets With This One Simple Tip! GMs Hate It! Pathfinder 2 Remaster 

How It's Played
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5 окт 2024

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Комментарии : 48   
@questmarq7901
@questmarq7901 3 месяца назад
Just want to say that i love that you are back on the education! We missed you for sure!
@HowItsPlayed
@HowItsPlayed 3 месяца назад
Thanks! That's nice to hear.
@BrambleBear
@BrambleBear 3 месяца назад
These are fantastic, I have players who constantly want to know everything about a creature without understanding the basics of the rules when told or asking to roll blind. Showing them is much more powerful with you narrating it.
@HowItsPlayed
@HowItsPlayed 3 месяца назад
Thanks!
@jacobwilliams6545
@jacobwilliams6545 3 месяца назад
Love the remaster We have always home brewed it this way but I like it For those that use FVTT, the PF2E system has an integrated DC, Skill type and the built in table. It’s really one of my favorite features and I even use it on Hazards and intentionally build in additional situations that make use of whatever Lore skill the players have so they feel like it’s a great single action on say their third action of an encounter The only issue with what Dave called out and that is meta gaming. Players embrace the idea that your PC may do something smart or stupid bc of what it learns in a RK check. It adds to the fun
@phaerlax
@phaerlax 3 месяца назад
Usually I find myself giving more information than the answer to a single question whenever the player of a smart character decides to actually engage with the recall knowledge system and spends one of their actions on that instead of fun meaty combat stuff
@kiriyamarei
@kiriyamarei 3 месяца назад
I love how this mechanic works compared to 1e or D&D. It's frustrating to find a creature known to all players and not be able to apply the knowledge so as not to generate meta-roll. With all these improvements in 2e it's now easier to gain knowledge about a monster's strengths and weaknesses without "cheating". And it's even better playing a Thaumaturge!
@MothMariner
@MothMariner 3 месяца назад
One thing I don't think you addressed in this video was the part of Recall Knowledge (PC1 p231) that has the player suggest which skill they'd like to use. It's a bit vague on exactly how that affects the result of the roll, though. In the legacy version the GM determined which skills applied, which I think was a simpler approach.
@HowItsPlayed
@HowItsPlayed 3 месяца назад
True -- I forgot to mention that. In my games, I don't ask. I keep a list of every player's knowledge skills and bonuses and just roll for them using the most appropriate skill that has the highest bonus.
@MothMariner
@MothMariner 3 месяца назад
@@HowItsPlayed oh definitely, same here. just never sure what the intended method is since the official text is a bit vague 😄
@swingspst
@swingspst 3 месяца назад
Excellent explaination of what has been a controversial rule subject! Thank you!
@HowItsPlayed
@HowItsPlayed 3 месяца назад
You're very welcome!
@jack4socal
@jack4socal 3 месяца назад
Great video!
@HowItsPlayed
@HowItsPlayed 3 месяца назад
Thanks!
@danrimo826
@danrimo826 3 месяца назад
Thank you for this video. I find this mechanic so awkward. It's like Paizo added the worst elements of puzzles into combat and then shrugged their shoulders and said "it's up to you, GM!" If you want a mechanic where players can figure out vulnerabilities and special abilities, then bake it into the stat bloc and be specific. Give the skill and what they learn if they beat various DCs. A fail gives them the lowest defense. They only learn nothing on a crit fail. Players should only get incorrect information from not taking this action (being lied to by NPCs, incorrect meta-game knowledge etc...).
@squidrecluse2336
@squidrecluse2336 3 месяца назад
Really glad they took another swing at recall knowledge for the remaster. This is pretty much how I've been house ruling it since the beginning. Minus the secret checks and misinformation. I only do that for feature that specifically require it, like the Dubious Knowledge feat.
@kadmii
@kadmii 3 месяца назад
appreciate this nitty-gritty study into the topic, since the game mechanics encourage its use, and for suggestions
@Max_Casual
@Max_Casual 3 месяца назад
Banger title
@MrBreadmage
@MrBreadmage 3 месяца назад
This was a great video. Having moved from DnD 5e to PF2e just before the remaster it was hard to get used to recall knowledge checks. I think this really cleared up how it works in the remaster and I can't wait to put it to use.
@jeremys4731
@jeremys4731 3 месяца назад
Superb video as always! Thank you for continuing to educate us!
@RobLi123
@RobLi123 3 месяца назад
This is great. Thanks.
@travisbaggett2813
@travisbaggett2813 3 месяца назад
I love all How It's Played videos!
@HowItsPlayed
@HowItsPlayed 3 месяца назад
Thanks!
@dmeep
@dmeep 3 месяца назад
a much needed video, thank you
@Mad_Mulligan
@Mad_Mulligan 3 месяца назад
Have you seen the Yellow Sign?
@BlueSapphyre
@BlueSapphyre 3 месяца назад
Send this video to Troy. 😂
@HPCthulhu2011
@HPCthulhu2011 3 месяца назад
I would like to see every single spell and skill and feat all played out in full the official way that they are meant to be used. Now that would be useful to beginners or for reference in general.
@JesterOC
@JesterOC 3 месяца назад
🎉Thanks!!!🎉
@bennytyty
@bennytyty 3 месяца назад
How do you handle "lore" about a creature? When faced with a scary monster my players don't want to spend actions to hear "This creature is called X" or "it is know for lurking around X, and forms large societies that practice demonic summoning. It is a fiend and is mindless" etc. So they ask about its saves or combat abilities but then never get around to hearing the "cool lore". Sometimes they learn its saves, unique abilities, deduce its AC and attack mod, but never learn its name. I've been just throwing in some of that lore for free on a success but then there's the wrinkle of what to do if they fail/crit fail. Note that I included some traits in the lore too, I'm not sure about doing that. Maybe the best way is to make name + lore + traits + level one "category" of information that the player can ask about. I WANT to give that information so it's more like they're fighting something rather than fighting some statblock, just don't know when is the perfect time to give it.
@TheInfamousBertman
@TheInfamousBertman 3 месяца назад
09:35 I would say that most PCs should be able to identify all "common" races without a check. Maybe if you're "trained" in society, you can automatically identify common races at a glance.
@monodescarado
@monodescarado 3 месяца назад
I do have a question that I've been struggling to find an answer for. I know the question is long and will understand if nobody has the time to go through my thinking, but I would greatly appreciate any help. [TL;DR: The question: With the Recall Knowledge check being a secret check, who decides what skill is rolled?] I have seen problems with the different ways this is run. 1. The player asks a question + the GM chooses the appropriate skill + the GM rolls in secret using the appropriate skill: There's a higher likelihood of crit failure here because the player may not have asked for the check if they'd have known they weren't trained. As a consquence, often getting false information may leave a sour taste for players. The second problem here is that the GM may not know what lore skills a player has and may neglect to take that into account. 2. The player asks a question + the GM and player discuss what skill is appropriate + the player decides if they want to roll or not + the GM rolls in secret using the agreed upon skill: in this situation, the player is getting free information - specifically, what the likely creature type is. Not sure if a creature is a spirit or an undead? Well the GM just told me its Occultism... so it's a spirit. Let's abandon the check and have someone else roll who's trained in Occultism roll instead. The other problem here is that I see a situation where a player might frequently argue to change the skill to one they're trained in. "You say it's Occultism, but I mean spirits come from dead things too, right. So can I roll Religion?" , "I'm pretty sure my character was taught about Hags in the temple... so, Religion, right?" Now, the GM is put in the situation where they have to keep bending to this (thereby making the choice of skill pointless to begin with), or to keep saying 'no'. 3. The players asks a question + the player chooses the skill based on gut instinct + the GM rolls in secret using that skill: This puts the GM in an awkward position of how to judge the roll. The player completely mistakes the Hag for an undead and uses Religion. The GM rolls Religion and meets the DC. But did they? The roll was supposed to be Occultism or Society. So, given that they've used the wrong skill, but still rolled well, what do we give them? Do we increase the DC because it was the wrong skill? By how much? Would some skills be more incorrect than others (like maybe Arcana would be better than Religion for the hag because... errr... they cast spells), and how would that affect the DC? This just puts an unnecessary burden on the GM. Also, as with (2), the player is just going to always choose their strongest skill, regardless. If I roll Religion for the Hag with a +19, but get a -5 penalty because it's the wrong skill, isn't that still better than rolling the Society skill I should have rolled when I'm untrained in that skill and only have a +2. Why would I be incentivised to ever roll anything other than Religion and just take the penalty? So... What is the best way to do this? Is there a rule I've missed somewhere? As a GM, I run the game like (1) above. I tend to just add some caveat to crit fails like: 'You think it has resistance to electricity, but you're also not really sure about these types of creatures'. As a player, my GM runs Recall Knowledge checks like (3). But because the rolls are secret, I never really understand what his process is in determining his answers. For all I know, he could just be winging it and making it up based on how he feels (which is why I've not wanted to ask him in case it calls him out). I would love to know your thoughts on this (or anyone else's for that matter). Thanks
@HowItsPlayed
@HowItsPlayed 3 месяца назад
The official rule in the remaster version (which I forgot to mention in this video) is the player chooses the skill. However, when I GM I keep a list of each player's skills and bonuses and just choose whichever skill is most likely to succeed for them.
@monodescarado
@monodescarado 3 месяца назад
@@HowItsPlayed Thanks. I must have missed it in the Remaster, and I keep seeing different people do it differently.
@kevinbarnard355
@kevinbarnard355 2 месяца назад
@@monodescarado The reasoning for this has nothing to do with monsters. It's for recalling info about any topic. The guideline is the PC suggests a skill in order to justify why they might know something about the topic and what the subject matter of the topic even is. "I've studied noble house heraldry as a student of the Great Library. Can I RK using Society to recognize the symbols I see carved into the door lintel here?" Your GM can then respond (with or without a roll), "Your trained eye recognizes these aren't any recognized house heraldry. They might belong to a secret society or private club." They can look at your occultism modifier and compare it to a Hard/Very Hard DC for Society. It is a secret group after all.
@kevinbarnard355
@kevinbarnard355 2 месяца назад
2. No, spirits don't come from dead things. They are their own entity. Kami are spirits of nature, or objects. They aren't dead. Some spirits also happen to be undead and can also be identified by Religion. It lists it in the creature entry of the monster. You can see all of this on AoN, with the DCs already assigned.
@derskalde4973
@derskalde4973 3 месяца назад
Weird question: is there an AP, where the PCs fight in something like a war? Cause I had this idea, that it could be interesting to play a campaign as an all summoner Party, and styling it somewhat like the Fate series, where the PCs eidolons are basically spirits of heroes summoned there from Earth, Mars, or Golarion via the worldscape, with the PCs either being part of the seven Masters, or it's a battle between factions like in Fate/Apocrypha.
@HowItsPlayed
@HowItsPlayed 3 месяца назад
Not that I know of.
@besteger
@besteger 3 месяца назад
Standard DCs by Level assume stat stays maxed & item bonuses. Are there items that assist Lore skills?
@jediroshi
@jediroshi 11 дней назад
I did have a question. I kinda recently learned about the fail state of Knowledge checks, since it's not listed with the actually skill, but it's in the GM book. That being said how does a spell like Hypercognition work for the failure aspect of it. Like if I cast the spell do I stop giving them information after the first failure, or should I answer how many success they get and tell them they have that many questions. Do I increase the DC after every success in the spell. I mean for me. There blowing a spell or a feat slot on it. So I'm inclined to be more generous myself and just have it all come out at once. Same DC to see how many questions they ask and I don't stop after the first failure. Just curious what your thoughts are on it.
@HowItsPlayed
@HowItsPlayed 10 дней назад
I think the RAW answer is you stop giving answers as soon as they fail, just like normal. Hypercognition just lets you get six attempts for one action... it doesn't change how those attempts work, if that makes sense.
@jediroshi
@jediroshi 8 дней назад
@@HowItsPlayed Hmm, just kinda feels punishing the recall knowledge stuff at times. Like once fail you can't recall again. Like asking a person what they had for breakfeast. Sure they might forget right away, but if you give them 18 seconds or so aka 3 rounds later they might be able to. Ha, ha
@akreid4614
@akreid4614 3 месяца назад
So if a player fails, they can’t make anymore checks, but what if they critically fail? The character did remember something, and the gm saying that they can’t continue recalling knowledge would reveal the fact that the previously given information isn’t true. Should the gm still allow it, but just have it at even higher a check?
@HowItsPlayed
@HowItsPlayed 3 месяца назад
They should allow it, roll it in secret as usual, and no matter the actual result tell the player they failed.
@akreid4614
@akreid4614 3 месяца назад
@@HowItsPlayed thank you
@daviresende5059
@daviresende5059 3 месяца назад
Now, in Remastered edition, if a character learns the Hymn of Healing Bard level 1 feat through the Bard archetype, does he gets a Focus Point too ou just the feat (even though he does not have a Focus Point to use it)?
@AbelMorelos
@AbelMorelos 3 месяца назад
How do you rule or handle a failure for a PC with Dubious Knowledge? Since they are asking a specific question, giving an answer with two pieces of information makes it clear they failed so now I put the player in agony deciding which one to believe which I find very fun, but some times I wonder if am doing it right.
@Nohtal37
@Nohtal37 9 дней назад
I am new to pathfinder and will play my first session in a couple of days so i may get stuff wrong but isn`t the dc really hard to beat? If i play a witch level 8 with +4 int and master in ccult i have a +18 and the dc for a normal level 10 monster is 27? Thats a 55% chance of success and i spend an action. And most of the time you only get hints that you as a player already knows. Beefy enemies hav good fotitude saves, spellcasters better will, a red dragon has resistance against fire etc. Isn`t the chance really bad for something you only do to avoid meta gaming?
@willot4237
@willot4237 3 месяца назад
GM says "Keep you damn mouth shut!!!! " LOL🤣
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