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Learn everything about Grenades in Company of Heroes 3 

tightrope gaming
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1 окт 2024

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Комментарии : 65   
@tightropegaming
@tightropegaming 9 месяцев назад
Changes as of 1.4.2 Patch > Most Grenade damage and AOE profiles have been changed > Axis stick grenades have 23 range > Stosstruppen phosphorus does damage over time > Paratrooper and commando nade has same AOE as rifleman grenade > Combined arms on the DAK Panzergrenadier no longer changes grenade range
@albertosara416
@albertosara416 Год назад
i can honestly say company of heroes as a whole would be doing a lot worse without all the amazing resources you make available to everyone, and with such great quality and passion too!
@kobal6525
@kobal6525 Год назад
This is honestly one of your best video like this to date, the information, attention to detail and care for the way these tests are being produced in the first place was incredible. The edits you did were also really nice and engaging.
@tightropegaming
@tightropegaming Год назад
Thanks, always trying to improve
@AECoH
@AECoH Год назад
Excellent stuff. I just watched the whole video, and combined with my existing feelings I am pretty sure grenades need a huge rework, don't work the way CoH players have come to expect, are underwhelming, and often bugged.
@GeeNo_
@GeeNo_ Год назад
Relic, bring this man onto the balance/design team already. He did a great job with CoH 2. Imagine what he and DevM could accomplish together :D
@elpern
@elpern Год назад
Killer video mate
@whiteflash4444
@whiteflash4444 Год назад
tightrope, you are a gentlmen and a scholar. 11/10 tightrope bestrope. my hats off to your tireless and invaluable work
@sgrazy1
@sgrazy1 Год назад
12:06 cooked nades in CoH2 actually have 0.8 second fuse time (and iirc normal nades have a 1.25 second fuse). You just see 0.7 seconds for the fuse for the same reason you see 0HP models when retreating: the moments the nade hits the ground, it's already a decimal number below 0.8, so it's rounded down to 0.7 (but it's functionally still 0.8).
@tightropegaming
@tightropegaming Год назад
In an earlier version of this video I just had everything going on the fuse timers that you initially see upon landing since you can't look up the fuses in COH3. I didn't change that section for COH2 because I only wanted to show time difference from cooking.
@temrenalican4570
@temrenalican4570 Год назад
Number of models taking damage from a grenade is a pretty terrible mechanic in my opinion. If a squad is clumped up they should be a prime target for a grenade, even if it means they all die.
@rmartin987
@rmartin987 Год назад
The way nades work against directional cover is better vs coh2. It made no sense that u got damage reduction by staying in green cover vs attempting to move away. Everything else appears to be worse.
@JackBodnar
@JackBodnar Год назад
At this point - anybody defending CoH 3 TTK is stupid….
@jittersgeyser620
@jittersgeyser620 Месяц назад
Canceling the grenade last milisecond is dirty lol. I imagine some novice players or even experienced players thinking the game is bugging out. It's definately something I am going to try though.
@akopatato
@akopatato Год назад
top tier quality content, grenades really hit different in this game
@MasterSteve_117
@MasterSteve_117 Год назад
Grenades Have no effect for beyond 3 models? Hell no, no thank you.
@alexhg127
@alexhg127 Год назад
Phenomenal info as always; thank you!. Did you test at all or see in the tables whether getting closer to the target with an assault grenade reduces scatter? I’m not sure what those scatter values represent in your screenshots.
@tightropegaming
@tightropegaming Год назад
The scatter values were just to show the difference between a normal nade and an assault nade. I didn't test if getting closer noticeably reduced the scatter.
@silentbreacher
@silentbreacher Год назад
not sure if the bug still exists, but there were times when a satchel is thrown to a support weapon (mg/mortar) gets a a stickybomb like property and gets a complete wipe on the crew. but yup, awesome video as always. 💓
@crazymazzei2
@crazymazzei2 Год назад
Amazing guide as always and some great suggestions.
@spssy
@spssy 7 месяцев назад
You can clearly see the COH2 audio designer match the SFX perfectly to the explosion VFX, while I bet COH3 audio designer didn't.
@haaansolo8568
@haaansolo8568 Год назад
Wow tightrope, incredible!! This must have been a ton of effort to make! Large health differences: don't like it Initial thoughts: Damage cap --> don't like it, not representative Timed grenades on retrat not effective: don't like it, suuuch a cool skill aspect Mines not triggering from grenades: terrible
@morgomi
@morgomi Год назад
top quality video! alas, this game still needs time! If Relic wants to improve coh3 significantly, they should hire tightrope...
@Baris_Kocabasoglu
@Baris_Kocabasoglu Год назад
One of your greatest vids, Tightrope, awesome job man! Relic, please rework nades, thank you.
@juanzulu1318
@juanzulu1318 Год назад
The dynamics of the squad members look identical. Wasnt it different in coh2? I remember that they have different animations, going prone, aiming etc..
@Tornholio
@Tornholio 4 месяца назад
Awesome video. Thank you, tightrope.
@Robyn_Bank
@Robyn_Bank Год назад
the mechanic of being forced to have the combined arms bonus to be able to have same grenade range as any other squad in the game is the dumest shit in exist. DAK is allready total garbage as it is, with its units being overpriced and outmatched by other faction units, but then you bring the stupid mechanic of combine arms into fold, and the whole faction crumbles...
@schmidbag
@schmidbag Год назад
great breakdown, thanks for the upload tightrope
@FrancisBurns
@FrancisBurns Год назад
I knew that a lot of the explosions sounded the same!! Thanks for the proof!!
@BlueRanger7PL
@BlueRanger7PL Год назад
Cap on models being hit is a silly way to balance explosives. Aoe dmg feels sterile.
@buddypapaluck
@buddypapaluck Год назад
This man is already doing the developers job. All they need to do is to adjust the numbers. Relic owes him a lot of money :)
@Skazzze
@Skazzze 10 месяцев назад
anyone else had the bug where the mortarteam becomes invonurable when 2 models are left ?
@tightropegaming
@tightropegaming Год назад
Changes as of 1.3.0 Patch > Stosstruppen phosphorus does damage over time > Paratrooper and commando nade has same AOE as rifleman grenade > Combined arms on the DAK Panzergrenadier no longer changes grenade range, HE nade 20 range, AT nade 15 range
@Brink484
@Brink484 Год назад
Great video, thanks. Go work for relic xD
@Brink484
@Brink484 Год назад
Great video, thanks. Go work for relic xD
@M4tchStick
@M4tchStick Год назад
Seriously enjoying the content; both the gameplay and analytics. Please, keep it coming!
@WilllTHENOOBz
@WilllTHENOOBz Год назад
Those bundle bases are juicy!
@fabisan2285
@fabisan2285 Год назад
fantastic video, thanks tightrope!
@ibraheem0Alpha
@ibraheem0Alpha Год назад
i like this type of videos great job man keep up
@DebaKLe
@DebaKLe Год назад
Great Comprehensive Video
@Raposa234
@Raposa234 Год назад
This video is great content.
@TantheMan415
@TantheMan415 Год назад
Good stuff.
@jayros4269
@jayros4269 Год назад
Thanks for this video. Relic should hire you as QA. COH3 is such a mess. I think damage caps could be changed to kill caps. So affected units would take damage but be left with 1 hp.
@dumaistv1468
@dumaistv1468 Год назад
Fantastic video btw
@arcturus64
@arcturus64 Год назад
I dont know if it's specifically vs AI or just a general change but units now scream their grenade quotes before the enemy even throws/fires them which makes it a lot easier to react to them. While I like it as a QOL it does lower their impact even more than before.
@zoidberg1576
@zoidberg1576 Год назад
awesome, once again
@chomis5000
@chomis5000 Год назад
amazing video!!
@momo4sho075
@momo4sho075 Год назад
Top tier video
@michaelrunningdeer8778
@michaelrunningdeer8778 Год назад
thank god for this channel its the only place I get to learn anything of use!!!! At least it feels that way.
@misterchoc2893
@misterchoc2893 Год назад
Great job
@FreeSpirit7
@FreeSpirit7 Год назад
Nice :)
@Skeches
@Skeches Год назад
Not sure if this is something that has been fixed on the pc version but it is extremely annoying to use the breach ability only to have the garrisoned squad retreat. Not only is it annoying that they get away, but my squad is locked into the animation taking free damage regardless of them not being in the building. I feel like if I manage to maneuver my squad close enough and take the penalty of entering an animation with no cover or damage dealing potential that the payoff should be greater than a retreat. Beyond gameplay it’s silly for a squad to rush down the stairs pass the squad simultaneously going up.
@tightropegaming
@tightropegaming Год назад
Breach needs to be altered, too easy to dodge.
@jayros4269
@jayros4269 Год назад
I feel like breach should just be removed. It's such a weird feeling ability.
@RonnieMyers777
@RonnieMyers777 Год назад
Thanks 🙏
@phillipcrable4258
@phillipcrable4258 Год назад
First
@Schaden-freude
@Schaden-freude Год назад
Last
@fjshdf
@fjshdf Год назад
I'm glad grenade damage seems to have gone down for the most part, mostly due to the model damage cap, I hated getting btfo'd by grenades in coh2
@MasterSteve_117
@MasterSteve_117 Год назад
This is exactly what made coh2 fun. Fast paced action with rewarding plays. U should get punished if your reaction time is not on par with your opponent.
@JackBodnar
@JackBodnar 11 месяцев назад
All I read is “I have a skill issue, devd help”
@ratatamba4018
@ratatamba4018 Год назад
jesus fucking christ coh 3 is actually that bad i cant believe it
@Bowed2
@Bowed2 Год назад
out of all the things to be annoyed at coh3 about, grenades are one of the objective improvements to the game
@MasterSteve_117
@MasterSteve_117 Год назад
@@Bowed2no. Grenades should wipe a clumped up squad in cover.
@Bowed2
@Bowed2 Год назад
@@MasterSteve_117 ah yes. Don't you just love it when you throw a grenade at a squad in cover and despite the grenade landing beheind them beause your squad was directionally on the other side of them they get the cover bonus.
@bro3217
@bro3217 Год назад
Damn I didn’t realize no lifers that trash coh3 still exist. Don’t you have better things to do and enjoy?
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