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Learning to Play: Salerno '43 (GMT Games) - Diagonal Move 

Diagonal Move
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Join me for a how to play video for Salerno '43, a 2-player hex & counter wargame designed by Mark Simonitch and published by ‪@GMTGames‬ covering the Allied invasion of Italy during WW2.
This video aims to help new players get to grips with the basics of the game, rather than cover the nuanced detail of every rule.
Please support the channel by clicking the 'Like' and 'Subscribe' buttons
Thanks for watching.
Many of the PnP Wargames I play are available here:
www.wargamevau...
Website: www.diagonalmove.com
Instagram: @diagonalmove
Twitter: @diagonalmove_bg

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18 сен 2024

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Комментарии : 22   
@DavidCottrell-m9s
@DavidCottrell-m9s Год назад
Just watched the video playthrough and explanation of the rules having purchased this game a month ago. I'm not new to board wargaming but having read through the rules I needed a resource to watch in support of this endeavour. I have to say that the presentation and explanation of the mechanics of this game were brilliant. The pace, the tone of delivery, all of it made understanding the way this game should play out was top class 100% accurate and enjoyable to listen too. So much so I immediately subscribed to your channel. I watched a couple of other rules walk throughs for Salerno '43, and yours in my humble opinion is by a country mile the best. Thank you! I can't wait to have a game now.
@DiagonalMove
@DiagonalMove Год назад
Thank you, I truly appreciate the kind comment. Hope you enjoy the game.
@stevek517
@stevek517 11 месяцев назад
Great video. I try to avoid watching playthroughs because they often suggest tactics and strategy that I prefer to develop myself, but this intro was perfect.
@DiagonalMove
@DiagonalMove 11 месяцев назад
Thank you. Glad you liked it. Hope you enjoying playing the game
@marksieber8140
@marksieber8140 Год назад
A very helpful video, really helping me to internalize the rules. Thank you, you've put a lot of work into this comfortably covering a lot of detail. One note, re: halving units at 41:38. Rule 9.1 states that you halve and round up each unit individually, not as a stack. In this case, it doesn't change the numerical value.
@DiagonalMove
@DiagonalMove Год назад
Thanks for commenting and glad the video is helping. Thanks also for the rules catch. Plenty of nuance in even the simplest hex and counter games - shared learning helps to flatten the learning curve for me too!
@Cibosgamingandarchery
@Cibosgamingandarchery Год назад
super video mate, many thanks for taking your time to doing it!, Iam just entering wargaming with Silver Bayoner Vietnam which seems to have very similar ruls to this game. You just made my life bit easier.
@DiagonalMove
@DiagonalMove Год назад
Thank you. I'm glad you find it helpful. Many hex and counter games have similar basics but the challenge is usually in the detail. Hope you enjoy your wargaming!
@azzido851
@azzido851 2 месяца назад
28:41 - are you sure that vehicle type units can't cross the rivers? Rules below. 5.5 Effects of Rivers on Movement: • Infantry Type units(2.3.3) pay +1 MP to cross an unbridged river hexside. • Vehicle Type units may only cross unbridged River hexsides (during a non-Rain turn-see 22.4) if they start adjacent to the hexside, use Tactical Movement, and their first hex of movement is to cross. Such units are handicapped after crossing-place a ½ Eff marker on the unit or stack (5.7).
@war_gamer
@war_gamer 11 месяцев назад
Great channel name!!! S'43 Great title. 'ZOC Bond' series! You remind me of the billiards commentators amazingly dulcet tone!
@DiagonalMove
@DiagonalMove 11 месяцев назад
Thanks for the nice comment and for watching
@azzido851
@azzido851 2 месяца назад
Great explanation ! Have you tried other games from this series?
@DiagonalMove
@DiagonalMove 2 месяца назад
Thank you! No I've not played others in this series. Normandy 44 is sat unplayed on my shelf of opportunity but most take up way too much table space
@jasoncritchley5674
@jasoncritchley5674 Год назад
Fantastic video, steering me towards getting a copy of this game ..... just one question on the combat ratio used at 43:40, should that not be 1:1 as opposed to 2:1?
@DiagonalMove
@DiagonalMove Год назад
Thanks for the kind comment. You are probably right. Performing maths while talking isn't my forte lol
@azzido851
@azzido851 2 месяца назад
44:24 - attacker value is 12 and defender value is 7 so ratio should be 1:1, why 2:1 I dont get it to be honest. When you use Arti support you gain a column shift right, that is the reason?
@CataclysmNow_
@CataclysmNow_ Год назад
The unforgiving hills and mountains of Italy.
@DiagonalMove
@DiagonalMove Год назад
...and let's not forget those unfavourable die rolls 😂
@saintsalieri
@saintsalieri Год назад
I've read the opinion that due to terrain, the ZOC bonds don't matter as much in this game. Is that true? I wanna get one of the smaller footprint games but wonder if Holland is better for putting the 'system' in the best light. I've also just thought about going with Stalingrad since there are smaller scenarios in that box.
@DiagonalMove
@DiagonalMove Год назад
Hi there. I haven't played the other games in this series so can't directly compare but I didn't notice their impact as much as I expected. I don't have space for the bigger games but have heard good things about Holland and Stalingrad. Thanks for watching
@lastburning
@lastburning Год назад
29:54 Infantry can't cross 2 unbridged mountain hexsides with tactical movement.
@DiagonalMove
@DiagonalMove Год назад
Hello. That's because they have to start their TM next to the mountain hexside, right? Thanks for highlighting, I'm still learning myself and the clarification is much appreciated.
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