Never heard of this game before but holy shit this is awesome. The use of actual protocol in their communication, and the emotion in it. Fuck. The way they speak makes you realise a tank is not all the media makes it out to be. It's not some sort of invincible haven. It's a metal coffin. And they know that. One well placed shot and they'll all get cooked alive, or blown in to mince. I need to play this game for myself.
Such moments is when you pop smoke and set sight to ad hoc battlesight range and start aiming low. Use initial laze for fix. Pop smoke. If target stationary, retain center hold, manual Kentucky lead for target movement if needed. If target starts approaching, aim for carousel. Darts are pretty flat out to 1300 meters anyways. Aim for the lower front plate with appropriate lead for target deflection, and you're guaranteed a turret toss.
all two shots I missed were because I miscalculated the height over bore and my shells hit the hill in front of me, I only had ~ 5 hrs in GHPC at the time and most were in the M2
The voices being excessively chatty is the one thing that drives me nuts while playing. Even real tank crews don't yell that much. They try to keep comms clear and concise. (some yelling, but not every word and not repeating themselves dozens of times about the same target being acquired and needing to traverse right).
I don’t know about you, but there’s something more entertaining and “alive” about my crew losing their shit and composure when they see a platoon of tanks looking their way. Idk, could just be me
@@mnlaaf9340 there would be if that’s what it is. But it’s not that. It’s just computer code not regulating replays of audio clips. Spamming “traverse left” while I’m hiding in the woods reloading ammo is not immersive. Not in the slightest. Watch videos of real tank crews. They don’t have npcs shouting the same sentence 30 times in a row while you are all just chilling hiding.
@@soliitudegaming7275 >Buys Early Access game that barely had any content a year ago developed by a tiny dev studio (I'm assuming more than two people) >Gets mad game not complete and isn't perfect in any way I would also like to point out, that assuming you've seen videos of real life tank crews, you certainly have never seen videos of tank crews in a major conventional (for now) war between Nato and the Soviets at the height of their power. I would also like to point out that the game in fact does regulate when it plays these voicelines, and where it plays them, I can't recall a single time the crew has freaked out over say a single vehichle of any type. That you're sitting in a bush *thinking* you're safe, I'd say is entirely your own mistake. The game won't tell you there's a tank unless your crew can actually see one, or has seen one that you've simply failed to address, once you lose that target your crew should let you know about that too, so I doubt it was that was the case. The game right now might be a bit liberal with what it considers spotting a tank, but in case you haven't noticed that tends to be how AI detection works in ANY video game ever, it doesn't matter if 1% of you is sticking out or if it's your whole body, the AI is going to see you. This might be an issue this game might solve, or it might not be, but either way expecting it to be any other way THIS early in developement is downright delusional.
@@soliitudegaming7275 not only that, but it confuses the shit out of the gunner when he's layed on to a target and hears traverse left. my CC does it sometimes or guides the gun onto a target but doesnt bring it all the way so i can't actually find it