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Lee Mackinnon on 'Love, Games and Gamification' 

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Lee Mackinnon introduces the Theory, Culture & Society article 'Love, Games and Gamification: Gambling and Gaming as Techniques of Modern Romantic Love' journals.sagepub.com/doi/abs/10.1177/02632764221078258
Abstract: A number of authors claim that Western European modern romantic love has been ‘gamified’ by digital apps and platforms, resulting in a ludic market logic that is increasingly compulsive and even addictive. This paper will suggest that modern romantic love was, in fact, predicated on games, particularly games of chance and competition. These games are seen to provide a number of functions, including homosocial bonding, the vindication of personal responsibility, and bringing about the probability of the improbable. The paper examines changing attitudes to chance at several key historical moments in Western Europe, changes which we can discern in romantic codification, as well as in the modern economy. We trace these tendencies to digital corporations, where gathered behavioural data accelerates the capacity to economize and determine futures.

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12 окт 2022

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