Reviews like this are why I absolutely LOVE this channel. It seems every video shows me an in depth look at a title I heard about growing up but completely forgot about. Keep up the AMAZING work!
Sorry but I'd say Legend of Legaia is better than Grandia, Radiata Stories, even FF...Hell pretty much all of those, its just a better game. Esp. at Level 80-99. And it really shows. It is also the only Sony made RPG that truly shines as AAA....
Same! I still think this is one of the best JRPGs out there. FF8 is probably my favorite story line, but I don't enjoy the combat system nearly as much. I am thinking of picking up Dragon Quest 11 to fill this void.
I had a love-hate relationship with this game. Got stuck at a boss mid-game, and my tactics must have lacked because grinding didn't help me get past him at all. I thought the battle music was different than any other game, and loved it. Pacing of battles were slow...slllooooowwwwwwww. I've literally cleared campaigns on FFT faster than some battles on Legaia. In spite of my struggles with this game, I wouldn't overlook it.
I remember this game. A lot of elements in the game (story and combat-wise) was really interesting even though some things just went over my head a bit. Playing it as a kid was fun for a long while until the bosses started to wreck my shit near the late-game areas. Never got to finish it, which is a shame. Another good review, Andrew.
I never really felt like the battles were too long. The animations were amazing and still look good today. This game was the best time I ever had on my psx. Even better than MGS, my #2.
@@gr8gmr it is one of the greatest story, rpgs of all time. Has ancient astronaut theory, in it as well meaning humans may not have originated on this planet but were spread out throughout the universe. You know all this, dont you?
@@gr8gmr nothing. I was recommending the game Xenogears. I recommend everyone play it.its in the ps store for 10 dollars. I have Legend of Legaia and gave it to my son. I even bought him a ps2. He is 6 years old but has watched 2 let's plays from beginning to end of Legaia.
Great review! Never beat it, got stuck at the main antagonist throughout the game when you have to fight him at the top of the mountain. My details may be a little off, it's been awhile haha. Wanted to throw out the recommendation of reviewing Earthbound on the SNES. Amazing game if you haven't played it, would love to listen/watch your review on it. One of, if not my, favorite rpgs of all time!
I really need to revisit this gem. Great review, dude :)
6 лет назад
i've played this game a lot 20 years ago and i loved it that battle system was so fresh and new compared to what was available at that time and i personally didn't mind the long cinematics when you'd cast a spell... because they all had a great animation and spells were rarely used anyway ^^
I already watched this, but did so on my phone and don't like to try commenting on that. :P Legend of Legaia, great game! I'm glad you decided to cover it. ;) I feel like the _main_ story takes some time to get going, but I feel like the back story and the atmosphere help to keep interest until the story gets going. I really like the post-apocalyptic world that they made in Legend of Legaia. The towns and areas have a "broken" feeling to them, that makes a lot of sense with the state the world is in. I agree that the focus on this game was on the battle system. I like the style of the combat, selecting different individual attacks to string together combos. I like how you did have to think when attacking some enemies, like you mentioned with low attacks missing flying enemies for example. I wish there were a little more of that sort of strategy to battles. But I did still enjoy it overall. I like the magic system, but I can see most people just glossing over it. And yeah, the animations really could use a skip function. So, I'd call it a "flawed" experience, but still a worth while one. ;) Great review!
Every time I see your videos, it makes me want to go out and buy the game right away. They're so in-depth and descriptive. Also, do you have any advice for someone trying to make a review?
this was my first game for the playstation and is something that i feel was far too great for its time. great storyline and combat made this game highly impactful on my childhood
Yeah, I own this game, and the sheer length of encounters as well how repetitive combat becomes when you know all the arts did me in and I couldn't finish it.
tho it's been a very long time when I played this game and other jrpgs, I now stared to see the flaws it has. but at the same time I'm glad they did not bother me back then.
I played a demo of this many years ago. While the combat seemed interesting, I was just getting into the genre, and had many other RPGs I wanted to get before this one. Haven't gotten around to picking it up yet, but it does look interesting enough despite its flaws.
Good review although, criticizing unskippable long animation seems unfair as many RPGs around that time, including Final Fantasy fell into same trope. Those flaws were just products of their time I also disagree with the bland soundtrack. Compared to many video game osts today, Legaia sounds superb. I can't name many modern games with a catchy boss battle themes and atmospheric soundtracks.
I'll stand by the criticism because even the basic spells were ridiculously long and not skippable. Sure, most RPGs of that era have long and wildly entertaining summons (and in many ways, those scenes were the payoff), but they were often the late-game spells. These are almost all far too long. and unfortunately, the music just didn't hit me like it hit others. Thanks though, I appreciate it!
High Level Reviews Early spells in this game arent lenghthy. Gimard, for example on appears for like 10 seconds. Hell, Ifrit and Shiva takes more time to summon and they are just beginning summons.
Yes, they are. Compared to other entry-level spells (and they are effectively comparable to early game spell usages from Final Fantasy titles, not summons - comparing them to Ifrit and Shiva is disingenuous) that are going to be used multiples times in a fight, they are 3-4x longer. Gimard takes ~13 seconds compared to Fire 1 in Final Fantasy 7 taking ~3. Might not sound like much to you but it builds up in the early game at an alarming rate when trying to experiment. Go look up the actual videos if you feel I'm misleading you. Not sure what else to tell you =/
To attempt to strengthen my point about the seru being closer to early spells than summons, Gimard cost 10mp to cast and Shiva cost 32 and Ifrit cost 34. They clearly have distinctly different designed purposes and the creators had different intentions for their uses.
"The mist, an unexplained phenomenom..." It's not unexplained. You learn about the conception of The Mist as a weapon when you travel to Past Conkram. Good video though, Legend of Legaia is my favorite game of all time, and more people need to know about it. It was innovative in the golden era of JRPGs and that's saying a lot.
+SolidShinoda Thank you! The reason I didn't reveal the origin of the Mist is that its existence is a huge mystery in the beginning of the game. Why would I spoil that?
Just finished this game some days ago and pretty much agree with everything you've said. I think it's much better than the PS2 sequel --- I had played that once and found it not as engaging (I also played that one first).
I think for the time of the product it's being too harshly criticized. Long cut scenes, story and music aren't too reasonable. Given that most games have the same generic basis, It did really well with coming out on it's own later on. For them to fit all of those massive details and game length on one disk is reason enough to understand some shortcomings. Nothing in this game is bad enough to prevent anyone from playing it. I do agree with the statement, it rewards different players in different ways. That was probably truest statement in this whole video.
I really don't think anything I said about the story was unfair or flat-out untrue. I gave it plenty of nods but mentioned problems I saw with writing and predictability. Your line of reasoning is strange, and I've seen it elsewhere: So because jrpgs became increasingly formulaic by the end of the ps1 era, that fact alone frees Legend of Legaia from any criticisms because other games also followed similar paths? That doesn't make sense. I understand it's important to recognize commonalities and tropes and conventions, but that doesn't make any single title immune to an objection or two. The game occasionally played with and even subverted some tropes in spectacular ways. But it also occasionally fell right into tired cliches. These are aspects of storytelling and worldbuilding that need to be mentioned. As stated elsewhere, I criticized the long spell animations because they were attached to EARLY spells that the player often needed to utilize multiple times during a fight. This isn't similar to other games that took ~3 seconds to resolve a fire1-3 cast. Sure, if these were late-game spells and the cutscenes were the payoff and they were devastating individual spells, I wouldn't have minded one bit. "I recommend the game to any rpg enthusiast, it was a passed over gem in its time." I stated this, verbatim, in my review. Did you watch all of my review? I didn't say any single element was bad enough to keep someone from playing it but that I understood why it wasn't quite as recognized as some claim it should be. Not really trying to be defensive, I'm just not sure you watched the entire review or you blocked out many of the positives I stated and the caveats I added to almost every critique I tossed out. I definitely appreciate your engagement and don't want you to shy away but this feels like a bit of a snap reaction.
I am sure that ur critics of battle system is too hard. This system absolutely brilliant for many reasons such as interesting grinding than г к interesting to find another Arts combo but not only levels, and it is absolutely original, and so on. I liked long sammons by the way,
Not so much if you like games like the Tekken series and JRPGs. I have to admit part of the reason I really like this game is I played it a decent ways back in the day. Considering the battle system is unique to this series I would say that is one of the primary reasons but anybody who loves FFVII or FFVIII should already be used to long animations that are unskippable. Also RPGs that showed everything you equipped them with on them were rare at the time. There are certain weapons that will take up a larger slot because they are a bit too heavy for the character. You then have to decide if the damage done by it is worth it.
I agree but when you combine the long art's sequences with the unskippable animations, it really gets to be frustrating. the final fantasy games you mentioned really didn't have long attack sequences AND had basic spells that didn't take as long as Legaia's did. EVERY single spell, even the simple early spells are long - that just isn't the case with the ff titles.
Mimic Warrior Artist Media the summon animations in FFX kill me its my one and only gripe with the game. i didnt find that to be the case in VII or VIII
High Level Reviews True. Leveling up magic in this game is tedious and could have been reduced (although this was at the time where flashy 3d animations were a selling point). This can be reduced by only getting a minimal amount of spells but the problem still exists. The long attack sequences and arts system however scratches an itch of mine and a nitch in rpgs that isn't explored as often as I'd like. The ability to try to string together a chain of moves or combos. Its a nice touch that the bar grows as the characters level up but also being able to fit arts together so that they take up less space on the bar to create your own custom combos is just awesome. I wonder if you could avoid magic by focusing on stockpiling items? You should review the sequel Legaia 2.