Pretty much the most epic moment of any game ever, imo, at 1:36 Just thought it would be fun to upload all of the adult link bosses from OOT since I have save states before each one. Recorded with Project64 and Fraps.
Right here you can see Ganon, but back on those old ass TVs, all you saw was 2 glowing eyes and his swords with the occasional glimpse of Ganon's whole form when the lightning struck.
Let's not forget... That awful scream Zelda would belt out if you ever got hit. Really added to the whole feeling that this is the end and everything is riding on you.
No tricks, no illusions, no running away, no extra enemies, no extra items, no extra phases... Just Link and Ganon. The definitive most epic time of the Zelda timeline.
Absolutely agree with you on this. Improved graphics did not make for a better experience. The darkness, illuminated only by intermittant pulses of lightning, made for a much more intimidating Ganon.
I agree 100%. The N64 version is so much more dark and evil looking, while the 3DS version had too much light for the final battle. I noticed this the second Ganondorf burst out of the rubble, he did not look as evil in the 3DS version and that really killed the vibe of this fight.
I love at 2:06. Every other boss has a title. "Bio-Electric Anemone, Barinade" or "Infernal Fire Dragon, Volvagia." But this guy? The last boss? No title necessary. No "Dark King". No. You know who this is. [ *GANON* ]
Even as kids...when we saw Ganon....we knew...all in some way...failure to defeat him was not an option. This was the Pinnacle of all we had fought through. Two Powerful Titans enter the ring of fire...only one will leave this place alive.
I love how the theme to this boss isn't a high octane, adrenaline pumping score. It's more somber and really gives the impression that this is the final fight, and reminds you of how literally everything is at stake here.
I wish the battle was more difficult though. Sometimes when I play OoT I don't grab heart pieces/containers. Makes the game way more intense (especially dark link sword to sword).
The characters conveyed so much without saying anything: - Ganondorf hanging on to life by a thread, barely conscious, reminds Link and Zelda that he too is favored by the goddesses. - Zelda collapsing from exhaustion from using so much magic. - Link instinctively shielding Zelda with his body. All this done in 1997 with a couple of polygons and synthetized sounds.
I don't mean to sound like a boomer with saying "back in my days games were good!!!" But I feel like a lot of games nowadays don't put any faith to the players to figure out the Intricacies of their stories. Too many games nowadays tell too much. Like I like the new god of war games right, but I feel like there's not much subtlety. I don't mean to diss on newer games though, I just wish more triple A games nowadays would be more subtle in their writing show more than they tell. Like you said, even when there was not much resources there was still so much said. It's great!
@@TheSpokenBanana I think that's mostly due to movie and game critics not understanding a lot of obvious plot points. And now, since new movies and games cost so much to be made. They can't afford taking risks. So they'd much rather spoon feed the story to the player than risk recieving bad reviews
Farore and Nayru: "Why the eff are you favoring Demise's reincarnation?" Din: "Okay, first of all, he's not Demise's reincarnation, he's just a follower. And second of all, he's based."
This is the moment I instantly forgave all of Navi's minor annoyances. "This time we fight together!" Like, holy crap, I kinda wish they had given her more personality and character development to make that moment a little stronger.
This game came out at the right time. This game came about during every popular franchise was attempting to transition to 3D. This and Super mario 64 set alot of standards in which other games had to live up to... If this game didn't come out at this time then we wouldn't have a lot of decent stuff that followed.
This battle was immensely disappointing to me, the final boss should be a tough bastard who really gives a challenge to beat; Ganon was a fucking joke, he's the third weakest boss in the game after Gohma and Dodongo and they were the very first two who you beat with simple strategy, this is no different... simply roll through his legs and hit his tail, you don't even NEED the light arrows!! The best boss in the game was probably Twinrova (the sorceress sisters), they had the set up and the attack power to be a decent boss, they were still too easy though.
SirReepicheep Rules the atmosphere and the setup towards the final boss was executed brilliantly though, you can't deny that. Sure he was easy as hell, but wasn't it epic?
Bubbles571 It was but that atmosphere was more threatening than Ganon was, he was far too clumsy and had an obvious strategy to beat him in an embarrassingly simple way. I would have liked a more dynamic boss that maybe rained fire from the sky or charged you or something. Plenty of effort was put into the atmosphere, the boss himself...not so much...
There have been several equally good and better final bosses since then in a variety of games, and that's coming from someone who grew up at this time and has a deep nostalgic attachment to OoT. This was a damn good boss fight, no doubt. But the golden days continue, my friend.
This is in my opinion, the Most perfect boss battle in any zelda game, or any game for that matter. I mean the atmosphere is dark and epic with the lightning, the boss is huge, dark, intimidating and challenging, and the battle is fun, and rewarding. It's just Perfect.
I know I'm late, but fuckn exactly!! This is the only Ganondorf/Ganon fight that FELT evil. The music, Ganons rage and screams, the darkness...no other Zelda comes close. This battle ruined every other battle for me because none of them are this evil! I remember being a kid where this fight scared the living hell out of me because I felt like Ganon was an evil demon from Hell. Nothing compares to the Lore in this game!!
For those saying Navi doesn't help; notice how on the first encounter with him Ganon holds Navi back and you can't Z-target during the fight. After Navi says you two are fighting together on this one, you are able to Z-target his face and tail. :D
Ganondorf was being so badass when he arose from the rubble. He was defeated and then crushed, but returned with glowing eyes of hatred and then shown that he still possessed the Triforce of Power, and shown that was his ultimate trump card.
True, I love how people who had this as their first Zelda say this is incredible with no backstory and the long term fans of the NES and SNES Zelda who were always surprised at Ganon being a man and not a demon in the N64 version just to find this scene at the end as a perfect callback to the earlier games, that Ganondorf wasn’t a redesign of Ganon but how Ganon looked as a human before he was the SNES version Ganon
This version of the fight really is better than Ocarina on 3DS. I'm not even nostalgic. I love how dark it is. Ganon just LOOKS more intimidating with only his glowing eyes and a silhouette. He looks freaking dangerous. On the 3ds there's just too much information on screen because it's really bright. He looks like a miniboss almost. I'm usually the first to prefer brightening in remakes. Majora did it super well. But Ocarina 3Ds felt kinda flat.
Loffeleif I didn't even know Ganon was a pig until I saw the 3DS version. Up until then, I had always seen him as a dark demon from hell XD, which is better.
Loffeleif I wonder if Nintendo EAD had been watching Hitchcock films if not the original Jaws or the original Alien-movies where you don’t really see the creature fully but that terrifies you even more.
Y 20 X it’s not that bad of a spoiler. Where’s a Zelda game where Ganon doesn’t die? The methods are different but the outcomes are at their core the same. Except for the ones that don’t take place in Hyrule like Majora’s Mask and Phantom Hourglass.
Vonstranski you're not lying, this is the very first game I saw my older brother play and then I was hooked. I was about 6 years old. I still remember sitting down in front of the t.v in '98 and being in the lost woods for the first time.
I was so disappointed with the 3DS version of this fight...I absolutely HATED how light it was. Ganon was so fucking ominous in the N64 version...seeing nothing but his silhouette and his glowing eyes staring at you until the lightning struck and you saw him in all of his evil glory for a split second. Also...green blood?...and where was the throat stab? GAH
+DaClasher I played 3DS first as well. Very disappointed when I discovered how much better this one was. I still got the same feeling of terror when Ganondorf Transformed into Ganon like you guys did.
+DaClasher I played 3DS first as well. Very disappointed when I discovered how much better this one was. I still got the same feeling of terror when Ganondorf Transformed into Ganon like you guys did.
Everything in the 3ds version is better except for what you just liste... I wish they kept him like this.But the fight was much harder in the 3ds version which I love
Wow, today I learned that I could have shot a light arrow at his face to temporarily paralyze him. That would have been great to know 19 years ago. Thanks for nothing, Navi. As usual.
Breath of the Wild needs a final boss that matches the sheer power this one does. Even after 2 decades this is still the best climax of any Zelda game or games in general. This battle really makes you feel like everything is relying on you
It started off so great in Breath of the Wild. When out of this sac thing bursts out a fucking demon complete with "oh shit! it's Satan" music. He even drags you down to what I assumed at the moment was hell. Then they take half of his hp and obliterate the tension. I still liked this fight. Dark Beast Ganon just sucked.
**granted i haven't reached the final boss yet, but it just doesn't have that "Feel" to me. IDK. someone else said something similar so it's not just me, i'm not crazy.
Agreed. The final boss in Breath of the Wild was so anti climatic. It didn't even come close to the tension of this game. Heck, I wish they would have remade Ocarina of Time with Breath of the Wild gameplay mechanics and a vast open world instead of just enhancing the textures because that was really the only real lacking thing from Ocarina of Time as a Zelda game. Its map was very small when it came to exploration, but yea, that sadly was the limit of the N64 at the time.
I'm not bullshitting when I say it took me 4 1/2 years to beat this game. I started playing when I was 5, and finished when I was 9. And this was BEFORE RU-vid and walkthroughs, i did it all by my 9yr old self.
I played The Wind Waker for almost 10 years. Not all the time but once in a while I would play a little bit. I never beat it. I started playing from the beginning last year since I remembered barely anything and completed it in a few days.
I agree, especially compared to the series' most recent "companion character". A spirit that acts like an AI? There were better ways Fi could have been made memorable.
I spoke for nearly an hour when I uploaded about Vice City and Red Dead Redemption 2, this is the best game I’ve ever played in my life so I’d say something along the lines of your comment.
Hate to be a nerd elitist, but this looks about 10x cooler than the 3DS version. I don't need to see every color and detail in perfect clarity. Two glowing eyes and the black frame of a massive beast adds far more tension and emotion than being able to see Ganon's nosehairs. Less is more.
Especially if you played this game on an older hardware and beat down TV. Still have my Gamecube copy and playing it at lower quality just hits so hard
I remember the first time I fought this guy. I chunked him down till the fire cleared and Zelda's like 'COME GET THE MASTER SWORD' and I'm all like "Bitch the Biggoron sword is twice as strong let me do it my way"
one of my favorite things about this fight is if you get hit, zelda will let out a loud scream that just kinda adds to the whole atmosphere of this being a true final battle for the world
OOT does have the best story of a Zelda game by a long shot. TOTK could’ve had one just as good, had they not followed with the stupid structure from the first entry
99superjesus true, the reveal that Ganondorf was how Ganon looked before the inevitable transformation and the fact that the Link you are playing as is the one that forced his hand literally to change his appearance forever was crazy reveal if you played earlier Zeldas
I just beat the 3ds version, never played it on the original N64. The final battle definitely has darker lighting in the N64 version, so the mood's even creepier and more ominous. Like, all you could see is Ganon's eyes flashing in the lighting.
Sure is! Because well, this is Ganondorf's defining moment. He greed ran so deep; he wanted to beat you so bad that he desecrated the power of the Triforce to renounce any shred of humanity (Gerudanity?) he had left in him and become an abomination. Demise's wrath woke within him, and they became one and the same as Ganon. That is what makes this moment so cool. His character flaws are laid bare here. You see him both as a man and a monster.
Man, Ocarina of Time had unbelievable impact when it released. At a time when most 3D games were trying so hard to be a respected thing, this felt like a borderline ecstatic experience.
this game is so full of plot holes. so why did Zelda show up just after Link defeated Ganondorf? to seal him away? if she was going to, it wasn't made clear to us. so it was a little bit jarring when she said "six sages! now!" as if that was the plan. was this what they agreed on? 1. say eulogy for Ganondorf 2. act all surprised when he transforms into Ganon 3. wait for Link to give him the death blow 4. let the sages know NOW is the time to seal Ganon away
What plot holes? Zelda didn't just "show up", wiith Ganondorf defeated she was released from her prison. She thought he was finished for good until he used the Triforce of Power to turn himself into Ganon, in which she then needed the combined power of the Sages to properly seal him away.
but if she knew that he needed to be sealed away, why didn't she do it while he was still ganondorf and apparently dead? if she didn't know he was going to become ganon, how did the sages know what to do when she said "now!!!" ?
She didn't know he needed to be sealed away to keep him from coming back. She thought he was dead after his defeat at the top of the tower (and, of course, after it collapsed upon itself). It was only when his use of the Triforce of Power was too great that sealing him in the realm became a necessity. The sages are essentially keeping watch; they aren't just sitting around oblivious to the world, so when she called upon them, they reacted.
I always appreciated this boss fight's atmosphere. Ganon is often obscured by the darkness in this, especially in the introduction scene. You can merely see his golden eyes and swords until the lightning strikes. And on top of all that, the game tends to give small descriptions of the bosses to signify what role they play. But all that had built up to the description of Ganon. More specifically, there was none. Ganon had no description because he didn't need one. He was your final obstacle, pure and simple.
And here's another thing I want you to try WITHOUT glitching... See if you can get the Spiritual stone of water FIRST! There IS a way to exit the forest BEFORE beating the Deku tree
It's a small glitch... Remember the shortcut to Zora's River in the Lost woods. -Get onto that big marble stone. -Position Link so that his backside is DIRECTLY ON the edge of the ledge (Backside to the water now) -Wait for Navi to go HEY -Quickly draw your sword so Link falls off the the ledge, and quickly press B so he goes HIYA in mid air. -while he's going HIYA, quickly speak to Navi (Try tapping the control rapidly for this) if it works and you did it right, Link will suddenly fall in the water, and drop to the bottom of the pool as Navi talks to him... SWIM INTO THE TUNNEL... and you're out. Note, it's pretty tedious and takes accuracy, but it DOES WORK if done right. And YES... you can use this to get tot he Bottom of the Well too (Without even draining it)
Trust me... it WORKS, sorta screws the game up... AND... if you do it right, then you can go meet Zelda right away and... POOF... free entry and exit into the forest every time
People on RU-vid born after the early 90s don’t know the twist that this provided. There was no internet to look things up or RU-vid to spoil everything. If you grew up playing the original and a link to the past you only knew Ganon(unless you read the manual for ALTTP). Then here comes ganondorf who you think is the final boss and all of a sudden ganon shows up. This was the second 3D game I played after Mario 64 and I can say seeing ganon was eye popping for 6 year old me
EXACTLY I remember thinking "why is the guy in this game Ganondorf I thought Ganon was the evil guy in Zelda?" Then finally you get to this part and you're like OH SHIIIII
I think this game is such an amazing contrast between the three characters present in this fight. The entire game you have Ganondorf looming as a dark shadow, ever present. You are the courage that fights it, while Zelda is the wisdom that guides you. The idea of building these three people for the epic climax that is finally summed up in this epic glamorous fight is nothing short but sheer epicness. Remember that Ganondorf always underestimated you. He saw Zelda as a bigger threat, but he never saw the insignificant boy with courage as a threat. When you beat him on the tower, his first emotion was shock, and he was in complete denial about it. This fight literally is him trying to prove that he's better than you. His desperation and clinging on to the idea that power is everything is at stake, and he isolates you because he wants to PROVE that he is better at the cost of the entire world. He lacks wisdom and courage. The subtle messaging in this game, again, is pure genius, which is why this game is a classic.
@@nostalgik._ If Legend of Zelda ever gets an animated movie adaptation it should be based off of both Ocarina of Time and Twilight Princess especially with Wolf Link and Midna and Navi. I can totally imagine Ganondorf voiced by Mark Hamill.
I really don't like how they keep making things softer for the newer generations. In the original release of OoT, Ganondorf coughs up red blood. Then they released a version where it's green blood. In the N64 version of this battle, the atmosphere is dark and brooding. the only thing really lighting up the place is the lightning. In the 3DS version, it's pretty much daylight. On the N64, you stab Ganon in the throat at the end of the battle. 3DS has Link stab him in the forehead. Not to mention every Zelda game that came after OoT and MM has been bright and childish. OoT and MM were by far the darkest of the Zelda games - both in atmosphere and content - and because of it, they were the greatest.
Something I like in Ocarina of Time is the use of silence in certain tense moments. It makes things feel more suspenseful. Like when all you hear is Link's footsteps walking towards the noise Ganon makes under the rubble.
I was disappointed when they made the arena brighter in the 3DS remake. The effect here in the original where you mainly see his eyes glowing and can only get a good look at his face when the lightning flashes was honestly ahead of its time, and did a lot to raise the tension and make the fight feel more unnerving. Also, having the final blow be down his THROAT instead of his forehead always seemed more metal to me. I also had the original uncensored release cartridge with the red blood, so that was awesome too.
Anyone else prefer this version over the 3DS? I feel the 3DS version made this whole scene too bright and colorful. Definitely feels more mature and serious in the N64
Aww he never got hit :(. Zelda screams when you get hit during the battle. It made the battle feel very...surreal, like nothing else I had experienced up to that point.
Man, has it really been a quarter of a century since I played this? Time is a cruel joke kids. I remember this boss fight so differently. For whatever reason, I remember needing the hammer for his tail- but I guess that could have just been something me and my friend did for fun.
5:58 if you played the Skyward Sword to the end and play this again and you see that sword glow blue for the final blow, you will cry. "Fi, you are always with me, thank you."
Had to come back to this after Goodblood's video essay on OOT. I gotta say, this, IMO, is still the most epic final battle in gaming memory. The harrowing music with Ganon's insane scream and final transformation, last surviving sage in zelda trapped behind a ring of fire along with your only weapon against him, Navi's valor in the face of it all... Chills man. I didnt even care about the lack of difficulty, the atmosphere was just too perfect.
This was the game that started the timeline split. The outcome of the Zelda universe relied on this battle alone. That's why it is such an epic scene and fight.
Yup, if you win, you (the player) get to pick which timeline the story goes next (either stay in this Hyrule or go back in time to warn them), if you lose, you have to watch all of Hyrule go into an era of damnation and despair. Enough material to pass on as legend eons later
This version (N64/ GameCube remake) will always be the better version of this fight (compared to the 3DS). The way Ganondorf bursts out of the pile so suddenly with all his anger, his heavy breathing and the only thing you see is his menacing red eyes and finally his reassurance that HE holds the triforce of power and will not be trifled with. With his anger he yells and his body loses control of itself by bursting into the spread out pose to turn into Ganon. The atmosphere is so dark you can only see his eyes glowing in rage as he lets out a scream that shakes his entire body and the fight ensues. Now compare this to the 3DS. The graphics are “better”. When Ganondorf burst out of the pile, it’s too smooth, as he breathes you can see his entire face and it doesn’t give the same threatening feel as those glowing eyes. When he lets out his rage, his body moves too smoothly as if he’s still in control. As he changes into Ganon, you can see his entire body and there’s no threat of an unknown. As Ganon lets out his scream, it’s too slowly moving and it just doesn’t seem as though he’s as angry. With that being said, this is why the 64 version will ALWAYS be the definitive version of the game; simply because of the Ganon fight alone.
Legendary moment in VG history. you really did feel like you were fighting Evil. Nintendo need to remake this. this wouldn`t be a cheap remake for money to push second-place tech with old ideas (looking at you, s0ny with your `next-gen` checkerboard still the weakest) this would be game-changing for The Industry. it needs it, because right now, censorship is winning and history is being re-written.
It's true. The original was extremely violent. I almost feel sorrow for Ganon. He is beast of pure hatred. feeling that amount of hysterical hatred and rage is excruciating enough. Not to mention he gets his spinal cord cut and crumples to his knees shreiking like a wounded animal. Then link proceeds to slash open his face three times before finally stabbing the master sword into his shreiking mouth as he screams in mind numbing agony and real RED blood spurts out everywhere. Then he shrieks in agony for abut 30 seconds before dying. This is very dark. I wish they could have had red blood in sonic. Sonic is censored far to severely.
+Zachary Kenniston I'm pretty sure he couldn't die in this game, the Triforce of Power wouldn't allow it. He had to be sealed away because he was impossible to kill.
I'm pretty sure that was his soul in the void, being sustained by the triforce of power. He was killed. They just can,t use the word die in Nintendo games due to censorship issues. Like the soldier in the alley. They say he's not moving anymore. But he's obviously dead. Same for ganon or ganondorf
Then how on earth did he come back some time later wreaking havoc on the world with a spirit body? The Goddesses drowned Hyrule and yet he still lived. Said Ganondorf is the same Ganondorf in all 3 time splits. In the child timeline, he was executed by the Sages then he was revived by the Triforce of Power with the sword still in his body. Ganon in the fallen hero timeline seems to have separated the Triforce piece from his body which is probably why he could be slain with the silver arrows and Master Sword.
You proved your point, I always thought he reincarnated or something. Either way, due to the kind of pain he was in death probably would have been a mercy for him anyway. So he's immortal? No wonder he's so evil! He's in constant agony and can never find peace. He's also possessed by demise, which is the reason he's evil and immortal.
In the end of Wind Waker when Link delivers the final blow to Ganondorf, the Triforce is gone and he is smiling suggesting that he was finally at peace.
The timeline where Link dies. I consider that timeline to happen when Ganondorf obtains the Triforce. Since Link was in a state of slumber, Ganondorf had no one to oppose him and became too powerful. I don't like the whole, Link dies, explanation.
No that’s the Adult timeline, aka what leads to Wind Waker. After Zelda sends you back in time to go experience the events of Majora’s Mask, the adult timeline where Ganon is defeated is left without a Link. Ganon returns many years later and since Link got sent back to a different timeline, he ruins the kingdom of Hyrule which causes the Goddesses to flood it. The Link dying timeline is straight up that, that Link fails HERE and the sages have to step in and make a new world, this world becoming the Dark World in which they lock Ganon. That leads to the events of A Link to the Past where Ganon uses Agahnim as a proxy to do his bidding and free himself of his lock.
@@tuskoub No, he was talking about the 7-year slumber that link is going through, during which Ganondorf tries to take the Triforce for himself. There is no such "slumber" for link during the ending leading to the Adult Path in the timeline.
@@nm5329 That IS the adult timeline, it goes > Link falls asleep for 7 years > Ganon tried to take the Triforce and takes over Hyrule during this time > Link wakes up as an adult and goes on his quest for the sages > Link defeats Ganondorf > Zelda sends him back in time to experience his childhood > Link stops Ganondorf in his tracks before it’s too late then goes to experience Majora’s Mask, THIS causes a new timeline > Back in the other one where Ganon was defeated, that timeline is now left without a Link to defend Hyrule > As explained at the very start of Wind Waker, Ganon returns some time later and takes over AGAIN since there is no Link in this timeline > The Gods are fed up and flood Hyrule > Wind Waker happens The last split (Downfall) is what happens if Link dies after/during my 3rd bullet point. Ganon successfully takes Zelda and Link’s triforces. The sages band together and seal Ganon in that Hyrule, which eventually becomes the Dark World, as they escape to build a new world. TL;DR In the defeat timeline, Ganon isn’t defeated, the Gods dont flood Hyrule as the sages solve that with the world split. In the child timeline, Ganon is stopped before he can rise to power. In the adult timeline, Ganon is defeated by Link but then rises up again a second time without a Link to oppose him, thus the world gets flooded.
@@tuskoub I still don't think you're understanding what they're saying. They're not talking about that ending, they're talking about when Link is sealed. They see it as Ganondorf gets the full Triforce with no intervention since Link is sealed in the Master Sword instead of Ganondorf killing Link in the Fallen Hero timeline.
@@nm5329 Okay that makes sense now but the events of the adult timeline are a direct result of Ganon taking the Triforce of Power while Link was sealed. I thought they were confusing the timelines with each other but ig it’s just a headcanon
Ganon: No more tricks, no more magic! It's just you and me, Fairy Boy! You and the princess may have courage and wisdom, but I will make you kneel before my power as your new king! Link: You will never be my king.
This is the battle Link was actually destined to lose. Every game before it belonged to the Hyrules fall timeline like Zelda 1 and 2, ALTTP, Oracles, etc. this was his destiny to die but you as the player when you win rewrites history and starts a whole new timeline where we have the new Zelda games today.
This is what Breath of the Wild was missing. A terrific final boss with atmosphere, emotion, such depth to the world, a sense of total loss, and at the same time hope.
all the memory's as a child playing this .... such a masterpiece. No game in history, here and after will ever give me the feelings of The Ocarina Of Time.
Tears of the Kingdom: "Breath of the Wild was the first time Hyrule Castle had EVER been damaged!" Ocarina of Time: 😙 Wind Waker: "Does flooding count as "damage"?"
This fight was far better in N64 than the 3DS remake. Ganon's much more intimidating here. The 3DS version couldn't replicate the atmosphere from the N64 version.
LuisLEONFC73 Well it easily could have replicated it, but they decided to make it bright and take the foreboding atmosphere out of it. The remake was almost perfect, but that one aspect makes me still like the original better. That is until I remember having to go to the equipment screen to switch boots....
+Ethan Peterson uhm just a thought... can't you turn down the light levels on the 3ds to get the same feel of it somewhat ??? ( the only thing i hated with the remake was the deadhand skin... no more blood... still though that fucker gives me nightmares!)
robinchwan You can, but that just turns down screen brightness. It doesn't affect the light levels in game, just the amount of power put into the screen. It just isn't quite the same sadly.
Crazy the atmosphere when he's down for a moment lightens up, Then as soon as you come back to the arena he creates darkness and lightening as if he's trying to show you you are too late and the world is already his.
It's crazy to think how great of a game Ocarina of Time was, and what they were able to accomplish, when it was in such an early era of 3D videogame development. It just goes to show how far great art direction, cinematography, and high concepts can carry a game. Nintendo really knocked it out of the park.
i remember playing this in grade 8 in 1998 from november and i beat it about march ( i was only 13 and in no real rush) when i finished i started crying it was such an epic 5 months of my year and life
I know another top comment says this, but I think is deserves a second mention. The fact Ganon has no boss title is such genius design. No description needed. You know enough just by a glimpse of him. Prepare for the fight of your damn life.
The absolute intimidation I felt as a kid for this final fight only to be met with a playable cinematic lol. If this game ever remaster with todays tech, I hope they alter this fight into something much harder
The 3DS version of this game is great, but it completely screws up the lighting in the scene where Ganondorf rises out of the debris and transforms into Ganon. This badass silhouette with the glowing eyes is way cooler.
In my opinion, the previous incarnations of Ganon in the Legend Of Zelda games before this always seemed a little too goofy. This, however, is the first time that Ganon looked and felt truly intimidating and threatening. Everything from his design to the sounds he makes to the way he's lighted to those big ass swords, makes him seem more like a demon from the pits of Hell than the pig man that he was depicted as before. The whole battle is friggin' awesome as well, from the music to the atmosphere, and even its simple, no-BS approach adds to the whole thing. It's just Link and Ganon in a fight to the death to determine the fate of the future. More epic and meaningful than all those generic hyper-realistic FPS games of the modern era.