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Legion 2.5 Core Rulebook: The Big Changes (and how to fix the terrible new cover rules) 

Team Relentless
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Join Mbweha (Ben) to learn about some of the most impactful changes to Star Wars Legion from the brand new Core Rulebook, with an emphasis on looking at why the new cover and line of sight rules are awful and also how to fix them.
*In the panic section I forgot to say that we're still comparing to DOUBLE the courage value-whoops!*
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4 авг 2024

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Комментарии : 164   
@petervonbleichert9688
@petervonbleichert9688 Год назад
Love your LOS solutions. Will use them in non-comp, and hope AMG reevaluates for next change. Thanks, Ben!
@pattyjohnston6781
@pattyjohnston6781 Год назад
I like your house rules! They make sense and I hope to play with them. I am not a competitive player and I just want to have a fun game with good opponents. I think your rules make that much more possible than the AMG rules. Thanks
@TeamRelentless
@TeamRelentless Год назад
Happy to help!
@beef-waterfall3638
@beef-waterfall3638 Год назад
I'm in agreement. I don't know if any of you guys play "Marvel Crisis Protocol" or not, but I had a feeling AMG would bring over their game design tendencies to Star Wars Legion. Their way of trying to solve arguments of LOS has always not been my preference.There's always a certain amount of abstraction in table top wargames for sure, but AMG style always seems to prefer destroying immersion and/or intuitiveness for clarity. Example: In MCP, Wolverine standing on ground level can slash an opponent at the top of a three story brownstone building. No anger or anything. I know they're working hard. It's just I wish they wouldn't go this route to solving LOS. I've never been a fan of flattening a game to 2D to end arguments of gamers that can't objectively agree on LOS. Your house rules seem pretty good to me. I'll give them a try.
@bauken5315
@bauken5315 Год назад
Something kinda interesting, this whole "cylindrical silhouette" idea is almost identical to how LOS worked in Warmachine and Hordes. It made it so that minis couldn't be modeled for advantage, and you could really go wild with basing and poses (you want your warjack to be doing a kegstand on top of a keg you sculpted from a cork and geeenstuff? You go right ahead! It has the same silhouette as every other model on that size base). The downside was that the game also had a big issue with the terrain entirely able to be simulated with flat top-down cutouts, and it made for a lot of very boring boards. There was little to no vertical aspect to the game. Something else to be aware of is that there are several ex-Privateer Press staff currently working at AMG (most notably Will Shick and Will Pagani). With that in mind, I like your proposal of drawing LOS from the top disc, emplacement and creature troopers granting light cover, and ground vehicles granting heavy cover instead of LOS blocking.
@mackdyegames3035
@mackdyegames3035 Год назад
Seems similar to W&H? Yeah for a reason. The second in command at AMG is a former W&H developer. The silhouette idea also comes from all the people that played on Table Top Simulator during the pandemic.
@TeamRelentless
@TeamRelentless Год назад
Silhouettes are actually pre-pandemic, so they have nothing to do with the TTS community.
@Khobai
@Khobai Год назад
warmachine also died because they tried to cater the games rules to competitive players and it failed when all the casual gamers stopped playing the game. the same thing will happen with legion. the game needs to be marketed for casual gamers and this silhouette nonsense isnt helping with that.
@TimboToys
@TimboToys Год назад
I like a lot of the new changes as well. I will also use your house rules for LOS. Makes a lot of sense what you’ve come up with. Thanks!
@MisterMeaner3000
@MisterMeaner3000 Год назад
Very thoughtful Ben. Thanks for being a voice for the common man.
@tontonkief
@tontonkief Год назад
I hope AMG will use your changes
@gman1515
@gman1515 Год назад
One adjustment i would make is that instead of the entire top layer, los should be drawn from the vicinity of the weapons for everything but troopers, which still have to check from the entire silhouette (during the course of combat these guys would be switching from prone to standing to crouched constantly depending on the situation, it makes sense to abstract that in the way the current rules do) So for walkers with weapons mounted under the cockpit those weapons couldn't draw line of fire just because the guy sticking his head out the top can see over a building while still avoiding the toe lasers problem.
@rickvandenberg6063
@rickvandenberg6063 Год назад
Finally a clear explanation on the current LoS rules. Thanks Ben.
@SurfsideHobbies
@SurfsideHobbies Год назад
Great video, and I agree with everything you've said. I want my games of Legion to feel thematic and intuitive, and these new LOS and cover rules are doing the opposite for me.
@jayemage
@jayemage Год назад
Thank you so much for the short introduction into the new core rule book. 😊👌🏼 And I think your cover house rules fit great with how cover in the real world would work. 👍🏼 But also for tournament purposes the new version (with 2D, todown) is much more basic and so it might be easier to determine whether some Miniatures are or aren't in cover/ seen? 🤷‍♂️ Let's see if hope the listen to your advice on how to fix their new version. 😃🤞🏼
@tomsyn
@tomsyn Год назад
ive been waiting for you to put something up on these changes. you are completely spot on. its sad we have to live in a time where disclaiming our salt levels to such an extent has to be a norm. you are completely right (from my point of view haha). these changes are how i will play house rules also. its just completely logical. all in all, the majority of the rule changes make sense and do tidy up a couple of things where advantages were being taken in a way that are not intuitive e.g. leader behind LOS, swinging out the heavy and arc sniper'ing from inside range 6 with just one model seen. but fair play on giving the solutions as well as compiling the various transgressions with the new rules. the CRB was needed - and it is a great job LJ and team did in getting it over the line in time for worlds and LVO. however, the new rules specifically for LoS just do not make sense. the example ATST and poor ol jyn not being able to see through its legs made me LOL, its just that ridiculous. thanks Ben. great video. hope your thoughts and possible solutions to a silly situation will come to fruition.
@Wester1092
@Wester1092 Год назад
I played SWL with friends some time ago and now we are planning to come back. Be sure that we will play with your rules for LOS! As you told, it is a bit difficult to understand for new players (as I am) and I think that sometimes this type of rules just have to "make sense" and not invent no sense rules like the new ones for LOS. Thanks!
@brookeswitzer9783
@brookeswitzer9783 Год назад
I like your house rules, but I would like to add in addition to the house rules, house rule a change to the verbiage for determining cover (p.30, Apply Dodge and Cover, #3) so that when you have a unit of 4 minis and 2 are in heavy cover and 2 are in light cover, the unit receives heavy cover. The "more than half" should change to "at least half" in that section. It is unintuitive that a unit of 4 minis with 2 in heavy and 2 in no cover receives heavy cover whereas a unit of 4 minis with 2 in heavy and 2 in light cover receives light cover.
@joshprice4278
@joshprice4278 Год назад
As a new player, you explain these changes extremely well and your cover rules make a lot more sense
@Djaa9
@Djaa9 Год назад
Agree completely with your thoughts on cover.. I would however argue that the previous way of determining line of sight from a point on the silhouette is more practical than imagining a disc on top of a silhoutte.
@arshenfashoom7139
@arshenfashoom7139 Год назад
Love your adjustment to the rules, which makes way more sense than AMG rendition of the rules.
@garrettcimina487
@garrettcimina487 Год назад
Honestly Ben you could’ve been a lot more salty. The new cover rules are trash. It’s a shame, too, because a lot of the changes are good. You didn’t mention the new passing mechanic (or did I miss it), which I think is a very positive change. Climbing, fine. Wound allocation, also fine. Hopefully we can look back on this in a month and laugh. I won’t hold my breath, but I hope.
@garrettcimina487
@garrettcimina487 Год назад
Well it's been a month, unfortunately ain't laughing.
@themoody1337
@themoody1337 6 месяцев назад
11 months 🥲🥲🥲
@Jak0vas
@Jak0vas Год назад
Ben we must be geniuses in spirit :D - My initial reaction was that cover is basically determined on a 2D plain with the exception of shooting from an elevated position, so the fix that popped immediately to mind was to just use the top part of the silhouette. I'm generally just not sold on the use of silhouettes for notched-based minis at all, I feel the use of LOS to Hull and/or (Andor?) visible rider should solve most problems alongside a tweak to targetting from the central point of the hull or any point of the hull would help eliminate some of the old issues.
@skylerross9642
@skylerross9642 Год назад
Can we all share this to AMG? This is great!!
@paulmurphy5376
@paulmurphy5376 Год назад
I think AMGs LoS rules were meant to be intuitive and avoid "feels bad" and very gamey feeling outcomes; they landed on the wrong side of that I think. As you point out, many of these new interactions that emerged after these rules changes are incredibly unintuitive and gamey, even absurd, and will feel incredibly bad. All the LoS and cover anomalies you showed will frustrate new and experienced players. I hope AMG can be mature enough to just take the L and amend some of these Cover / LoS rules changes.
@neilcooper9115
@neilcooper9115 Год назад
Your house rules are great and track with how I've always thought it should work. Not too salty at all.
@Jak0vas
@Jak0vas Год назад
Also what size is a silhouette? Surely different printers, border sizes etc will crate changes in the print size, or did they write-down dimensions somewhere?
@TeamRelentless
@TeamRelentless Год назад
I know there are TOs who are wanting the exact measurements in millimeters but I'm not sure they've got their answer yet. For now, hopefully printing programs don't distort the ones from the CRG too badly.
@theb0ldone459
@theb0ldone459 Год назад
i usually don’t agree with a lot of what you say but i totally agree with you on this cover stuff
@ChampstylesTLT
@ChampstylesTLT Год назад
I love your house rules 👍 some of the new changes in this update just make me question whats the point of having models besides just looking cool? Like I still want my model to factor in to play else we might as well just push tokens with faces across a tabletop lol
@TeamRelentless
@TeamRelentless Год назад
Full agree.
@GopherJoe17
@GopherJoe17 Год назад
You didn't mention if and I can't find much mention online. My reading is that speeder bikes no longer blow up (and take no damage) if they can't complete their compulsory move. Can you confirm?
@TeamRelentless
@TeamRelentless Год назад
Correct: no more crashing (and also you can create situations where a speeder isn’t allowed to make a legal move so it just sits in place forever without moving).
@henrikingholt9245
@henrikingholt9245 Год назад
Yes, yes, YES! THIS is how the new cover rules should’ve been. Will definitely be using your version of it, makes so much more sense
@verridian
@verridian Год назад
all the problems aside, I can't seem to see where it says you draw line from the units base to the others units base, as described in the "box problem" example. I only can find where it says draw a line from any point on the attackers silhouette to the defenders? What am I missing? Is any part of the attacker mini mean "every part" of the attacker mini
@TeamRelentless
@TeamRelentless Год назад
It is indeed all parts of the attacker's silhouette to all parts of the defender's silhouette, as confirmed by the rules forum (but you're not the only person who read the CRB and thought that you just pick one point from which to draw the line).
@verridian
@verridian Год назад
@@TeamRelentless thanks... weird :)
@skylord2331
@skylord2331 Год назад
I agree with you on the cover. I like the your house rules. Even use it in running an fun event
@hermanpesina6328
@hermanpesina6328 Год назад
When I use deflect do I have to spend a dodge token to activate deflect or just using the token for dodging is all that's required?
@TeamRelentless
@TeamRelentless Год назад
I’m not 100% sure what difference between the two things you’re saying is. If a unit with Deflect spends a dodge during a ranged attack it will make it so surges on defense dice convert to blocks and deal one wound for each of those surges to the attacking unit. If your question is, “Can a spend a dodge if my opponent only rules crits?” then I’m actually not 100% sure, but I believe the answer is that you can. Hope that helps!
@hermanpesina6328
@hermanpesina6328 Год назад
@@TeamRelentless I guess what I was trying to ask was if I spent a dodge token to cancel 1 standard hit would I need a second dodge token to spend to activate deflect or does deflect activate the moment I spent the token for the canceled single hit.playing my first game my friend said I had to decide if I wanted to spend my dodge token to cancel a hit or spend it to gain deflect sorry maybe we are just not playing the game right 😅
@TeamRelentless
@TeamRelentless Год назад
Ah yeah, your buddy was wrong-oopsie poopsie! There are so many rules in this game, especially as you're breaking into it as a new player, so things for sure get messed up from time to time!
@ethanjuddster
@ethanjuddster Год назад
For Wounds, p. 31 isn't it Max Wounds Threshold? so if you can see 3 models, but they have 2 hp each the total max wounds that could be dealt would be 6?
@TeamRelentless
@TeamRelentless Год назад
Yes, that's correct. Sorry if what I said was misleading!
@0oFrostbiteo0
@0oFrostbiteo0 9 месяцев назад
Im just getting into Legion, and learning rules from videos has made everything very confusing lol. I was playing originally based on a video that had clamber and all that, and at some point I realized they changed that, and now I realize I do not know if what I understand about LOS is correct based on this video. Is this still the most up to date rules?
@TeamRelentless
@TeamRelentless 9 месяцев назад
Yes, this video is still showing the most current rules (and the problems with them).
@StarcraftGT500
@StarcraftGT500 Год назад
You're most defiantly not alone. ATST not getting open shots because the "toe lasers" goes through a barricade is crazy!
@TheDarthMader
@TheDarthMader Год назад
I absolutely like your opinion on los however i m not that optimistic about the new climb rules, but i have to playtest them first
@alexandredastous416
@alexandredastous416 Год назад
Very good home brew los rules … we should petition for them to make the change with those
@LoopeeDK
@LoopeeDK Год назад
This seems amazing the house rules are on in my house :)
@nerdstuffandreviews7578
@nerdstuffandreviews7578 Год назад
The first time I played a game as a new player, we agreed on all the various cover each thing on the table granted. Taking shots at a sniper team on an elevated walkway that now had heavy cover despite being fully visible...ok sure I'm shooting at you from below, I can see some cover making sense. Later the same game, finding out that Cassian on a box, in full view, in the middle of an open space ALSO had heavy cover?! I was completely floored. Even after months of trying to learn to play, I still don't get what the thoughts were behind the cover rules.
@steg0
@steg0 Год назад
I didn't know the cover rules were changed so drastically. I'll play with yourr house rules instead :)
@bigpawz9326
@bigpawz9326 Год назад
This is exactly how it should be. I like the intervening model rule, but I think the intervening model should have to make a save for every shot blocked by cover, or just automatically take a wound if cover was used. It would be like a forced guardian.
@maxpowers7606
@maxpowers7606 Год назад
At 7:05 you say "from one ENTIRE shilouette to another". Given that .. the ATST souldnt be able to shoot in the "archway problem", right? But there you say at 12:15 "Any Part of the shiloutte". So whats correct? :)
@TeamRelentless
@TeamRelentless Год назад
I believe the CRB says "any" part, which has been ruled in the forums to mean "all" parts of the silhouette. There are many people who are reading the CRB and thinking that they get to pick one place from which to check LOS based on the "any" language. So yeah, I should've just said "the entire silhouette" for the whole video when referring to this to avoid the same confusion. Hope that helps clarify!
@moose3519
@moose3519 Год назад
Instead of the whole circle on top of the silhouette, I'd rather it just be a single line drawn anywhere from the top of the silhouette. That way you avoid things like barely clipping the corner of a building shooting at a unit in the middle of an open square giving heavy cover.
@TeamRelentless
@TeamRelentless Год назад
I considered that too, but I wanted to avoid a player feeling cheated because “that shot only work because you chose the very edge of the silhouette.” I agree with you that it could work, but I’d there is a uniform location from which to determine LOS, then no one has to stop and ask themselves “where should imagine this line being drawn from for maximum advantage?”
@bardylon
@bardylon Год назад
Do you have a different version of the core rules? According to the rules published on AMGs website pg27 says “When determining LOS between two miniatures, if an unobstructed straight imaginary line can be drawn from any part of one miniature’s silhouette to any part of the other miniature’s silhouette, those miniatures have LOS to each other.” Nothing about it being from one entire silhouette to another (like a flashlight).
@TeamRelentless
@TeamRelentless Год назад
Some people read it like you did, others as checking from every point, so it was asked about in the forums and clarified that it is indeed from all parts of the silhouette.
@bardylon
@bardylon Год назад
Others didn’t read it then and the forum clarification is likely also wrong. If they wanted it to be measured from all points they would have just written it as “…if any line between any points on the silhouettes is obstructed, line of sight is blocked…”.
@TeamRelentless
@TeamRelentless Год назад
The forum rulings are official (they come straight from AMG, not just people who play the game like you and me), so the forum ruling is for sure considered "correct." I agree with you that clearly they should've written it better in the first place in the CRB!
@gabrielschock3834
@gabrielschock3834 Год назад
100% agree!
@HuwgeGrin
@HuwgeGrin Год назад
What if they said the AT-ST's "hull" doesn't count the legs? That way it's silhouette would start up near the gun, much like a speeder.
@TeamRelentless
@TeamRelentless Год назад
That would be an improvement for sure, yes.
@onebigadvocado6376
@onebigadvocado6376 Год назад
I'm quite equivocal about the red player change. It kind of makes me feel that if they wanted to balance that out, why not rewrite the rules to be more equitable, and do away with the red/blue stuff?
@Enquiire
@Enquiire Год назад
Why AMG is not using skilled players/contant creators like you as consultants/testers?
@TeamRelentless
@TeamRelentless Год назад
I know some of the testers and have a lot of respect for them, but truth be told I'm real confused how they let this get through.
@tomsyn
@tomsyn Год назад
completely agree with this point. if AMG came out and did videos/podcasts like TFT or Team Relentless breaking things down - that the community could watch - then it might make sense, but to not inform/consult the main "teachers" to us, the community, on these changes kinda breaks the cycle for me. Personally, it was Bens old cover video that really assisted me in grasping the cover rules initially. for so many who dont get to go to regular tournaments, we rely on TFT, TR, Stabcast, Bombad Generals, Crafty Terrain, War Corgi (come out of Legion retirement please!) to help understand various rules and how they interact. it would just make sense to have a mini consultation group with these people to get the main items a little more streamlined through the games community before release. a simple non disclosure document and a potential you get to buy minis at like 75% of the normal cost would be a quick resolution.
@richarddean8042
@richarddean8042 Год назад
You missed one part of cover that makes a difference to vehicles. Pg 37 and 38, go over vehicle cover for repulsor and ground vehicles. They only count as obscured if at least 50% of the silhouette is not visible
@TeamRelentless
@TeamRelentless Год назад
I did leave that out and probably should've included it in the video, you are right. I personally am fine with that new ruling, but I was also fine without that ruling. I'd put it firmly in the "meh" category at this point.
@richarddean8042
@richarddean8042 Год назад
@@TeamRelentless The cover rules are awful for sure, just the above get's rid of the ridiculous ATST barricade example (although if you are close enough to the barricade, from the bottom of the base you might still be able to gain cover - how we are supposed to work this out in tournaments is anyone's guess)
@timpeters7852
@timpeters7852 Год назад
I loved the 7th edition 40k cover rules. They felt really intuïtive.
@dziknadnotecki
@dziknadnotecki Год назад
W8 , panic you have when unit has suppression tokens equal to or greater than DOUBLE of it courage or commander valoue
@TeamRelentless
@TeamRelentless Год назад
Oh snap I totally wrote and said the wrong thing-thanks for pointing it out! I added a note to the description and a card in the video at that point so hopefully people will see one or the other and know its still DOUBLE the courage value for determining panic.
@Khobai
@Khobai Год назад
did they fix fire support yet? why can panicking units fire support? that has always been stupid.
@GHOSTDOG58
@GHOSTDOG58 Год назад
I see your salty and raise you! With the new LOS rules we might as well stop using miniatures all together and just 3D print silhouettes. Then the rules would make a little more sense. And once it starts to cut into AMGs profits, and I bet they change those rules quick! 🤣
@carlodechiro
@carlodechiro Год назад
I agree they make more sense the worst examples of poor rules were the invisible creature troopers, your l toe shooting and through the leg shots. Hopefully they will adjust the rules asap.
@olivergunson
@olivergunson Год назад
I'm surprised that you didn't mention that Exemplar can't be used to share standby tokens anymore, which nerfs GAR yet again, plus with the changes to deflect as well, makes Jedi able to defend less effectively in melee combat. They're just pissing on us without even giving us the courtesy of calling it rain. But yeah I agree the new rules for LOS and gaining cover are a bit stupid, it seems like we should all just play with trenches.
@TeamRelentless
@TeamRelentless Год назад
The Exemplar change is another that I really dislike, but I just didn't get into it in this video because it only affects GAR players. I guess AMG hates Padme? :(
@olivergunson
@olivergunson Год назад
@@TeamRelentless Nah I just think AMG hates GAR in general I mean look at the last points adjustment it was a joke
@williamdegrey
@williamdegrey Год назад
I like almost all changes, but they really need to take an L on the LoS/cover change
@MrVelociraptor75
@MrVelociraptor75 Год назад
I am so confused right now. Since I'm not a WAAC tournament player, I guess I never tried to break the rules. HOW, were people attacking with their unit leader out of LOS? I am adamant that LOS and range for shooting was from the leader, so no view, no pew! Another one that has me confused. Isn't your proposed cover/LOS rules basically the old ones (with minor changes)? I swear LOS used to be determined from the top of the firing unit... (they even use the ATST for the example). I guess it's to stop modelling for advantage, which is good Am I just playing with really old rules? lmao Love the new climbing rules. The old ones were punishing for punishing's sake, made playing with height almost impossible (unless you had scale, in which case "free moves" everywhere). Although now, walls are basically non-existent, but I guess that's okay Tie breakers feels the opposite to what I'd expect. I would have thought the bigger bid would win? Shows that they're not FFG haha Thanks for the vid Mbweha (Ben)
@TeamRelentless
@TeamRelentless Год назад
So you used to be able to attack as long as any minis in the unit could draw line of sight to the defending unit, but range and cover were determined from the unit leader. As for my suggested rules, they remove the vertical 2D plane that was drawn from center to center of models that many players found confusing, but you’re right that they go back to drawing LOS from the top of a model as opposed to the entire silhouette. Hope that helps clarify!
@MrVelociraptor75
@MrVelociraptor75 Год назад
@@TeamRelentless Yeah it does, well clarified, thank you. Seems I was just ahead of my time, playing the future rules... I always read it that the leader had to have LoS for the attacks, so I guess nothing's changed for me there haha
@jstonr
@jstonr Год назад
Nah. I’m pretty new but no feel like I understand the new rule. It might pull out some organic part of the game but this really simplifies things. I feel like it could really settle a lot of disagreements. I am admittedly new and could be wrong but it just feels simpler even if it doesn’t make “sense”. I’m still a bit confused in general but this seems to make sense to me as it seems remove weird questionable things or “perspectives”.
@TeamRelentless
@TeamRelentless Год назад
To each there own, but I for sure disagree that the problems pointed out in this video make any sort of intuitive sense.
@susiduo3438
@susiduo3438 Год назад
I call you Ben.
@Belphoron
@Belphoron Год назад
That Silhouete and "Top Disc" ruling is very timeconsuming in real games, without Tabletop Simulator Silhouettes. Sure you could buy or make one for Trooper Units to put them on the place instead of the model but all Vehicles create a very time consuming process where you have to find out if there is LoS etc or not.
@TeamRelentless
@TeamRelentless Год назад
I mean I would be fine if there were no silhouettes for anything other than troopers, I just don’t think they’re going to roll that one back unfortunately
@Hanibaltherogue
@Hanibaltherogue Год назад
i am a new player in SWL, with only a couple of games in Kill Team as my whole xp in Tabletop. And i think your correction here is simply logical. I dont get it that in a game where ppl say, that its one if not the most beginner friendly games out there and the most balanced game, that there are unlogical and imho stupid rules like these...
@Andrewc87563
@Andrewc87563 Год назад
Doesn't jen lie down and shoot through the dewbacka legs for a cool cinematic moment?
@TeamRelentless
@TeamRelentless Год назад
I mean, sure, but should that shot be open? Definitely not.
@crimelabsinc
@crimelabsinc Год назад
You are more than right!
@MatthewBreck
@MatthewBreck 11 дней назад
Loving the games I’ve played so far in the new version of the game! Stay salty nerds!
@Andrewc87563
@Andrewc87563 Год назад
Good to have a look. Just learning. How would you rule looking through fog from the stl.model kit? ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-KgGvLPmQPk4.html
@TeamRelentless
@TeamRelentless Год назад
I think the best way to handle that would be to place it on a base that could define the edges of a light cover area terrain piece that looks absolutely incredible. You just have to also define how tall the area terrain is (typically it’s as tall as the tallest thing inside it)
@Andrewc87563
@Andrewc87563 Год назад
@@TeamRelentless Have a look at this so you can see how it's made portable for tournament play ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QJDMmxAH30c.html
@gregwhite6005
@gregwhite6005 Год назад
OMG i've never seen that video - those are amazing!
@GoreGoatGaming
@GoreGoatGaming Год назад
Ben I think your changes would be great, more intuitive and less immersion breaking. In our gaming group (not competitive) we always played an will play true line of sight which is in my opinion quite close to your ideas. As long as you play TLoS without being able to shoot at only antennas, weapons, etc. it is fine. You can only shoot something if you can see the hull or body/torso of the mini. That's actually how we played almost every other shooty wargame in the last 25 years. I don't know why this wouldn't work for Legion.
@dorn0531
@dorn0531 Год назад
Same here. True Line of Sight with common sense is the way to go.
@legionvisualguide2270
@legionvisualguide2270 Год назад
And everybody wonders why we stopped making content.
@TeamRelentless
@TeamRelentless Год назад
It’s sad and it’s funny 😆 😭
@tomsyn
@tomsyn Год назад
this pains me to hear you say that. LVG were some of the best videos for Legion. Really helped me out - thanks for them by the way (again!)
@Khobai
@Khobai Год назад
silhouettes are stupid. LoS should be determined by whether or not you can see any part of the defending model from the weapon of the attacking model and determining cover should be done by tracing a line from center base to center base and you only get cover from scatter terrain if line both passes through and youre within 1" of the scatter terrain.
@starscream003
@starscream003 Год назад
Just wait till they remove trooper limits and people start having dream teams of all commanders and operatives.
@SupaGrex0
@SupaGrex0 Год назад
Did AMG end up fixing some of these changes?
@TeamRelentless
@TeamRelentless Год назад
Nope. :(
@garethsteel2893
@garethsteel2893 Год назад
Not sure why they changed the cover rules at all to be honest it was fine. I played 40k and we don’t have to mess around with silhouettes, if your playing in a tournament and you can’t decide on line of sight call a judge
@snotmann222
@snotmann222 Год назад
WTH, no glasses!?
@TeamRelentless
@TeamRelentless Год назад
Ha impressive attention to detail! I filmed this right after I got home from work (where I wear contacts).
@VeganCATS1
@VeganCATS1 Год назад
Jyn standing on the box (or standing on any elevation) getting cover is very in theme with Star Wars, she has the High Ground after all!
@maddogtannen69
@maddogtannen69 Год назад
No such thing as being salty , its either logical or not and you are speaking with common sense .
@kingbobb007
@kingbobb007 Год назад
Stopped at your dewback example. New players won’t have any bias coming to the game. Simply telling them troopers don’t block LOS prevents the kind of gotchya moment you describe. The new rules are only non-intuitive if your intuition is to play by the old rules. Or if you see the game as a Toy Soldier game where the intent is to recreate an environment where static models on plastic bases that cannot move take turns moving and shooting from static positions. The only changes I would suggest making to the new LOS and Cover rules would be to only have an object grant cover if the target unit was within range 1/S speed range of it, and I’d allow vehicles to determine LOS from an elevated position or ignore cover below a certain height.
@AuburnAlumni
@AuburnAlumni Год назад
The Cover rules are awful. If you want to pull super cheesy tactics...blob up some Storms behind the LOS blocking ATST with Astromechs and slowly move half of your force forward...completely blocked from being shot and peeling off any wounds that go on the ATST as you plod forward.
@federik21
@federik21 Год назад
How not to agree with you?
@Theindifferentone
@Theindifferentone Год назад
Yup. Your rules are better. If you can see it you can hit it.
@IamtheWV17
@IamtheWV17 Год назад
You have the cover rules wrong in this video? Specifically where you discuss "the barricade problem" It's not a problem at all because LOS is drawn from a point at the top of the AT-STs silhouette... thus, the troop unit is NOT obscured at all and not given heavy cover.
@TeamRelentless
@TeamRelentless Год назад
Unfortunately that isn’t how it works. This video is currently still accurate. What you’re describing is what a lot of people have suggested as a potential fix to the silly way it is now.
@IamtheWV17
@IamtheWV17 Год назад
@TeamRelentless I still think you're wrong... LOS is measured from any point to any point. A model is obscured if the attacker can not draw LOS to any point on its silhouette. The AT-ST can absolutely draw LOS to every point in the trooper mini in the open. As well as the one under the archway. The AT-ST might get cover from both, though.
@TeamRelentless
@TeamRelentless Год назад
Well if you show up to any official tournaments expecting to play that way just be prepared to be disappointed! 😆 But in all seriousness, this is what the current rules are, per the rules documents available on the AMG website. If you’re playing at a local store that is doing it the way you’re describing more power to you, but those are not the official rules.
@IamtheWV17
@IamtheWV17 Год назад
@TeamRelentless this is nuts... I'm literally reading the document as I'm writing..... gonna go check the amg forum now. EDIT: found clarification in your favour on the rules forum.... absolutely, mind numbingly stupid ruling.
@TeamRelentless
@TeamRelentless Год назад
It totally makes sense that you thought what I say in this video would be wrong, because it absolutely should not work this way 😆
@derheiliger
@derheiliger Год назад
Sometimes It just feels like they didn't try. I'm going to assume it didn't take you long to come up with these much better rules. So like... what's the deal AMG???
@scottthewolfgamer
@scottthewolfgamer Год назад
I know I will either discuss, in a casual game, if my opponent wants to follow these rules because I know I don't like any of these changes as its not realistic/immersive. However, and I could be wrong, wasn't the barricade problem always a thing in terms of the Iden and Jyn example since the attacker has to be touching the cover in order for the target to not benefit from it? Or did it become even worse when it comes to trooper shooting trooper?
@TeamRelentless
@TeamRelentless Год назад
It wasn’t a problem once we started determining LOS from the top of the mini (which happened like one month after the game came out). But the Learn to Play rules from the original game don’t talk about drawing LOS from the top, you are correct.
@scottthewolfgamer
@scottthewolfgamer Год назад
@@TeamRelentless I understand now. I feel like they could still make the game both easy to understand while keeping it realistic with Star Wars immersion
@scottthewolfgamer
@scottthewolfgamer 6 месяцев назад
@@ninjatango some are, some aren’t. If you can see between an AT-ST, like in “real life” you’d be able to see right through it. And standing ON TOP of a crate wouldn’t protect you from anything
@themoody1337
@themoody1337 6 месяцев назад
11:30 what a joke...
@HuwgeGrin
@HuwgeGrin Год назад
Great video! Nicely described. I think your interpretations of the line of sight "issues" are mostly AT-ST issues, not actual RAW issues. Your solution of drawing line of sight from the top of the model's silhouette sounds like a neat solution in your examples, but I don't think it is. On TTS where it's easy to see the silhouettes and exact positioning it might work, but you have to factor in IRL new players. Drawing line of sight from a base (a physical, viewable object) is far more intuitive than the top of an imaginary cylinder. Also your interpretations of positioning are a bit too literal for this rule. One has to imagine the trooper isn't literally standing on top of the box. These are trained soldiers for the most part. They are amongst the boxes. Perhaps in between them or whatever, using them as cover. It is similar for barricades whereby a trooper is staying low and putting whatever LOS blocking objects they can in between them and the foe. I'm not saying your rule is bad, it's not, I'm just saying AMG's rule is far better for teaching new players the game and making things clear and unambiguous. Even though it does create some counter-intuitive situations in some rare cases. Really the AT-ST should have some exceptions to the normal rules printed for it, because your examples would make sense in the RAW rules for pretty much any other vehicle. LOS could simply be drawn from the weapons or top of vehicles like the ATST and Flyers for example, without making a weird diagonal LOS rule for all troopers to abide to. Lastly, the creature trooper blocking LOS thing is not a problem IMO. I know it can seem counter-intuitive, but it is much easier to tell a new player that models do not block LOS, except if they're a vehicle. It makes sense you could hide behind a trundling, enormous tank, but not necessarily a fast moving lizard not much larger than a man. I like the cover options you've given, I think that's smart, but calling out creature troopers as different, alongside vehicles is more trouble than it's worth. Especially if more lean or flying creature troopers come out in the future. Many TT games (most?) use the rule that minis don't block LOS, to represent fluid movement, so it shouldn't come as a surprise to players.
@HuwgeGrin
@HuwgeGrin Год назад
For clarity, drawing LOS from the top of a silhouette (sometime well above the model's head) to the enemy model's base, will actually create a lot more ambiguous situation for if a model has cover. Your example of a barricade is a good one and yes, it is clear in your TTS example, but try a crouching model 6" from a barricade, shooting another model 9" over the other side of said barricade. IRL that's pretty damn ambiguous and not nearly as clear as the rulebook version. Do we want a clean game, with some rare strange situations or do we want a game where you need to pull out your silhouettes all the time and sometimes need a judge call for a simple in/out of cover situation?
@WhiskeyjackZA
@WhiskeyjackZA Год назад
Agree, spot on with the choice in your follow-up comment. It is either super clean but at the cost of some immersion OR you have the often too familiar arguments about LOS (never a biggy until it is a big deal...)
@TeamRelentless
@TeamRelentless Год назад
There will still be plenty of disagreements that require judges to be called over at tournies because of these rules. These rules in no way eliminate the situations where you have to ask, "Can I barely see that model?" or "Does the edge of this silhouette to that silhouette go through that piece of terrain?"
@Sylarsuedy
@Sylarsuedy Год назад
Yep. I agree, muuuuuuuch better Los rules.
@mackdyegames3035
@mackdyegames3035 Год назад
Core Rulebook has always existed. Its in the core sets. It was just never on a digital platform until now. The barricade problem has always existed in the game but yeah it shouldn't be that way. If your mini's silhoutte is taller then the barricade it should be able to shoot the target with no cover from the barricade. I'm sure its a game balance thing because otherwise barricades don't really work as everything just shoots over them.
@TeamRelentless
@TeamRelentless Год назад
I think you're thinking of the Learn to Play rules, which is not a Core Rulebook. Previously, the Rules Reference Guide was the closest thing we had. As for the barricade problem existing previously, it used to not be a problem because you checked LOS from the top-center point of a silhouette (or model in the case of most things without a silhouette unless the RRG specified a specific point to check from). So the example I showed of Iden shooting over the barricade previously worked just fine. It's possible that if you only ever read the Learn to Play rules and not the RRG that you wouldn't be aware of the above.
@RemisRandR
@RemisRandR Год назад
If the minis visible have 2 health each, would you be able to deal 2x visible minis damage to the unit? Being a new player, I really like the house rules for LoS and cover, makes much more sense!
@TeamRelentless
@TeamRelentless Год назад
Yes, you determine max possible wounds based on the cumulative wound threshold of each mini. Sorry that I was misleading with what I said in the video!
@RemisRandR
@RemisRandR Год назад
Thanks for the explanation. I guess I don’t see how that’s a good rule though. You used to be able to shoot only the minis you saw, now you can only kill as many as you see, but the other player can choose to remove the minis you can’t see?? I guess it fits with the new LoS rule…
@TeamRelentless
@TeamRelentless Год назад
It's good because it removes the terrain scoping mechanic that many players previously felt was cheesy. If you're not familiar with terrain scoping, it's when the attacker creates a situation in which they can only draw LOS to the heavy weapon of a unit, so the defender is forced to lose the heavy weapon upgrade before all the personnel in the unit. While I personally enjoyed this mechanic, many players felt it was too "gamey" and it created a lot of unintentional "gotcha" moments, which is why I think it's healthy for the game to be doing it this new way.
@RemisRandR
@RemisRandR Год назад
@@TeamRelentless ah ok, but doesn’t that then allow the player with the heavy/sniper/special weapon to become unkillable (or be way more resistent then it should) by willingly exposing just the leader and the special weapon? Don’t know which is worse…
@TeamRelentless
@TeamRelentless Год назад
That particular with a strike team sniper changed from: Lose the visible sniper and replace the other mini behind the building with it (so it ends up being hidden behind the building) to: Lose the non-leader mini hiding behind the building and now the sniper is still visible for a second shot to finish off the unit. I don’t have a strong preference between the old and new ways of doing it.
@grantb101
@grantb101 Год назад
Here are my thoughts on the new LOS rules just related to the two examples of the Dewback and ATST. I prefer the new rules and here are my thoughts, I hope this will help any salty feelings. The new way streamlines the game, and avoids these moments which I'm sure we ALL have had where I want to shoot an enemy model, and I need stoop down to mini level, I say "OK, I see model, through the gap between the legs and the tail" My opponent says, "um, no, how can you see it?" They stoop down from their point of view and say "nope, cant see" I say "yes I can, come look from my side of the table" The opponent walks around and stoops down and at this point either agrees or still disagrees. Now it comes down to a debate or finding a 3rd party to come tell us if LOS can be drawn. This new way eliminates that from the start saying "this silhouette either blocks or does not block LOS" DONE, game continues. I'm keen to hear other players' thoughts on this. I do like some of your suggestions though. Happy gaming all
@TeamRelentless
@TeamRelentless Год назад
You'll still be stooping down to measure though, and now you'll have to imagine checking from a cylinder that isn't really there to another cylinder that isn't really there. These new rules didn't save your back from bending over-sorry!
@WhiskeyjackZA
@WhiskeyjackZA Год назад
Yes, exactly...as a player that often concedes line of sight (not a favour always returned), I prefer clearer rules. Evrrything comes with a trade-off...
@ghostmutton
@ghostmutton Год назад
If AMG doesn't fix these ridiculous LOS issues, I say we all agree to just ignore them and play the way it makes sense.
@celeb7295
@celeb7295 Год назад
I have to say I disagree with most of your problems with the new rules. All the games I played before Legion used the silhouette mechanic and worked fine. Sure, it has some abstractions (Look at the "Kraken" Model from Warmachine and Hordes. It also blocks LoS with the whole base), but once you get used to it, ist makes stuff way simpler and prevents any modelling for advantage. The only problem I really see is the barricade problem and this can be solved with a rule that usually is in those more abstract games: You have to be close to a Terrain piece that is granting cover to gain the benefit (It's usually 1 or 2 inches in these games, so within movement 1 might work? )
@fisher6663
@fisher6663 Год назад
I personally like the new cover rules, I think it makes it quicker to determine and makes things uniform so you don't have to worry about weird things with the models. I think the hard part is that on our physical miniatures we can't put that top disc on a lot of them, and a lot of them are taller than a silhouette now It's harder to see that physically on the table.
@TeamRelentless
@TeamRelentless Год назад
Did… did you watch the video? About all the weird things??? I don’t think watched the video…
@williamdegrey
@williamdegrey Год назад
Quicker, but boring and stupid imo
@williamdegrey
@williamdegrey Год назад
It was like this when the games released and people hated it and ffg changed it within two months..
@fisher6663
@fisher6663 Год назад
@@TeamRelentless I did watch the video, twice even to make sure I was understanding things right. I guess I just don't see a lot of the weird things as big enough problems compared to the uniformity. I'll see how it is after a few games here.
@gregwhite6005
@gregwhite6005 Год назад
@@TeamRelentless Ben, come on. You apologised for bringing the salt in your video then drop this sarcastic comment when someone doesn't agree with you? Clearly they watched the video, they talk about your imaginary disc. Same for the other comment about bending over. Not exactly encouraging a dialogue with your community. I prefer the new rules to your house rule. The new rules rarely require a silhouette to be brought out. The physical base makes it easy to spot the side of the cylinder. Very occasionally we will need a silhouette to see the height. But your house rule relies on something that is never present on the table to be visualised for every shot. Granted most times it won't matter but it would require a silhouette more often than the CRB. Are the new rules perfect? No. Is the AT-ST leg shot silly? Yes. How often does that occur? Not often. But it is an abstraction, like your disc. It's equally silly for the AT-ST to unload it's arsenal when only the hatch has visibility over a building. There are loads of abstractions in Legion, the command raidus, mortars requiring LOS, repairing Airspeeders, incognito, mines, victory points, rounds, secret mission, bounty. We all have different tolerances for each of them, balancing emersion vs fiddly overhead to achieve simulation.
@starrius
@starrius Год назад
going to have to say i prefer the rules as written
@brandonshelley6614
@brandonshelley6614 Год назад
Good video until you said “I hope I convinced you these changes are bad.” You should highlight them but let playing games with new rules convince people or not.
@TeamRelentless
@TeamRelentless Год назад
I mean, me showing people how problematic the new rules are doesn't prevent anyone from playing a game and forming their own opinion. And to be frank, I am trying to convince people that these need to change. I honestly believe they are so bad that many of the people I know who play will stop playing as a result of them.
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