Reality TV shows are actually constructed realities with their own emergent narrative systems. In this talk, Leigh shares how she is working with her teammate Brian Bucklew (Caves of Qud) to translate the language volumes and behaviors of mid-2000s "celebreality" shows set in McMansions, into a generative story environment with Macintosh-inspired B&W graphics.
Are all reality shows actually roguelikes? Absolutely, and Leigh also shares some fun examples of how the world of PCG connects to the age of character-driven social media and performance, microcelebrity and the contemporary reality TV renaissance.
29 сен 2024