The whole time you're showing how bad the sword looked, I was watching the agent's legs turn to toothpicks. Then again, I'm just as guilty on occasion of doing rush jobs on keying too.
I just watched Matrix 4. It should be called Matrix : Exposition because that's what they do for the entire film. Explaining what happened, what's going on and what will happen. Found it boring.
I thought you where brave and where referring to the latest Matrix movie with this video, in which case I would have posted that it is unfixable. I am proud to say that my brain successfully purged all memories of that last movie, I am having a hard time to recall anything about it, I only do remember that it was full "META" like an overlong advertising clip for Facebooks VR stuff (and as shitty). The Corridor Crew did some rantings on the Framerate issues, the shoddy compositing and the lack of real Bullet time, but even that is already fading into the background noise of my brain.
I left the theater going... "I just paid for a 2 hour green chase scene" lol Don't get me wrong, I loved the series and all the work done on it by everyone involved, but man, this one was better with fast-forward narrative-wise. Great video as always Bob! The Nuke stuff is great. I have it at work and use it but so rarely that it's good to see refreshers while learning German and watching a cat video :)
Painting the sword to remove the parts that aren't supposed to be seen is quite crazy as someone who just found out about it. This is incredibly convenient. The only way I knew to cover that up (as someone who's only edited using Premiere and After effects, not a professional btw) was by masking. I wonder if this process is also actually available in after effects but isn't quite known because most tutorials in RU-vid jump straight to masking.
Very nice! Amazing attention to detail. If you were to spend more time on it, I think a flash or two suggesting the blade catching the sun as he swings it around could make it look more menacing.
Great stuff man, thanks for sharing this :) I reckon if you matched the lighting with lamps instead of HDRI you could have saved the entire grading the blade part. The shot is hard, direct light, not overcast!
I tried but it was actually worst. There’s so much movement in the blade that it looked completely different from frame to frame. Sometimes it’s not about doing what is physically accurate, it’s about making look good. :-)
@@BlenderBobYeah I can imagine that actually....probably similar to the real world problems that contributed to the blade disappearing in first place too. And yes I hear you! In fact, it's almost always the latter hehe...
This is great! Makes you wonder if they were up against a deadline and had to rush through this scene. However the other thing too is the characters are so obviously CG it kinda ruins it for me. There are several other scenes where the CG characters in this movie are kinda crappy. Thats much harder to fix :)
for me the shot can’t be fixed because it needed much stronger wind machines to make the action more believeable...especialy when the agent falls down and rolls backwards....there should have been much more wind resistance...
wow great, i love your tutorials, can you explain how they do a sword fight where the swords cut through flesh and all. i have been wondering how to do that, pls
This looks like something that could be applied to After Effects with Element3D. I don't use Nuke, mostly because of the price tag, and Blender has a steep learning curve.
I kind of wish you would do more compositing in Blender. I realize Nuke is one of the industry standards when it comes to compositing, but your title is Blender Bob, and really I don't have the money to purchase Nuke or any other software for that matter, which is why I'm using blender. On a completely unrelated note: I like trying to identify accents and I want to ask, Is your accent French, maybe the south of France? (I'm thinking Nice, however there's no real reason why I think this other than some movies and things, so I could be way off on that). I could be completely off, maybe you're from Belgium (although I think I can identify a Belgian accent pretty well). Maybe you're in Quebec, Canada -- or maybe you're just from some completely different country that sounds like a French accent to me. So am I close or completely off?
Quebec it is. If you watch my on going compositing series you will understand why I use Nuke. And you can get Natron or the non commercial version of Nuke. Blender is too basic for compositing.
No, our accent is our own and it sounds like old French. We also use old words that they don’t use anymore in France. It’s as different as US/UK English.
Nowadays it's quite common to clean up thin objects over the chroma back, and replace them with CG versions. More control over the visibility and look, without the need to shoot with fast shutter speeds and add motion blur back in comp.
@@BlenderBob It was possible, of course ;) Most likely the sequence was done during the crunch, like it happens all the time, so corners were cut, and some glitches weren't ironed out. What I find strange is, why didn't they fix these after theatrical release? The material was there, easy to do...
@@Vassay Yeah, they just didn't care. The entire sequence would need to be comped again. Buy you know, it's a 150M movie... Actually it could have been done directly in comp with rotoscoped shapes
Hmmmm, the original does feel more realistic, your version makes it pop and does make it easier to follow. My brain can fill in the blanks and still feel the sword position even when out of sight, the characters strong posing helps establish this. While I would say you are holding the viewers hand and showing them everything. For myself, I like both! I do prefer the original cut, but could pushed on the other.
Kinda makes sense…. I mean, it’s a big movie. Even if this took an hour only (maybe half a day for a better result). Probably the shot in the movie took Zero seconds to just leave it like that and I never thought bad of this shot.
@@manart6506 Well, I've been working on the film industry for 26 years and I can tell you the every frame is check one by one. I don't know what happened here. The comp on the entire sequence is horrible.
@@BlenderBob yeah sure and my guess is those people thought that was good enough. I saw the movie plenty of times and never stop to think there was something wrong there. So I think they made the right choice to move on.
@@manart6506 It was a 150 million $ movie. No excuses here. As a CG supervisor, there's no way I would have even shown this to the client as it was. The entire sequence is crappy.
One has to be a student to get Nuke. It would be awesome to see this without Nuke and in a full Blender example--from beginning to end. Fact-oid: The original print of this movie is held in my cities Film Archive. They did a meet the director at a recent showing of the film.
@@stevegeorge7773 You can also do the exact same thing in Natron. It's free and open source and it's a Nuke carbon copy, well, almost. Same interface, same hotkeys.
As I answered someone else, it doesn’t take much technology to do this. If they could do the Nebuchadnezzar flying through tunnels followed by tons of sentinels, doing a sword is a joke.
@@BlenderBob There are so many factors to consider. Not only hardware and software, but also time and budget. What you did is very nice, don't misunderstand me. But today doing what you did is way easier and quicker than it was 20 years ago. That's a fact.
You would have to prove me that it would take more time to do this in 2003 than today because it didn’t. It’s a 12 polygon geometry. It’s nothing. Budget? How about 150 million (in 2003 money!)? The highway scene was the biggest vfx intensive part of the movie. There’s CG everywhere in that scene. What difference does it make that it was shot on film?
@@BlenderBob It's CG, yes, but it needs to go back on film, a slower process than simply "redo" something in digital for digital. Well different than today in terms of production time and budget. Not to mention the fact that working in a production pipeline it's totally different than making a shot on our own. You can find many FX that could be "fixed" in several high-end, high-budget productions. If those are there, it's because there was no time/enough money to make them better, especially considering the large number of CGI/VFX shots you have in a production like Matrix Reloaded and the fact deadlines must be respected, and it's not always that easy. Sometimes choices need to be made. Saying things like "they could have fixed it in no time" it's just not fair since, de facto, for some reason they couldn't.
@@BlenderBob yes, that's the one I got and tried it in 2.9.3 too; basically the install is successful, but it doesn't show in the list and it is in the app data folder so it's weird; anyway thanks for your reply; it s def something on my end
1:10 this was never an issue for me watching the movie… the sword could be shot more visible but photography loses the detail of a fast movie sword. It’s the sounds what makes it work. And yeah, the movie had a lot of FXs, probably not every frame had the priority… the cgi neo fighting Smith is one scene that clearly could have been better though.
Nice result Bob. However I think massive overkill. I’ve fixed problems like this before with just a simple motion blurred rotoshape. All in comp. No need to touch Blender.
Why did you use such a low resolution clip???' The movie is out in 4K. Its also much more easier to work with a higher resolution clip because you can track better since you have more resolution and clarity
Because I didn’t have it. I just took what I found on RU-vid. 4k is just a scaled up version of 2k. It wouldn’t not have changed anything about the tutorial anyways. :-)
@@BlenderBob WTF NO. 4k is NOT an upscaled version of 2k. The 4k version of matrix is a native restoration made from a new scan of the camera negatives. Is not the same as the 1080p blu ray or the early dvd. How can you say that. So ignorant. Of course it would have made a huge diffrence, you could have seen the sword more clearer and had a better result
@@leokatzzz It doesn't matter if you scan the negatives. The original VFX were done in 2k. You won't get more information because you scan in 4k. Ignorant? I'm waiting for your apology.
@@BlenderBob You do get more info beacuse the vfx after being finished in 2k are print again on film, not saved as a digital file. If you SCAN the filmn negative in 4k you will get intact grain structure, if you scan it at 2k the grain will be more mushy and macroblock can happen, so the vfx which was finalized at 2k and print on 35 mm will look better on the 4k scan, always. Check comparisons of the Matrix blu ray vs 4k on capsaholic, the blu ray master comes from the same one of the hd-dvd which uses a very old coded and compression, the 4k version is native scan and HEVC, just look it up yourself. Also, if you couldnt find the 4k version for some reason, why not just use a 1080p one, there are easy to find on youtube, although not good as 4k s much better than the 480p or less version that you used.
@@leokatzzz I'm not using as 480p version. This is the one I used and it's HD. It's not super clean because of YT compression. Upscales are not done from the HD H264 file but from the original uncompressed files BTW. Take a look at the 4k version and tell me if you see the sword where it disappears. You won't, unless they made a fix for the 4k release. As I said, even if you scan the negatives in 4K, it will not ADD details. You cannot get details on something that's one on the film to begin with. It was outputted on film in 2K. You get the that information. You will see a different grain structure, that is, if they didn't remove the grain. They can give the illusion of having more details by sharpening the image. We just created a 4K version of a movie. We didn't have access to the negative. We use the digital files. We removed the grain, upscaled using a special software and added the grain back. So the grain you see is not even the real grain. Anyways, the point was to show how to recreate the sword and comp it. And you should stop being insolent and insulting in your comments. This is not constructive. Be nice. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3JYq-vTsIOs.html
Dépends on what you want to do. For everything about simulation (particles, water, fire) it’s still far beyond Houdini. Sorry but that’s the way it is.
7:49 oh c'mon, you didn't even *try* - honestly not a difficult word at all. Long and convoluted, sure. But the individual syllables are easy enough and there aren't any crazy transitions between them either Did you actually pull that from somewhere? Because I don't quite know what it might mean. There are a few possibilities: - awaken- and closing society - guard- and conclusion society - watch- and lock society or a mix thereof Doesn't sound like a real thing to me, but there are societies for ridiculous things An English transcription would *roughly* be Vach oond shleez gay-sell-shaft Not quite sure how to best transcribe it in phonetic French
@@BlenderBob Oh, I'm by no means perfect at French, and I'm sure my accent would be really bad, but I can pronounce "Öf" just fine. French spelling seems really weird and unique in terms of letters per sound, but one great thing about it is, that it's highly consistent. Learn a few rules and, difficult-to-produce sounds aside, you basically got it. French spelling is remarkably phonetic. German spelling is also far more phonetic than the mess that is English. For French and also *mostly* German, the difficulty lies almost entirely in sounds and combinations of sounds that aren't natural to whatever language you grew up with. Not *really* in parsing a word. Although it is true, German usage of combined nouns definitely is a parsing challenge. Occasionally even for natives, as there might be ambiguity in how to resolve a particular collection of letters into multiple words. Although such clashes are rare. But anyway, tl;dr - English is actually far worse about this than both German and French :) (Extra fun fact: The biggest difference between French and other Romance languages is, that it's phonetically closer to German. I think that's part of why movie depictions of "French" or "German" "Accents" often follow quite similar patterns)
@@Kram1032 French is hell! There are more exceptions than rules. Conjugation nightmare. Full of none sense. May I ask, where are you from, just curious. :-)
"No excuses?" Okay you get a dual-cpu, single core, ancient nvidia or ATI (pre-AMD), and no blender, too in 2001 and try again. What about today? Well changing the original has been a bit verboten in the industry for all movies. Wizard of Oz? Hey that wall looks bad. Let's put in an animated Emerald City. Ugh. So while it looks bad and can be fixed today, doesn't mean we should. Just look at 4k77's clips versus Special Edition on SW:Ep4 and tell me again which is "better"?
You think we didn't have the technology at the time to do this? Have you seen the rest of the movie? There are 2000 VFX shots in the film. It would have been just as fast to fix it in 2001. It would have been done in Maya or Softimage and most likely comped in Shake. No excuses.
@@BlenderBob I'm saying they fixed their rendering battles. Look at how pasty Neo looks after the change to virtual in Burly Brawl. Or Harry Potter on top of a troll. Your 1 hour could have taken days to render. That's my main point.
It would not. I have been doing this since 1995. We started Final Fantasy in 97. Of it would take house to render a single sword, it would take a month to render the Nebuchadnezzar. Besides, this could have been fixed in comp directly with roto shapes. :-)
@@BlenderBob ooh. A twist. I see. So AE, Flame, or Shake's sprite handling at the time was better than Maya or 3DS Max and would have seen the sword's movement as non-green and just have "kept the original in". That's what you are saying?
My channel is dedicated to people who are interested in how it works in the VFX film industry. That means Nuke. Besides, how can you do the clone stuff in Blender? Maybe there’s a way but I don’t know it. And find me a way to have a plate in sRGB and a render in Filmic. You can’t. Ok, you don’t need filmic for this but the point is that if you need filmic, you can’t have the plate in sRGB. See me compositing series for more details. Cheers.
@@reezlaw Tx. I started with Blender stuff only but a lot of people asked me for compositing tutorials. So I started a series about it. It's ongoing. But most of the stuff I do can't be done in Blender. So Nuke it is.
@@BlenderBob I understand. I know nothing about compositing, as you might have guessed, but I can say that your Blender tutorials are fantastic. Cheers!