With this topology and some references you make this become, well, any car model. Your channel taught me that I can sculpt anything with this simple approach and I am really grateful for that!
I've managed to model a car without perfect topology in 30 minutes. Oh, wait a minute, that's not what I wanted to say. I wanted to say - I've managed to model a car with perfect topology in 5 minutes. It's on my channel. Check it out yo 🤣🙄
Seeing you make a car in 10 minutes shows me how much I have to learn, I tried making a character my using the spheres and sculpting. It's my first work and for a few project, looks pretty good
this vid is amazing - it's more than just a lesson on topology; it's the perfect beginner's exercise when you want to learn to replicate real cars accurately in blender. Learning the primitives and going from there, as it SHOULD be done, without over-complicating the cr@p out of everything and spending more time messing around with blueprint alignment than actual modelling. A lot of cars I've seen traced from blueprints don't look this good in terms of proportions!
Thank you dude! I've been spend more than five years modeling with blender and yours videos still coming handy and still teach something new. You still mine best educator. By the way, thanks to watching your videos, I got into habit of listening synthwave while modeling.
Hello, I am Turkish and there is no source about blender in my country, thank you very much, thanks to you we learn the blender application. You are very good at your job ...
I can't begin to tell you how much this video has helped my car modelling. The combination of the clever way you do the wheel arches and the inset with the boundary has been an absolute game changer for me! Thank you so much! 🙂
You're a master at modeling from imagination! I would love to see you do a video on how to take a low poly model like your care and make it looks higher poly.
Press Mid-Mouse button to rotate. Shift + Mid-Mouse button to pan around. Scroll Wheel to zoom in & out. Keypad#1: Front view. Keypad#3: Side view. Keypad#7: Top orthographic view. Keypad#5: Toggle btw orthographic & perspective mode. Left-click: Select. Right-click: Context Menu. Del key or X: Delete. Ctrl+Z: Undo. Tab: Object mode & Edit mode. Shift: Toggle/Multi-Select. 1: Select Vertex. 2: Select Edge. 3: Select Face. G: Move . GG: Slide along Edge. R: Rotate. S: Scale. To Move, Rotate or Scale on axis press X,Y or Z after G, R or S is selected. A: Select All. AA or Alt+A: Deselect. E: Extrude. Alt+E: More options - While Vertex, Edge or Face is selected. I: Inset. B (During Inset) if mirror mod is on: Boundary on/off. Ctrl+R: Loop Cut. Palette link: lospec.com/palette-list I'll be adding more. 👍
Dude this is incredible! I love the speed factor for the sake of learning from your video and your method is fantastic. And buddy below is right, your ability to model from imagination alone is phenomenal. Thank you so much!
This is great, I am just in the middle of a project where i want to box model some cars ive designed but i didnt do it in an orthographic style and ALL IVE SEEN is just "set up your orthographic views" and "spline" "spline" "spline" "spline" "spline" and Ive even tried to box model myself with unsatisfying results, but THIS may help me immensely so thank you for this video!
cheese grater on a string. That's so metal. Glorious finish to the model (I would've fixed that wing though), I'm a big fan of the cartoony cars look and now I know how to do it! Thanks for all these awesome videos and the great community you got. I'm way late to the show and just catching up on all this goodness and knowledge
wow, thank you you should make more of these kind of tutorials. It makes me feel more comfortable with box modelling but don't have enough experience. so these tuts helps a lot.
Imphenzia , awesome job bro! I somehow lost track of your videos but now checked the new ones too. Congrats. Hopefully you are satisfied with your blender kink. But if the world were a fair place I should have never asked you this question. Because you deserve what ever you desire by your actions.
Glad I didn't skip to the modeling at 4:00. I would of missed the horse thing, best laugh of the day.
4 года назад
Do an everyday video with you walking down the stairs, brushing your teeth, make food, go out with the trash, clean the dishes and working at the computer, all sounds has to be added afterwards and sound edit has to be inspired by old martial arts movies.
Instead of shift selecting individual parts you can press shift + ctrl then select something else and it will select the path instead of whatever you clicked.
Just updated my subscription settings, no wonder I missed some content. Have to go back and watch that as well. Awesome work BTW, have loved this channel for quite some time.
When you select faces you dont have to delete them to do a bridge edge loops. Just select both sides and go straight to bridge :) AMAZING VIDEO BTW, respect
The bluest car around is of course the Impreza WRX/GT. It might not be a supercar, but it is a high performance rally vehicle. And if i was modelling it and had no reference and no idea that it was a WRX, i think you got kinda remarkably close. Though with a more Mustangish seeming front :D It's also not uncommon to see a 911 in blue, or a GT-R.
Wow! Your wheel well idea was really ingenious. I have always used boolean to make them while using mirror modifier. Plus, I could never make cars that look modern.
Hello and compliments! Sorry, I'm not clear about one thing, I've only seen two of your videos: do you use ALWAYS photos reference for realistic models of your channel, like this car or boing...or you got it from memory? Happy new year ☃
During the 10 minutes: good, logical low poly design and a decent car After the 10 minutes: Let's totally fuck this car up and make it look like a warped Roger Rabbit cartoon hellscapemobile
Dude, what are your favorite bands??? You definitely listen to good music. Sounded very familiar but I can't put my finger on who I'm thinking of, whatever started at 9:38. Your mix of music choices makes me think of the whole lore behind the band Avatar in their Avatar Country story, lol.
Hands down, THE best low poly modeling channel on RU-vid. It doesn't even matter what 3D software you use because your process is what matters. I've learned so much from your videos. Thanks so much for continuing to make these. I think you should change it to 15 or 20 mins though. Nobody is getting "bored" watching you do this stuff.
I can't figure out 6:05 when you inset then set boundary it doesn't act like the first time we did that. was there a different button pressed besides B?
@Imphenzia Maybe you can use "Window->Toggle Window Fullscreen" in the future to get rid of the Windows-TitleBar ;) nice Tutorials and Music and all your other stuff btw!
So as a newbie to Blender, Unity and similar tools, could you put the model you made here in a game engine, define certain areas of the model like you did at 15:24 and then have the code of the game deform the mesh at runtime? Basically allowing the player to customize the model to some degree. Or maybe us that effect for animation. Or is there an underlying reason why this approach can not work?
seriously what does shift+middle mouse do after a loop cut it is giving me such a headache. i know it has something to do with the geometry being uneven or something as there are no snap points so i cant do the loop cuts at all. i have one horizontal loop cut in the middle. all my verts look fine no duplicates. im so confused this sucks. something so simple