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Let's Play: Dark Souls - The Board Game [Part One] 

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After our colossal unboxing an excited Az gets into a Let's Play of Dark Souls The Board Game with Alex and Jamie from Steamforged Games.
In Part One of this Let's Play the guys will be explaining the mechanics and how they brought the spirit of the video game to the tabletop.
The guys use a variety of tactics and play-styles, employing the strengths of their various character classes and equipment, in order to stay alive as they battle skeleton warriors and imposing Sentinels before facing the towering Belfry Gargoyle!
Would you live dangerously and play the risky Assassin?
Designer: David Carl, Alex Hall, Mat Hart, Richard Loxam
Publisher: Steamforged Games Ltd
Players: 1-4
Play Time: 90-120 mins
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Опубликовано:

 

6 авг 2017

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Комментарии : 61   
@PBoogerwood
@PBoogerwood 7 лет назад
If you're a fan of DS, this board game is a MUST! I think others will enjoy it, but they keep to the spirit of Dark Souls WAY more than I every could have dreamed. Well done SteamForged. Glad to be a backer!
@woltergeist9175
@woltergeist9175 7 лет назад
I've played this game for 40+ hours and highly recommend it.
@timboprime
@timboprime 7 лет назад
cool, I can't find the time, it takes me 5 hours for me just to get trough the winged knight xD
@chadvader974
@chadvader974 5 лет назад
@@timboprime 5 hours just on the boss?
@timboprime
@timboprime 5 лет назад
​@@chadvader974It's been a while but I don't think just the boss, I think I ment the dungeon mobs as well. even if I did it was probably because I was reading the rules as I went, takes a long time that way. The game could take a long while if you want a lot of treasure before a boss, especially if you're unfamiliar with the rules, but it's a great time if you and maybe a couple of friends are willing to spend a saturday smacking monsters
@quickstrike7777
@quickstrike7777 4 года назад
timbosix , "dungeon mob" this isn't an MMO! This is a board game! You wouldn't call them "dungeon mobs" in the Dark Souls games, would you? Obviously you wouldn't...
@pschwag1965
@pschwag1965 7 лет назад
Great game and great Let's Play. I think you have convinced me to lay my hands on this game. Nice job fellas
@FrozenFlesh
@FrozenFlesh 7 лет назад
I love this game, and I'm almost done. painting all of the base game minis. Aim ready for the add ons! :D
@DethCricket
@DethCricket 7 лет назад
Nice! I painted all mine too... i cant wait for all the KS stretch goals!!!!
@quickstrike7777
@quickstrike7777 4 года назад
Frozen Flesh , expansions.
@rowshak
@rowshak 2 года назад
I'm late but I just got the board game a and a few of the expension! The minis in the main game are insanely beautifull, well worth for the models. Sadly I wasnt that impress with the ghost/invader expension...they arent as details sadly
@spawnlordgaming7826
@spawnlordgaming7826 Год назад
Finished most of the painting of mine too, the gargoyle was the most difficult so far. But it turned out nice
@BlueArrowII
@BlueArrowII 6 лет назад
A great playthrough, Although I never played the video game, I quite enjoy the boardgame.
@HerbRants
@HerbRants 6 лет назад
I've been on the fence about this game for a while now. After hearing about the colour choices being specific to assist colourblind people (myself included) I'm picking this up immediately. Its the easiest thing in the world to use colours that cannot be confused (Such as red and blue instead of red and green) but it is almost never considered by developers.
@BossClown9
@BossClown9 5 лет назад
This is amazing and make me want to buy the game
@gabrielfehlau8626
@gabrielfehlau8626 2 года назад
This would make for a great video game
@Randallsilver
@Randallsilver 5 лет назад
Oh yaaay, Dark SOuls. It's on my shelf gathering dust until I get all expansions in 2031...
@patrickpoh79
@patrickpoh79 7 лет назад
I need this game!
@ogram008
@ogram008 4 месяца назад
I prefer knight or warrior to assassin. Dodge is risky. When taking all of blank dices in dodge, I'm really pissed off! Block and resist are assured. Just I want to say that. Sorry...
@DiceyGuy
@DiceyGuy 7 лет назад
yey! need this
@JeanneFeisont
@JeanneFeisont 6 лет назад
Love this game but have nobody to play with anymore- Any ideas to spice up solo play?
@RageBadgerGaming
@RageBadgerGaming 4 года назад
What do you think of the extended ruleset that was posted? Do you think that improves the randomness of the game?
@RESTITVTOR_TOTIVS_HISPANIAE
@RESTITVTOR_TOTIVS_HISPANIAE 5 лет назад
Praise the sun
@stanleywee7140
@stanleywee7140 5 лет назад
I have a question about Pushing. How does Push-Move and Push-Attack work and differ from each other? Do you Push all Characters in a Node? Do they get pushed to a Node that is farther away? Or that only applies for Push-Attack?
@bizziecaptain8728
@bizziecaptain8728 3 года назад
After watching this am defeated and will be getting this game
@TableTopTransformer
@TableTopTransformer 5 лет назад
Estus is bestus - Jim Sterling 2017
@1punkonly
@1punkonly 7 лет назад
I've always thought that even if in the videogame the knight starts with the longsword and is also the starting weapon here, the damage and level requirements for the short sword are higher than the longsword which in my opinion dont make sense. I'd personally have them inverted so that the knight started the game with a shortsword with the reqs and damage of the longsword and viceversa.
@JTMC93
@JTMC93 6 лет назад
The shortsword is more geared towards fencing and is a Dex oriented weapon. Longsword is Strength oriented. Two weapons for two different builds.
@aereoka
@aereoka 6 лет назад
i played solo the campaign mode and i got fire ball in the 3rd room so the game was soooo easy until i got a magic staff and it was more easy
@OnTableTop
@OnTableTop 6 лет назад
Fireball; got it! Time to go easy mode!
@stanleywee7140
@stanleywee7140 5 лет назад
When Dodging a Boss' Attack, can you move through it to the opposing Arc?
@brandonberisford
@brandonberisford 2 года назад
I believe you have to stay within the arc you're in.
@HistoricalConflict
@HistoricalConflict 5 лет назад
Great game. If you read the Boardgame geek reviews all you see are cry baby meeple lovers that either play wrong or don't get the mechanics
@callmeandoru2627
@callmeandoru2627 4 года назад
there is always a type of board game player who never role good dices
@chadvader974
@chadvader974 5 лет назад
how is this game solo or with 2 players?
@booooom230
@booooom230 5 лет назад
i was gonna buy the fuck outa this until i saw it was over 100 dollars lol
@asnpogi
@asnpogi 6 лет назад
Question: if you die in an encounter, but you have past other encounters, do you reset the all past encounters?
@gargomaxthalus4195
@gargomaxthalus4195 6 лет назад
That's Dark Souls.
@asnpogi
@asnpogi 6 лет назад
Gargomaxthalus do you just back to the campfire when you complete?
@DarkCrowI
@DarkCrowI 5 лет назад
The exact moment you put down the Sentinel's Wrath I killed a Sentinel in Anor Londo
@matthelion
@matthelion 6 лет назад
Strangely attracted to that guy with the tats
@kyuusei19
@kyuusei19 7 лет назад
There is something I'm not sure I understand. Bosses drop 1 soul per spark for every player. Encounters drop 2 souls for every players. With 4 players, the bonfire has only 2 sparks. Does that mean that bosses will always drop the same or less than an encounter with 4 players?
@Hailtothegun
@Hailtothegun 7 лет назад
This is one of the things I disliked most about the game and came up with a house rule change for (to note, I do very much like the game as a whole, just elements that don't feel are right). Tougher encounters should offer greater rewards. With the current way souls are earned, a boss could potentially give you 0 souls if you have 0 sparks left (i.e. your last possible attempt). How is that fair? Dark Souls is tough, but fair. So my soul system is as follows: - 2 souls per character for encounter level 1 rooms (no change, same as regular rules) - 3 souls per character for encounter level 2 rooms - 4 souls per character for encounter level 3 rooms - 5 souls per character for mini-boss and bosses (ignore sparks) Because of this increased soul gain, I also changed the way the item deck works, the other big area where I felt the board game drastically differed from the video game). Previously, it was just way too random. No where in any Souls game do you ever have to buy gear randomly and hope you get something that you can use. So I created a shop. I split the item deck into three tiers (as shown by this spreadsheet docs.google.com/spreadsheets/d/1Zs8eZmzGKgLbSP6UTXEzxZfU3YoVDWnvqxqICAHLcbQ/edit#gid=0). I then flip over a certain amount of cards from each deck to be available, almost like window shopping: 3 cards from tier 1, 2 from tier 2, and 1 from tier 3. Each deck also increases in cost, respective to their tier. In other words, items from tier 1 costs 1 soul, from tier 2 costs 2, and tier 3 costs 3. Players may also pay 1 soul and "reset" one of the shops of their choosing, returning all cards to the bottom of the deck and revealing the appropriate amount of new ones. Treasure chests also received a slight modification because of this. Chests in Encounter levels 1 and 2 rooms will have players draw 2 cards from the top of the Tier 1 and 2 decks, respectively, while Encounter level 3 chests will yield a single card from the tier 3 deck. I've played the game numerous times prior to these changes with only the regular rules, and after adding these house rules, and I feel the game flows so much more smoothly and is more in the spirit of the video game.
@kyuusei19
@kyuusei19 7 лет назад
I mostly agree with your changes. I would nerf by 1 soul every of your encounter tier. I just don't get how they failed the reward/difficulty system. It is an essential part of the Souls universe. Also, it feels really wrong that large hollow soldier are stronger that Silver Knights :O But overall, the game is very nice. Thank you for your answer. I hope they update the game once they release an extension.
@raphaelperry8159
@raphaelperry8159 7 лет назад
When did normal encounters change to yield souls per character? I might have an outdated rulebook.
@kyuusei19
@kyuusei19 7 лет назад
I don't know, I just bought it. How is it working according to your book?
@Hailtothegun
@Hailtothegun 7 лет назад
Page 19, under "Ending an Encounter," it specifically says character. The only thing player count affects is the amount of Sparks you have. Soul gain HAS to be character-based because, since this game can be played solo, what's to stop one player from controlling all 4 characters? If souls were player-based, then going by the normal rules, you'd only get 2 souls per encounter even though you're controlling 4 characters. You would NEVER be able to gain enough gear and levels to be worth a damn.
@larvauk
@larvauk 7 лет назад
Shame you forgot about his Flying High passive heat up ability. It's one of the things which makes the gargoyle fight a bit different.
@Derinma
@Derinma 6 лет назад
Note: This game can get very easy when played solo as you get a turn constantly.
@stanleywee7140
@stanleywee7140 5 лет назад
I believe you made a mistake for Dodging into a Barrel. You need to pay an additional Stamina, on top of the one you make for Dodging.
@adzmarsh
@adzmarsh 5 лет назад
Why are they not spending 1 stamina each time they attack the Boss? It BLATANTLY says it on the boss’ info card
@Syko1985
@Syko1985 7 лет назад
That could of been such a perfect demo game if you hadnt died at the boss.
@crimson4069
@crimson4069 6 лет назад
Paul Smith sigh....fuck you
@mightymurph3949
@mightymurph3949 6 лет назад
Maybe the video just isn’t hooking me in, but the card game seems much better
@LettersAndNumbers300
@LettersAndNumbers300 2 года назад
Can't watch those earlobes, sorry, best of luck to y'all.
@elementalhit1088
@elementalhit1088 4 года назад
the terrains look bad in my opinion.. uninspired ..
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