It is extremely difficult to change the code of the block snake's path, so Giga had no choice but to use either the one from castle 5 or the one from castle 7. He went with castle 7 here.
Music List : 0:00 Super Smash Bros. Brawl - Humoresque of a Little Dog 3:16 Super Smash Bros. Brawl - Fire Field 5:33 Super Smash Bros. Brawl - Corneria 8:25 Super Smash Bros. Brawl - Unfounded Revenge / Smashing song of Praise
As i have tried to do a Romhack of Super Mario World, i know that without major changing of code, the block snake is forced to go either the Castle 5 or the Castle 7 path.
"You can't give it up, go for it man!" "Let's Party! Go for Broke!" "Nobody blink! Triumph or die!" It's the insane announcer from Street Fighter Alpha 3. It's one of my favourite fighting games so I've played it a lot and as a side effect have the announcer lines memorized.
Having just replayed through the entire original Super Mario World over the past weekend, I can say that the snake in this hack follows the EXACT same path as Castle 7 from the original game. Even the placement of the coins and the mushroom in the block are precisely where they are in the original castle. The only thing missing is the challenge of avoiding the ball 'n' chain that made the original snake... fun.
When he said that the lagging makes the game "hella easy", I suddenly remembered the South Park episode where Cartman kept saying "hella" in front of everything.
Not only was that Season collision level the same as the first room in Castle 7, but I noticed something else oddly similar to the underwater level in the forest in SMW. You see, at the end of the Winter level, underneath where you were running on top towards the goal, the sleeping fish under were set up oddly similar to the sleeping fish towards the end of the Underwater Forest Level in the original SMW. I believe it is the level called Forest of Illusion 2.
7:12 You're not wrong - the block snake uses hardcoded paths to figure out which path it will use - the path from castle 5 or the path from 7 - and it did use castle 7's code.
Like nearly every other comment on this video stated, it is the same path as in Castle 7. In Lunar Magic you can choose to use the snake but it will only follow that path, you can't control how it goes. But you can have it go one way or the mirrored way depeniding on the x-position.
The code for the walkable walls, is that the ones that are solid have the shadow on the bottom right corner, but the walkable ones have thier shadow on the LEFT bottom corner.
I paused at 7:42 and realized something. For the cement blocks you can go through, the shadow points left. For the solid blocks, it points left. ITS BRILLIANT
I find it weird that in the one time I played Super Mario World (I only owned an NES, not an SNES), one of the levels I played was *that* castle. Deja vu all over again!
Yeah, there's only two paths for those blocks to travel on. My friend does Lunar Magic too and i watch him do a lot and we figured out that there are only two preset paths for the "creating and eating blocks" to travel. There were 2 castles that used them, and each used it once
Actually, a lot of people use the block train as puzzles in their hacks. Using them in a level doesn't necessarily mean it's a castle rehash. He may have felt that he wanted a block train challenge, though he did forget to remove some of the other features that did make it an obvious castle rehash such as the Yellow ! block and the platform you stood on for a while and fast-forwarded.
And also at the very end of its path, I think in the original it still had an additional spike hallway to go through before it went straight down, and it doesn't appear to mirror that here.
Take this from a guy who has made some rom hacks in his time. The temptation to use original material in the hacks gets REALLY strong about halfway through.
I'm not 100% sure about that it's a mirror of the Forest of Illusion level you're thinking of, but I did find out that I missed a secret exit here so I'm going to be going back here in the next video.
I noticed that if you look at the blocks at 7:43 REAL closely, you'll notice that there's actually a texture for the blocks you can go through that's different from the texture of the blocks you can't go through you just have to look real hard
The slowdown is due to the fact that this is just Forest of Illusion 4 (I think,) and he took away the swimming elements and left the swimming sprites. I encountered this same problem with the Rip Van. Fish. If it isn't a swimming level, and they are in it, they slow the game to almost unplayable speeds. Things like this make me think he didn't play test his hack before it put it out. :P
The castle you're thinking of is #5, I believe. And as many people must have said, the path is hard coded, and thus uneditable. No, uneditable is not a real word.
From like 8:27 the music from thre is Epic! I LOVE that song thingy from the moter and/or earthbound stuff..Im a little confuzzeld but you get the point. EPIC!
There was actually slowdown in the level that Physics Screw-up was based on (it looks like a Forest of Illusion 2 rip-off, and that level LOVES to slow down, especially toward the end)
Did anyone else notice that in physics screw-up that it is just like one of the underwater levels from the original just that it is no longer under water?
I said enough,like enough to make Brutal Mario enough,a hack that's fun because of all the many changes it makes,it changed the bonus 1up minigame to a samurai kirby styled challenge! That takes a lot more skill than just enough to make a hack,A LOT more. It would take god like skill,not just moderate skill,as giga has shown by making custom blocks.
actually me having used lunar magic before the moving blocks are hard coded so you are not able to change the path but you do have a choice between the two castle paths. most people don't use them simply because you have to build other stuff around the path so you have to memorize it to build the obstacles.
Even worse, though, the monster locations in Physics Screwup are exactly the same as, uh... I forget which one it is exactly, it's the two-exit water level, where the to get to the keyhole exit you walk through a fake wall.
In Lunar Magic, Those "snake platforms" only follow 2 paths, you can't program another one. Check the Eating/creating blocks used to make those platforms in lunar magic.