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Let's Play TIMBERBORN [UPDATE 5] More Food | Ep. 20 

Lord Nelson Gaming
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Welcome back to episode 20 of our Timberborn playthrough. In this episode, we focus on stabilizing our food production. This will involve expanding our fermented soybean and rebalancing our casava and mushroom production. We also add in another district crossing for Wheelington to help them move food around (hopefully). Much more to come!
The map we're playing on is Helix Mountain. We are playing as the Iron Teeth on a Normal difficulty.
Support the channel on Patreon: / marketgaming
Chapters:
0:00 Intro
2:30 Soybean Farms
4:00 Food Problems
7:15 More Power and Soybeans
16:30 Building Housing
22:00 Power and Dynamite
31:00 Water Storage and Food Production
36:00 Smaller Projects
43:00 Water Pumping
45:00 Outro
If you have any questions or suggestions, I'd love to hear them in the comments below! Thanks for watching!
#timberborn #marketgaming

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Опубликовано:

 

27 июл 2024

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Комментарии : 7   
@jasonjazzz5
@jasonjazzz5 5 месяцев назад
having storages close to the crossings of what you want passed between districts helps too, so the beavers at the crossing dont have to go far to get the stuff, and the haulers bring stuff more efficiently to and from the storage
@lordnelsongaming79
@lordnelsongaming79 3 месяца назад
Great point! I did that between Whorl Burg and Wheelington but haven't stuck to it after that
@rudiopderbeck6406
@rudiopderbeck6406 4 месяца назад
Lovin' your colony!!
@lordnelsongaming79
@lordnelsongaming79 3 месяца назад
Thanks for the support!
@jasonjazzz5
@jasonjazzz5 5 месяцев назад
kinda doubt you lapsed on food, you just have a bunch of beaver pods and havent expanded the blueberry patch ever. just finally caught up
@jasonjazzz5
@jasonjazzz5 5 месяцев назад
though, wheelington mightve caused it too, the district stuff can easily become a pain, getting that extra crossing in should help. shipping stuff through districts, not just to them gets...funny. in my experience lol
@lordnelsongaming79
@lordnelsongaming79 3 месяца назад
I've definitely found more crossings work better, even though that just seems like a brute force approach to fixing issues lol
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