Some programmers fool gamers into believing our games can do something they physically cannot do. Quake III Arena's deceitful code hacked together something that's all around you every second of gameplay.
CompChomp's Jessica, full-time coder and part-time fan of the FPS genre, tells the story of how John Carmack and id Software use the code and explains how the fast inverse square root gives us lighting.
CREDITS
Art and animation by Josh from NativLang
General CompChomp images and sfx:
docs.google.com/document/d/1A...
All game footage from Open Arena (GNU GPL v2):
openarena.wikia.com/wiki/Manual
Music by Kevin MacLeod (incompetech.com):
Blip Stream, Ice Flow, Cognitive Dissonance, Cut and Run, In a Heartbeat
Music by Jason Shaw (audionautix.com):
Search and Destroy
12 апр 2016