Helps and ideas (because i hated how long my comment was lol): 19:55 on solo, snare flea leave you once you reach critical ^^ 29:26 if you want an advice for rend, I really like to just over sell, go to rend, rush it 3 times (rip if it's eclipsed), sell a bunch and get the jetpack. With it, you do all the two handed items really early, and then use the jetpack to transfer the lesser objects with it 32:42 on Titan, using the extension ladder just before the ladder, on the side in the direction of your ship is a must to drop your items way quicker. You put the ext ladder down, go to the end of it, and drop them into the air (and get them back on the ground next to ship) Btw, there's few challenge I saw a bit everywhere: mod that only allow to enter through main and exit through fire exit only, coupled or not with a sort of Iron Man challenge, where you have to complete day 1 experiment, day 2 assurance, day 3 march, etc... until titan (by a ytber named "bread" if you wanna check). Or even bingo with things to do against another player. Don't know if that give you ideas ^^
Solo is so scary to me. The ambience and noises make me very anxious. Meanwhile with friends it becomes a funhouse experience. You are getting really good at this Neph! Hope we can see more challenges like in SCP:CB in the future.
I can't play it without friends, lazy time I was solo, I got instant neck therapy from a bracken, granted I was still relatively new to the game, ima replay is solo again ig
Aaaah ! And so it begins: Neph's insatiable crave for challenge on scary game ! Absolutely love it mate ! 😄 12:30 they are basically a near run killer on solo, massive pain (as much as solo coil lol)
@Nepheron I don't play a game for too long if it hasn't been updated in 3 months xd, though I haven't finished scp cd, might replay it for the memories