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Lets learn DBFZ! - Defensive options after a knock down 

rooflemonger
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(timestamps below)
EDIT Android 16 no longer has a meterless true hard knockdown FYI! Level 3's all still do though. Made on request! Exploring what exactly you can do after being knocked down, the various forms of knockdown, and the most dreaded of all what to do after you have been knocked down in the corner!
1:18 - basic knockdowns
3:19 - soft knockdowns
4:56 - true hard knockdowns
6:53 - what to do after you are knocked down in the corner
11:41 - in closing
If you enjoyed the content and found it helpful please consider leaving me a tip @ digitaltipjar....
Anything helps! With tips I can afford to buy the good bread instead of the cheap flakey bread cause I am a poor bum.
On Twitter @ / rooflemonger
On Twitch @ / rooflemonger

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5 сен 2024

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Комментарии : 146   
@rooflemonger
@rooflemonger 6 лет назад
Another video made on request! I talked about a few of these concepts over a smattering of vids, but here it all is in one video, plus a bunch of stuff I have never previously talked about.
@radamesrivera4193
@radamesrivera4193 6 лет назад
rooflemonger hands down best tutorials on RU-vid. Great work!! 👍💪
@juliancouture6619
@juliancouture6619 6 лет назад
What this guy said^
@radamesrivera4193
@radamesrivera4193 6 лет назад
@rooflemonger Would you mind making a video based on applying constant pressure and frame traps?
@rooflemonger
@rooflemonger 6 лет назад
Already made a generalized pressure guide friend!
@radamesrivera4193
@radamesrivera4193 6 лет назад
Cool, gotta check it out. Maybe I overlooked it. Thanks dude 👍
@rooflemonger
@rooflemonger 6 лет назад
Also for next on deck: Tomorrow will be Freiza tips&tricks, also thinking about making a video on what to do about excessively jumpy foes.
@wolokarhu4980
@wolokarhu4980 6 лет назад
Same here, rooflemonger is fuking amazing
@victoryfortony
@victoryfortony 6 лет назад
Alright!! Frieza is my point, cant wait!!
@izder
@izder 6 лет назад
Cool video check this new tech twitter.com/XiePlus/status/974078674218594304
@A_A_Ron-dp1vm
@A_A_Ron-dp1vm 6 лет назад
rooflemonger thank you! I struggle against up backers
@Yous0147
@Yous0147 6 лет назад
Yes! I'm looking forward to it. You're by far my favourite tutor on Fighterz, and I've been wanting to play Frieza better. Great video
@WhyDo
@WhyDo 6 лет назад
Just wanna say I'm brand new to this type of fighting game, and your videos have made learning DBFZ a hell of a lot less frustrating! Keep doing what you do dude!
@rooflemonger
@rooflemonger 6 лет назад
Happy to be of help friend.
@antoine5497
@antoine5497 3 года назад
Yooooo WhyDo????
@FatedFanatic
@FatedFanatic 6 лет назад
Just a heads up but level 1 agohan's aerial 214H is a hard knockdown as well, this is the only one i'm aware of besides level 3's and 16 but there might be more, just trying to spread info
@rooflemonger
@rooflemonger 6 лет назад
Sure is! Found that out after the original recording of this video :-0
@julani00
@julani00 6 лет назад
I was about to comment the same thing lol
@spitfire5381
@spitfire5381 3 года назад
Best Vid on the topic i have found. Watched a lot of youtubers whos instructions were terrible. This vid is truly great in how it covers all variations, and HOW to execute the maneuvers. Good Job!
@nadukkerensky392
@nadukkerensky392 6 лет назад
yet another fantastic video RM, thank you so much im still terrible, but my game has improved so much because of your videos
@hivanberg3681
@hivanberg3681 6 лет назад
Dope vid so crucial for the arsenal
@juliancouture6619
@juliancouture6619 6 лет назад
:o Hey this is the video I requested! Thank you, it was really helpful to me and I’m sure it was to many others as well!
@StrykerGamingOfficial
@StrykerGamingOfficial 6 лет назад
Again, it's like you read my mind! Was looking for a video like this but then you come through. Nice vid!
@beeson7110
@beeson7110 6 лет назад
Also just so everybody knows final flash from vegeta in the air is NOT a hard knockdown.
@mickylord21
@mickylord21 6 лет назад
Best dbfz youtuber easily. Im a demon and your tips still help a ton
@mist12345678910
@mist12345678910 6 лет назад
What I like doing is air dragon rushing opponents who wake up high in the air after a sliding knock down in the corner. The only bad thing is that they can punch you out of it, but it works well for people who are very defensive. It also works well when you dragonrush tag out an opponent. So you build up speed and jump to dragon rush the forced tagged in player. But yeah they can still punch you out of it
@majindevon
@majindevon 3 года назад
I love using the down motion and staying on the ground vs pressure mashers. It throws off their timing and gives you a little leverage when it comes to options.
@pablod.alpizar7034
@pablod.alpizar7034 6 лет назад
@rooflemonger - maybe you can consider to elaborate (sometime on v2 of this subject) on HOW TO punish after one holds down 2, while sliding; im talking about stanging up whenever you want in the 30frames gap while holding 2. Like for example waiting for an oponent to wiff a meaty and stand up with say a jab ; or wake up throws ... i mean, even waking up eith 2H does wonders. Oh well- Gratitude m8! your work and videos are amazing!!
@cw6132
@cw6132 6 лет назад
You are a life saver. I had no idea about all these knockdown options. Thank you!
@revolverocelot6971
@revolverocelot6971 6 лет назад
Thanks for making this video
@wallakfir90
@wallakfir90 6 лет назад
You have a great channel, all your videos are very helpful. Thanks!
@romainmousel
@romainmousel 6 лет назад
best defensive guide in DBFZ ever. thanks a lot
@sapporodaimyo
@sapporodaimyo 6 лет назад
I would love a trunks guide on some of his mix ups, and maybe if you could explain how to beat those clashes you get with opponents when you both press the same buttons that would be helpful! Love your videos man keep it up
@misfiteando
@misfiteando 6 лет назад
Thanks for all this videos man, they're super useful. I think you covered a lot of the game already! I can't think of another idea for a good guide video... Maybe how to be good in general stuff? Neutral, block strings, okizeme, footsies, meaties...
@rooflemonger
@rooflemonger 6 лет назад
There's always plenty more! I keep a little notepad document of ideas of videos to make plus as always I am very open to requests.
@nicolasbeltran6003
@nicolasbeltran6003 6 лет назад
The correctly namw for that is Splatt(sorry for my english), you can see it in mortal kombat with sub-zero (ice clone setup)
@bumpyface228
@bumpyface228 6 лет назад
This is much needed. Thanks
@sebreezethelegion8793
@sebreezethelegion8793 6 лет назад
Idk if it's just me but the audio is messed up on this
@Matthehuman
@Matthehuman 6 лет назад
Adult gohans air H ultimate back attack is a true hard knock down
@rooflemonger
@rooflemonger 6 лет назад
Sure is! Found that out after the original recording of this video :-0
@serchlight7640
@serchlight7640 6 лет назад
Of all people Is there anybody else 0-0
@youtubeuser4803
@youtubeuser4803 6 лет назад
android 16 command grab
@thabreaka
@thabreaka 6 лет назад
Holding down can help avoid supers or break combos I love it.
@zeldamen80
@zeldamen80 6 лет назад
that is sutch a great vidéo now I can say to my friends that this game have defence options and they will bielive it x)
@Arnell_Mediocrity_Long
@Arnell_Mediocrity_Long 4 года назад
Awesome video broski, I really appreciate it.
@conradomoreno5769
@conradomoreno5769 6 лет назад
Definitely something worth knowing, thank you for sharing this, really usefull for the game
@BobbyDorf913
@BobbyDorf913 6 лет назад
Awesome video!
@RandomCommentsofDoom
@RandomCommentsofDoom 6 лет назад
There seems to be another kind of knockdown that isn't covered here. Aerial capture states don't seem to conform to either a hard knockdown, a soft knockdown or a sliding knockdown. Characters always bounce off the ground from this type of knockdown, forcing an air recovery, so it's obviously not a hard or sliding knockdown, but you can always super or link assists after it so it's not a soft knockdown either. I believe Android 16, Android 21 and Bluegeta's air dunk, Majin Buu's air butt slam and Nappa's air down heavy are all examples of this kind of knockdown. They seem to be bad for followups because I believe you can tech in at least 4 directions including forward, however you can always connect a super after this knockdown.
@damiens4601
@damiens4601 6 лет назад
That was very interesting thank you !
@victoryvillain1471
@victoryvillain1471 6 лет назад
YOU sir, make me a better fighter. Thanks roofle!
@IKYUMxss
@IKYUMxss 6 лет назад
A video about certain situations where vanish is punishable on block would be cool
@rooflemonger
@rooflemonger 6 лет назад
There's really only one situation and that's when you are both in the air and the other guys vanish is way above you.
@Shahaan_Mirza
@Shahaan_Mirza 6 лет назад
If youve seen GO1's adult gohan pressure, do you see a way to get out of it. Even with the reflect, Gohan is just fast. Add that with the usual vegeta assist people have and it becomes one hell of a situation.
@rooflemonger
@rooflemonger 6 лет назад
Yep, you guard cancel during machinegun legs. Nothing gohan can do about it and you get out for free. EX legs you gotta wait a smidge then guard cancel out.
@revolverocelot6971
@revolverocelot6971 6 лет назад
Pls make a vid on jumping enemies they just drive me nuts
@Pandaman64
@Pandaman64 6 лет назад
down+H, deflect, jump with them, super dash. WHat more you need?
@Imozart0341I
@Imozart0341I 6 лет назад
Air throw make them scared to block.
@sakabato24
@sakabato24 6 лет назад
Just a small tip, both SSGSS Goku and Vegeta have Lvl. 1 supers that put an opponent in a true hard knockdown situation.
@A7oub
@A7oub 2 года назад
deflecting all those hellzone grenades was crazy, do you have to time all en spam reflect or how did you do that
@ricky4379
@ricky4379 6 лет назад
Ok so, Soft knockdowns mid screen - up (further backspring), forward(risky), back for backspring, and delay tech with down ( can follow up with up tech with all knockdowns ) Soft/sliding knockdowns in corner - up tech or delay tech to time a whiff or deflect overheads, low attacks/assists mixups involving high and low. (Always wondered why I got hit so easily in the corner thinking I was guarding by holding back/back down after being knocked down and that was me back rolling into a wakeup combo) so how would I guard on wake up in this situation? True hard knockdown comes with a fixed wake up time - cannot do anything on wakeup? Sorry for the long essay, I’ve been focusing on perfecting my defense lately
@Tubleorne
@Tubleorne 6 лет назад
Dunno if you read these but maybe you could add a notation that Android 16 part got nerfed, so that newer players that didn't know it was nerfed get confused :)
@rooflemonger
@rooflemonger 6 лет назад
Oh I read em, READ EM ALL THE WAY TO THE BANK. Good idea actually though I will update the video description.
@Tubleorne
@Tubleorne 6 лет назад
Keep up the good work! Can't wait for more videos, it really helped me to improve at the game and learn how to deal with certian situations :)
@steeletek786
@steeletek786 6 лет назад
Hello, thanks for all these awesome videos! You are a great contributor to the fighting game community. One question: how can I create a sliding knockdown from a raw homing dash? I find the typical L,M,9L,M,H in the air does not cause a sliding knockdown but a soft knockdown.
@rooflemonger
@rooflemonger 6 лет назад
sliding knockdowns from attacks are based on how high you are up in the air. So if your homing dash hits a grounded foe you will never get the slideout knockdown just a softknockdown.
@steeletek786
@steeletek786 6 лет назад
rooflemonger what do you NOT know?! You're awesome, thank you!
@bleak7263
@bleak7263 4 года назад
(Insert Incredibles 2 meme) Knockdown is a Knockdown ! KNOCKDOWN IS A KNOCKDOWN !!!
@ThesilentR34
@ThesilentR34 6 лет назад
Hello roofle, can you make a video on advanced air combos. Especially the down circle extension. After I do it once , the second attempt launches the character up. What am I doing wrong.
@rooflemonger
@rooflemonger 6 лет назад
You are only allowed one "smash" per combo. If you d+H them in the air to get the launcher once, you will not relaunch them. If you hit them with stand heavy you will not be able to d+h launch them in the air either as the standing heavy has used up the "smash"
@conradomoreno5769
@conradomoreno5769 6 лет назад
Not sure but, do you have a video to counter/ use dragon rush, I sometimes have issue countering them or im not sure how to use them more effectively
@rooflemonger
@rooflemonger 6 лет назад
Its really hard honestly, set up a bot to do it to you and then keep trying to tech it is best practice.
@jamal10001800
@jamal10001800 6 лет назад
Hey i love your vids there so informative. Could you do a overall neutral guide maybe analysis of how you play neutral
@rooflemonger
@rooflemonger 6 лет назад
Still something I am figuring out myself :-0 Every character has massively different ideas on what to do in that situation.
@TgsMaverick
@TgsMaverick 6 лет назад
Whats the best way to defend them instantly running up after a sliding knockdown and throwing out moves as they see you starting a get up to try to hit you right away? Hold away and down so you instantly block at the first possible chance? I'm guessing the hold down for an instant into deflect would work too if they don't use a low at first either?
@rooflemonger
@rooflemonger 6 лет назад
Well in that situation as described in the video, if you know for a fact they just gonna attack you on your wakeup, delay(down tech) and deflect beats it 100% of the time. And yes it also beats lows. Deflect always can beat a low however in the situation where people get hit 99% of the time mashing deflect its because you have to stand to do it, and a true block string won't give you a gap to deflect in, so the incoming low hits you.
@Souleaterfan100
@Souleaterfan100 4 года назад
Does gohans ultimate do different damage depending on solo, goten, goten/goku?
@johnhelmes8261
@johnhelmes8261 6 лет назад
Great stuff, can I get a offensive knockdown video?
@juliancouture6619
@juliancouture6619 6 лет назад
^
@rooflemonger
@rooflemonger 6 лет назад
Well that gets a lot into character specifics at that point no generalized stuff.
@johnhelmes8261
@johnhelmes8261 6 лет назад
Sweet, can you do kid buu then?
@JuanR907
@JuanR907 6 лет назад
+rooflemonger what do you think is the best option usually after a deflect?? Thnkss
@sapporodaimyo
@sapporodaimyo 6 лет назад
Full screen Beams are good to use right after! One of a couple options
@JuanR907
@JuanR907 6 лет назад
Son-Cholo thnkss, you usually use only that option?
@rooflemonger
@rooflemonger 6 лет назад
Well generally speaking your fast'ish traveling move is your best bet. Like kid buu do the stomps, nappa stand H, 16 the shoulder, most characters stand H honestly. Faster the better though. Watch out for characters who are not deflected easily like cell as he keeps moving forward in.
@JuanR907
@JuanR907 6 лет назад
rooflemonger thanks :)
@Agonystt
@Agonystt 6 лет назад
Wait, you can't wake up reflect a perfect meaty, can you?
@sinshenlong
@sinshenlong 6 лет назад
and as you know at this point adult gohans 214H gives hard KD
@sesh517
@sesh517 6 лет назад
I'd love to see a video about comboing into sparking.
@sesh517
@sesh517 6 лет назад
Love the videos though informative as always, really helps when learning.
@faller-man
@faller-man 6 лет назад
I was fighting someone knocked him down with gohan/gotenks kanehameha and he got up and level 3 me before I could even get to him. Can anyone explain this
@redshadowtheultimate
@redshadowtheultimate 6 лет назад
Now I think i understand why pros will use level 3s despite the opponent having spark....
@Polopollo75
@Polopollo75 6 лет назад
Is there an universal follow up after a deflect?
@theshamananimeguy14
@theshamananimeguy14 4 года назад
But I mash deflect on wake up and still get hit, and when can you not use assist? I always get a red x when I try but my opponent can spam them all day
@GoldenKirby
@GoldenKirby 4 года назад
Because you're mashing it He said hold down (to make wake up wake a slightly bit longer)then start reflecting
@hotdog5927
@hotdog5927 6 лет назад
why is it so hard to tech dragon rush, I even set a dummy to mash L 5 times a second and it still got grabbed and didn't tech
@rooflemonger
@rooflemonger 6 лет назад
cause it is
@SaturnIsSolo
@SaturnIsSolo 6 лет назад
Should talk about round starters
@sacredgear
@sacredgear 6 лет назад
Anyone have tips on how to deal with a rush down from a character in sparking blast? I know it makes their turn longer
@rooflemonger
@rooflemonger 6 лет назад
Get ready to learn to play defense. Helps to stop the homing dash before it starts though since that's where a lot of that pressure is going to come from.
@sacredgear
@sacredgear 6 лет назад
rooflemonger thanks. I’m still learning the mechanics of this game and dealing with the lag of online play. I used to play MVC2 back in the day. I really wish this game had push blocking.
@saiucrozier
@saiucrozier 5 лет назад
I'm often unsure what to comment, but I like supporting content creation... If you feel the same way, leave a comment like this one
@SOLDIER1st_Class
@SOLDIER1st_Class 6 лет назад
I was playing ranked the other day and came up against a BP player in his fours he absolutely destroyed me with cell. Combo locked me the whole damn time any ideas on how to counter that?
@BIGSexy484
@BIGSexy484 4 года назад
Still wondering?
@SergioR00
@SergioR00 6 лет назад
Thanks for using Waifu 18
@Erik-rr9xr
@Erik-rr9xr 6 лет назад
What do you think of the current state and the future of C16?
@rooflemonger
@rooflemonger 6 лет назад
The current state of android 16? He's the about the best overall character in the game thanks to his hard knockdown mixups. The future? Unless there's a balance patch what I just said ain't changing.
@youtubeuser4803
@youtubeuser4803 6 лет назад
what about adult gohan? he seems just as strong (with the right team)
@zeldamen80
@zeldamen80 6 лет назад
héhé un francais c 16 c'est que an France aux us ils disent android 16 :p
@chrishern-yu5cf
@chrishern-yu5cf 6 лет назад
Can you land supers during sliding knockdown? I feel its 50/50 for me. What's the catch? if I'm too late on supers it won't conform???
@chrishern-yu5cf
@chrishern-yu5cf 6 лет назад
I'm trying to land t.gohan lvl3 after sliding knockdown
@rooflemonger
@rooflemonger 6 лет назад
You can land any super after a sliding knockdown yes. However keep in mind they do get up so if you are too slow/fall from too high up in the air it won't work properly.
@chrishern-yu5cf
@chrishern-yu5cf 6 лет назад
rooflemonger so if your too high the super won't hit?
@chrishern-yu5cf
@chrishern-yu5cf 6 лет назад
That may be my problem i do the combo: 2M,5M,9,M,L,L,2H,L,M,L,2H,9,L,L,L
@juliek679
@juliek679 5 лет назад
chrishern1993 ! Hold down so you fall faster
@juniorduperval5732
@juniorduperval5732 6 лет назад
The offense in this game overwhelms the défense.
@kowen112
@kowen112 6 лет назад
Junior Duperval Indeed
@dragonbrown1494
@dragonbrown1494 6 лет назад
Can you do a yamcha and trunks (full version) video
@rooflemonger
@rooflemonger 6 лет назад
I will get around to as many characters as I can in time! Takes time to learn a character to a level where im comfortable enough to make a vid.
@bradsilvers5793
@bradsilvers5793 6 лет назад
AWESOME VIDEO
@antioneaustin6808
@antioneaustin6808 2 года назад
can you recover from hard knockdowns
@rooflemonger
@rooflemonger 2 года назад
Nope! Thats why they are so strong
@4lexflp
@4lexflp 4 года назад
I don't understand why a guy with ssj Goku lvl 3 me and I couldn't block :/ what a cheat
@Imozart0341I
@Imozart0341I 6 лет назад
I hope if they ever make a part 2 or a different version on the game (which arc sys loves to do)like DBFZ extend limit that everyone gets a move or at least more characters get a true hard knockdown besides a lvl 3
@rooflemonger
@rooflemonger 6 лет назад
haha "if". It's basically a guarantee between 1) this being the fastest selling dbz game of all time 2) its an arc sys game. 90% chance we got "Super Dragon ball FighterZ" this time next year.
@MonkeyWithSkillz
@MonkeyWithSkillz 6 лет назад
Make of a video showcasing the common gaps characters have when they hit.
@rooflemonger
@rooflemonger 6 лет назад
Well I kinda don't know all of them, but generally speaking the gaps are 99% going to be when they transition from a normal into a special move or an overhead.
@MonkeyWithSkillz
@MonkeyWithSkillz 6 лет назад
rooflemonger ahh didn't know that, thnx for the reply 🖒
@highswagaming
@highswagaming 6 лет назад
Man what bout them people who dash fly in and continue to press square
@kowen112
@kowen112 6 лет назад
Shwokes Envy Down heavy destroys super dash my man.
@highswagaming
@highswagaming 6 лет назад
Axiseer thanks man
@bradsilvers5793
@bradsilvers5793 6 лет назад
i wanna play but spent 30 mins yesterday with a huge hook n my thumb fighting a 30 pound muskie..at least i got em in
@rooflemonger
@rooflemonger 6 лет назад
I quit fishing in my teenager years after a pike shredded my hand somethin fierce cause I was dumb and not paying attention takin the hook out :(
@goatedition3252
@goatedition3252 6 лет назад
What about for jumpy players? I once played someone who all they did was jump jump jump
@Jar.
@Jar. 6 лет назад
Junior Hunter down heavy
@TeeJayYuki
@TeeJayYuki 6 лет назад
Android 21 Teleport Loop Tutorial
@rooflemonger
@rooflemonger 6 лет назад
Won't ever happen in a real match so I don't want to bother with fluff.
@CarlosGonzalez-jl8vz
@CarlosGonzalez-jl8vz 6 лет назад
pity that I do not understand anything of what he says :'v
@Krystalmyth
@Krystalmyth 6 лет назад
Should have described soft first then slideout. You fly through concepts and take your viewer knowledge for granted. Seriously you're very confusing in how you provide info. Its actually feels kind of reversed or inverted in the order of presentation. You never even described how a soft knockdown occurs or in what situation. Like how sliding knockdowns are move or height dependent. For a lot of players these knockdowns are kind of mystical. I even have heard misconceptions that some players think you can control whether its sliding or soft defensively. Your video does nothing to prevent that misconception either. Offense and defense are not inexplicably separate concepts. A hit is a move left unguarded. A block is a guarded hit. You teach "Yang-Yin" and split the concept into pieces. It's a nice little booster pack of information I suppose. Thank you.
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