Dire, the reason 2 Gearboxes will reverse like that is each side turns the rotational direction 90 degrees from the adjacent sides horizontally (or vertically). Two 90 degree turns will get you the reversed direction the Saw needs. It's like driving a car and making two right turns instead of merging into the left lane and back to the right lane.
I have one thing to say to you, Dire. Just one: Chain drives. Consider for a brief moment how they function and you will never use so many gears ever again. Much cleaner, much more efficient, and much less hassle.
Episode 101 of Dire still forgets that endermen teleport when normally recieving non-critical damage. Still hasn't used the ender disruptor to solve his problems.
Dire, I cringe every time you use helper blocks to place create machines over belts/basins/depots, you just need to right click the deployer (or press etc ) on the belt and it will place the item correctly to function. You can use a weighted ejector to fling the items back to the start of the belt loop the after the ejector have a brass funnel into a chest with the item selector set to precision mechanisms
Dire I'm not sure if you alredy know this but boilers don't need to be 2x2, they can also be 1x1 or 3x3, so for your passive boiler there war really no reason to make it bigger than 1x1x1
Gearboxes only reverse direction when going straight; when turning, they *turn the rotation*. You need 2 turns to reverse direction- going straight through a gearbox effectively means you are turning twice within one gearbox, thus reversing the direction.
@42:06 "Reversing it once, reversing it twice?" A shaft spinning at 90° angle to another shaft cannot be said to be turning in either the same direction or in opposite directions. So, no, that logic doesn't work. Instead, every two times you change 90° direction results in a reversal of the shaft rotation.
I think your noise cancellation, whatever you're using, is a little bit overdone. Sometimes it cuts off your voice and it becomes a little hard figuring out what you're saying at times. Not a big deal, just thought I'd mention it
I really enjoy your videos, and how you teach with them. I am learning create (and many other mods) by watching you. Thanks! FYI your create area isn't chunk loaded in case you didn't think of it.
Dire for the output of the items in the crafter's use brass funnels, the mechanical arm is only putting 1 item into the deployers because the andesite funnels can only export/import 1 items at a time. Brass funnels can export/import entire stacks
E6E has been a challenging pack but I am grateful a lot of early game recipes and gates are based on Create. It forced me to learn how to optimize set-ups like sequential assembly. Like others have said, though, please look into the Rotation Speed Controller block.
Yeah dire tried one once like in one of his previous lets play series and he had trouble getting it to move and what not as well as well as powering it too.
i think you had mentioned you are trying to do this build entirely with create, but you can actually pipe directly into those deployers if you wanted to skip the mech arm :)
Can I trouble you to update the S11 playlist? I'm at around episode 18, but can see myself tearing through to ep 42 quickly (which is the last episode on the playlist right now)
There are a lot of things Dire COULD do using other mods to make the process easier (could have just gone with LIO to provide the water) but, and he said it early in the episode, he is using the Create mod to automate Create ....he did then immediately start making RS crafting patterns so let's take him to mean processing.