I know that no items were mentioned, but I think it’s a huge missed opportunity for the gym leaders especially when previous generations would have at minimum a sitrus berry on their ace.
Even if they didn't want to make the ace too complicated to fight, they could have at least given berries to hold to the secondary ace, like Iono's Bellibolt or Eri's Annihilape.
If theres one thing i'd also add to these is the addition of Tera Blast to the leaders Terastalized ace for two reasons. It helps the earlier leaders, like Katy and Brassius, have a stronger movepool on average instead of a single weaker move, and show off Tera Blasts gimmick of changing types to match the Tera type of the user and it's 18 different animations that nobody will ever actually see in practice.
I like having some Pokemon coming in and out of these teams. It would make the fights seems just a little bit more different on repeat playthroughs. It's also a bit more thoughtful than I would expect Game Freak to be lol.
I can definitely feel the struggle trying to maintain the difficulty, especially, yknow, not letting kingambit have its signature ability and come in later in the fight as a funny prank
Thanks for making this video. Having no level scaling was my main gripe about these games as they severely lower the replay value. Imagine how many ways you could tackle this game if you really had to choose to start wherever you want. Also, this video was so well made. Well edited and put together. I mainly watch you for your Pikmin vids but this was awesome👍
When the commercials and trailers talked about "go on any path in any order" I legit ran *all the way to Grusha* as like my first gym so Ice had a chance of not being curb stomped by a late game team.. so you saying Grusha made me feel called out lol Like legit Grusha's cutscene involving a Cetoddle made me expect they had a dynamic system going on (ie later would have a Cetitan walk around).. but nope they just wanted to give me false hope Anyways.. learning that Mela wasn't the intended first Star base felt so off when they showed off Katy and Klawf, both their intended path's first bosses.. but no.. Giacomo is the first... Like Game Freak made all the paths follow an intermingled curve instead of each being their own thing.. made me feel so weird that the last two Star bases are higher than Grusha but less than Rika.. I would be less offended if they didn't try to do fake "open world" with the pendulum-like intended path... it's like they just took a normal game and threw darts and were like "okay that's where the boss fight goes" Anyways after it was all said and done I legit left Katy until last out of spite I didn't consider having the scaling involve *all* the human bosses.. that makes me even more peeved about the whole thing lol And if Titans were involved... most of the script for them would just be "levels increased/decreased" accordingly with probably very minor moveset changes... Btw I am surprised you didn't take into account all the rematch teams and just scale some of them back..
The fact that level scaling isn't a thing in these games is awful there still great games though! I think Implementing a level scaling system would be good.
@@ShnoodleMcFun fact, you can still do that with scaled levels, it’s called changing your team out constantly and not grinding. Just look at older Pokémon games, people enter bosses underleveled all the time. More in game variety is never a bad thing.
Silly Heff. Klefki can’t learn iron head. Good video though! I like the way you evolved some of their Pokémon early, some of the gym leader aces are very weak compared to other Pokémon they use lmfao
I never understood why gym leaders had pokemon of another type become their gym type (mismagius to electric). I was expecting iono to have say, magnemite grass type, to combat ground type weaknesses
Heracross defo should defo have Megahorn at lvl 55. It not like you wouldn't at that point. Luxray should probably have Thunder Fang instead of Volt switch and upgrade to wild charge in later levels, as there isn't much physical stuff on Iono's team. Crabominable at boss 4 seems insane with Crabhammer, so I would have kept it at Crabrawler till at least boss 6, witch matches Ursaring. I feel like Ryme's team should have utilised the double battle gimmick she has better, having reflect as well as light screen, and maybe something like Ally switch on Houndstone or Grassy Terrain on Brambleghast. I think Abomasnow probably should have come back straight away at level 41 in boss 9 as the ice type really does need snow to be good. I know this comment probs sound nitpicky, and I guess it is. But I do like the idea, these are just a few things I personally would have changed.
You know what I find odd. The Isle of Armor DLC for Sword and Shield had level scaling so you could do it whenever. They had the means to add it in the game easier than one would initially think. That tells me they specifically avoided doing it in Scarlet and Violet for one reason or another, or simply ran out of time or didn't bother. The state of gamefreak's development team intrigues me with the decisions that make it into the games. Either way Scarlet and Violet are objectively better than Sword and Shield so that makes me happy regardless.
really like the video, fitting with what I did last night I reworked kalos gym leaders and elite 4 and I also did the johto gym leaders (I just did it cause I was bored, I left it in the discord lol)
I love this so much that im a little sad about the missed potential While Its definitely fun to try and beat things earler than expected I think the things you gain from this outwights the things you lose from not implementing this system Buuuuuuut to be fair, its not like they had much time to implement this correctly anyways with how unstable and rushed the game was
Eh, it was fun to try to beat Grusha as my first gym leader. Just had to ambitiously grind to get levels for him. Luckily, similar to late gym leaders having high levels, their surrounding wild Pokemon are a high (although not has high) levels too.
I tried my best to be gender neutral in grushas section exactly for this type of comment lol in a 26 page script I might’ve had one accidental “her” lol
Real talk kinda lost me with your opinion in the first 30 seconds. I preordered violet, and still haven't been able to bring myself to finish it due to it being such a mess but shield was the first time I actually had fun playing a pokemon game since gen 3.
I mean I sorta enjoyed it but what does sword and shield have that the rest of the series doesn’t do better? It has some nice visuals and more unique areas than the rest of the series as well as the usual good music I suppose but the routes themselves are the most linear in the series, the story is probably the worst in the series, the characters are nothing special, the base game had approximately zero places to explore outside of where the main game already takes you, and it’s arguably the easiest game in the series (though xy and sv certainly give it a run for its money.) scarlet and violet aren’t great (eg. boring and pretty bad visuals, empty open world, no level scaling, no reason to fight trainers since you get too much exp from the main story, which is also pretty boring as well as really bare bones, etc really the only redeeming part is area zero) and if it’s not your thing its not your thing, mine neither really besides the end, but like did you not play the previous four generations cause swsh absolutely failed to live up to their expectations
@@ndartehkewl1282 I honestly think the story in sword and shield is the best the series ever had. For the record I also had played through the entire pokemon series over the course of a month before play through shield. For me everything past gen 3 felt like a chore until I got to shield
@@Hjordtheskeleton man no way you played black and white and b2w2 then decided swsh had a better story. You sure you didn’t just get burnt out or something cause the gameplay was largely the same in gens 4, 5 and 6 as it was in 3, and even though sun and moon and usum were definitely cutscene games and changed up a lot it still had an actually good story. there’s just nothing I can even think of that swsh really does good in that department nevermind the best.
@@ndartehkewl1282 dude straight up the B&W games were the ones I disliked the most and took me the longest to get through (discounting violet as I've yet to even beat it.) I actually think the story problems started in gen 3 but the overall game made it easier to ignore but past that the games just kept getting too outlandish with the whole deal of a random kid having to save the entirety of creation. Sword and Shield actually was a breath of fresh air on that front and the pure fact you didn't even start dealing with legendries until AFTER you were the champion and it became your actual job was pretty great.
@@Hjordtheskeleton “You don’t even start dealing with the legendaries until after you were the champion.” And “the past games kept getting too outlandish for me with the whole deal of a random kid having to save the world and the entirety of creation.” Are funny quotes to me. Did you forget about Eternatus? The massive world ending threat, unleashed by the worlds dumbest man, a beast that the champion fails to beat in its first form, which you take on, beat in a form that is canonically stronger than GOD and which you are then forced to catch.
Honestly feel like level scaling would suck,you could have more variety. Tho few fights would be iconic,like Eri is super hard eppsially on replays and would suck it that coule be skipped
This problem is solved by the fact there is so much variety, with so many different ways to beat the gym challenge there could many more opportunities for more difficult fights just because of the fact there are so many different teams to fight. Hell with scaling that very same fight can still happen. Bringing more variety to the game add to it and makes playing through the game less boring. Yeah I know that you can fight gyms out of order but it doesn’t change the fact that their Pokémon will be the same no matter what. Oh and it just makes sense in the worlds lore when you remember that this is supposedly how gyms work.
@@viola8422 well from the way I see it, with level scaling Players have way more ways to make their own fun. Players who want an easier experience can take a path that could potentially make the end game fights easier by taking on bosses who could potentially be much more problematic later earlier in the game, leaving fights they feel better equipped to handle for later. While players who want to face some of the toughest challenges possible could deliberately fight the easier bosses in the early game and leave them with a truly terrifying endgame gauntlet of bosses. With the way the game is currently, most players are incentivized to play in order without nothing to explore anywhere outside of their level group. The game becomes memorable because each player can forge their own unique path through the game.